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I have edited some models (attached below) to have omnilights, and have made them destructibles in my map so that you can 'put them out'- but in the editor and in-game, the glow remains when they are 'killed' and no longer have the fire. How do I make it so that when they are dead, there is no...
I am about to create a Homeworld 2 map and want it to be as close to the original game as possible, excludig the 3D-space battles.
As I will never get the permission to use the original models, so I'm looking for a model creator who shares my passion for HW.
I could imagine models that come...
Hello, I would like to know your opinion on this topic.
I started creating models and I mostly do it via combination of WoW models and Warcraft 3 .
Do you all think that these models fit into classic games of Warcraft 3 classic version ?
Hello guys! I am in need of the following models for my campaign:
Ogre direhorn rider
Ogre dragon rider
Female ogre magi unit
Female ogre magi hero
Tauren kodo rider
Tauren wyvern rider
Will give rep or willing to donate via paypal. Thank you in advance.
I wanna make the Castlestorm Viking berserker,Troll and captain Thorvard and i could use the help if you wanna help i could put the models on the workshop
I got help from JAKEZINC regarding modelling custom auras and he pointed me here.
Is the tutorial this hard to understand? What tutorials should I use regarding those auras?
Hey guys,
Can someone help me create a 256x256x3 white model?
I was using this tutorial to create a model. As you can see, I made the box, added a standard white texture, then exported using the DeX script to generate the .mdl, deleted the comments and converted it into an MDX with this "MDLX"...
Can you please help me with the model?
Scepter of the Tides
I want to make it an asset for an item-on-ground. I want to use it as on-ground model for a scepter, but it requires to:
add some Z height;
add a simple rotation animation when stand;
add instant "death" disappearing animation;
add...
Hello my good sirs !
I need a very simple model for my map and I think this model could be useful for part of the community.
This unit would be the KAIL333XZ's HD Peasant (Just a normal peasant but with his portrait face as his actual model face) without his pickaxe and with the animations of...
Hello there Hive community.
I have returned after a long time back to modelling and wanted to ask you what programs do you use for texturing, because Magos World Editor does not work anymore with the 1.3 patch file storage pattern and in which program do you animate models? I currently use...
Hello. I'm back.
I would want to say that I have successfully made a model in Blender and imported it into Milkshape and exported it into WC3. I made my first mdx model! However it isn't worth submitting to the Hive's resources because it really is simple and the walk animation is a-bit buggy...
Greetings everyone.
I've read through a few tutorials about the basics on merging geosets of different models, as well as modeling itself. But, for example, I can take these two models:
Iron Golem3
and
Death Knight Arthas
How does one even begin to create something like that? Is this...
Hi,
I've found a model I really like, but id like them to be mounted on a horse (preferably a Knights horse). However I dont have the skills to make that happen.
Would really appreciate it if someone could give it a go.
Model:
Royal Knight
By Stefan.k
Thanks in advanced
BigChief
Hey all,I am working on a massive project.I need some help.
In campaigns,We have scenes,right?Well,We also have Quests in Campaigns.So I created some quests and also made a "Main Quest Discovered" thingy.It showed up right at the time I was watching the scenes.(While testing.)
So,I tried this...
There are a lot of great Worgen models on this site, but a problem I'm having is not a lot of them are very beefy. You mostly see footmen, peasants and spellcasters. You don't see any big, lumbering MFers that can fill unit roles like orc grunts or abominations.
That's what I'm requesting here...
Hello,
Mdlvis can transform all the non-linear translations, rotations and scalings to linear.
My question is:can I transform all the linear rotations and scalings to linear translations?
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