Is it possible to ensure different minimal movement speed for different units?
The problem is wc3 -% speed modifier is additive, and easily accumulate to zero.
Game constants is bad because it is same for all units.
+% Speed modifier is bad because it strongly negates slowing effects...
Hi, my map project is a rpg : the file size is quite heavy, but i'm sure this bug is not related to the size but a trigger which somehow fu***** all of my movement capacity.
The file size is : 147mo
Tested with some friends we can pick our character and all effects & environements animation...
I don't know if is for the version (1.32.9) but when I try to translate the MoveSpeedX library to Lua the function SetMoveSpeed doesn't work even if I overwrite it, is like the trigger just stops, can you explain me why?
I'm making a fairly simple spell, mostly as practice/education. It's called Inner Flame. When cast, the caster fires a projectile in a target direction that damages the first enemy hit. The projectile then disappears.
Functionally, I have it working perfectly. I made casting Inner...
Hey guys! This is my first time posting
I am working on a new map which is a moba just like dota. I have some few knowledge already with
GUI but nothing on Jass.
Anyway, I made a unit which is a neutral monster. I want it to stand still in a zone so I changed its
movement speed amount to 0 but...
What is the formula to get the duration a unit need to travel to a point?
- Blood Mage has 200 movement speed point (from Object Editor).
- The distance of the path going to the target point is 1500.
Travel duration = ??
If the Blood Mage for example travel the...