🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
Hello hive,
.I'm attempting to fix W3X2lni for the latest Warcraft 3 patch. I know how to read and write LUA, which the program is written in. However I lack the understanding of Warcraft 3's internal object editor fomat and would like some guidance. By loading the latest patch data from 1.33 I...
Hi everybody, so I recently started using Retera Model Studio and I want to make some simple models out of the already existing ones.
So basically my goal is to take models like the Blacksmith:
(3.21MB)
and keep only stuff that can be used for doodads/decoration:
My problem is that for...
So I've been working a long time on a huge RPG adventure map, and have started using a lot of triggers as well. I think I'm finally getting somewhat of a grip on the trigger-mechanics, however I am not too keen with what triggers that potentially could cause lag-spikes.
Now when I'm testing the...
Info
Introducing W3Protect: the easy browser-based Map Optimizer & Protector for Jass and Lua maps, compatible with the latest Warcraft 3 Reforged patch.
With W3Protect, map optimization and protection have never been easier. Our user-friendly interface ensures a seamless experience, allowing...
Context: I'm using either hand-placed (for small maps) or generated regions for TBS gameplay. When I worked with tiny maps, everything was rather easy and done via several loops within loops. However, now I'm working with the largest map (3 500 640 regions) and can't use Wc3 in-built loops...
Warcraft 3 modding community led me to take Computer Science course and I am really thankful for it. I was like 11 or 12 when I created my first spell and posted it on here (dont look it up, its really bad) and now I'm back for reforged.
I'm using Jass now and created a physics and missile...
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