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HELP! I SUCK! 2 hours and I still can't figure it out!
So here's a sample trigger I have when the unit jumps from the ground:
Set InitialVelocity = 100
Set InitialHeight = 0
When a unit jumps from mid air:
Set InitialVelocity = 2*InitialVelocty + (Acceleration_Variable)*(Time_Variable)
Set...
EDIT 2: Alright, so this system is tailored to my very specific needs and designed around my map. There's a good chance that this long wall of text won't be helpful to you, but maybe you can pull something out of it. Here's how I'm detecting Wall Bounces for Horizontal and Vertical facing walls...
How to make a projectile to properly home-in to a target unit?
My problem is about the mathematical calculation.
Currently, I've managed to make the projectile move to a 3D point towards its facing direction with offset by [speed base] plus offset by [turn acceleration] towards the target unit...
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