• 💀 Happy Halloween! 💀 It's time to vote for the best terrain! Check out the entries to Hive's HD Terrain Contest #2 - Vampire Folklore.❗️Poll closes on November 14, 2023. 🔗Click here to cast your vote!
  • 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 HD Level Design Contest #1 is OPEN! Contestants must create a maze with at least one entry point, and at least one exit point. The map should be made in HD mode, and should not be openable in SD. Only custom models from Hive's HD model and texture sections are allowed. The only exceptions are DNC models and omnilights. This is mainly a visual and design oriented contest, not technical. The UI and video walkthrough rules are there to give everyone an equal shot at victory by standardizing how viewers see the terrain. 🔗Click here to enter!

optimization

  1. KitsuneTailsPrower

    Trying to fix W3X2lni for patch 1.33

    Hello hive, .I'm attempting to fix W3X2lni for the latest Warcraft 3 patch. I know how to read and write LUA, which the program is written in. However I lack the understanding of Warcraft 3's internal object editor fomat and would like some guidance. By loading the latest patch data from 1.33 I...
  2. xorkatoss

    Fully Optimizing Reforged Models

    Hi everybody, so I recently started using Retera Model Studio and I want to make some simple models out of the already existing ones. So basically my goal is to take models like the Blacksmith: (3.21MB) and keep only stuff that can be used for doodads/decoration: My problem is that for...
  3. Anton Wulff Jensen

    [General] How do I reduce lag on my map (Especially during combat)?

    So I've been working a long time on a huge RPG adventure map, and have started using a lot of triggers as well. I think I'm finally getting somewhat of a grip on the trigger-mechanics, however I am not too keen with what triggers that potentially could cause lag-spikes. Now when I'm testing the...
  4. Frotty

    W3Protect - Jass and Lua map optimizer

    Info Introducing W3Protect: the easy browser-based Map Optimizer & Protector for Jass and Lua maps, compatible with the latest Warcraft 3 Reforged patch. With W3Protect, map optimization and protection have never been easier. Our user-friendly interface ensures a seamless experience, allowing...
  5. SpiritTauren

    [Trigger] Creating regions: optimization required.

    Context: I'm using either hand-placed (for small maps) or generated regions for TBS gameplay. When I worked with tiny maps, everything was rather easy and done via several loops within loops. However, now I'm working with the largest map (3 500 640 regions) and can't use Wc3 in-built loops...
  6. blink

    [JASS] Can this code be further optimized?

    Warcraft 3 modding community led me to take Computer Science course and I am really thankful for it. I was like 11 or 12 when I created my first spell and posted it on here (dont look it up, its really bad) and now I'm back for reforged. I'm using Jass now and created a physics and missile...
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