• 💀 Happy Halloween! 💀 It's time to vote for the best terrain! Check out the entries to Hive's HD Terrain Contest #2 - Vampire Folklore.❗️Poll closes on November 14, 2023. 🔗Click here to cast your vote!
  • 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 HD Level Design Contest #1 is OPEN! Contestants must create a maze with at least one entry point, and at least one exit point. The map should be made in HD mode, and should not be openable in SD. Only custom models from Hive's HD model and texture sections are allowed. The only exceptions are DNC models and omnilights. This is mainly a visual and design oriented contest, not technical. The UI and video walkthrough rules are there to give everyone an equal shot at victory by standardizing how viewers see the terrain. 🔗Click here to enter!

physics

  1. Tuna

    [Solved] [Math Problem] Implementing XY velocity to double jump

    HELP! I SUCK! 2 hours and I still can't figure it out! So here's a sample trigger I have when the unit jumps from the ground: Set InitialVelocity = 100 Set InitialHeight = 0 When a unit jumps from mid air: Set InitialVelocity = 2*InitialVelocty + (Acceleration_Variable)*(Time_Variable) Set...
  2. Uncle

    Issues with projectile not bouncing off of walls properly in GUI

    EDIT 2: Alright, so this system is tailored to my very specific needs and designed around my map. There's a good chance that this long wall of text won't be helpful to you, but maybe you can pull something out of it. Here's how I'm detecting Wall Bounces for Horizontal and Vertical facing walls...
  3. Ofel

    Advanced homing projectile

    How to make a projectile to properly home-in to a target unit? My problem is about the mathematical calculation. Currently, I've managed to make the projectile move to a 3D point towards its facing direction with offset by [speed base] plus offset by [turn acceleration] towards the target unit...
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