🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
The goal of this model was to create units with the blood elf aesthetic that still have glowing blue eyes to reflect their status prior to joining Illidan. The problem is the modeler and I were unable to figure out why the blue glowing eye VFX aren't working. Was wondering if anybody knew what...
version of game : v.1.28.5.7680
- Footman
- Hi, I hope someone can help me because the mod is not working and I don't know why.
- It is a map created from World Editor with no modification except importing the model and the skin of the Footman.
Farewell folks sorry to bother you but since i am a frickin noob with the WE well when for example i want to import the kargath custom model by augur well i import the mdx then i put the model on rexxar but it doesnt work so i put the blp on icon art and it still doesnt work i dont know how to...
So the basic idea was to create a green flamestrike version to fit the "fel-magic" theme.
i exportet the model of flamestrike, looked up the textures its using, exported the textures and changed everythign to green, changed the paths of the green flamestrike to the green textures (see first...
So, I need some help with changing a unit's model,
then changing a different unit's color (and maybe animation).
First, can someone take this Flagellent: Flagellant,
and replace the pickaxe with this mace: Spiked Club by Sunchips
If you can remove the gold/lumber/work animations to reduce the...
Is there a way to change a model so it will be in effect for official melee ladder? Other than custom games I also play in bnet's ladder in 4v4, and would like to change the hero models.
I tried working on this years ago, and the most I could do is only changing the skin of a hero, but not the...
So i need to slightly alter the default skeleton mage model for my map.
What i want to do is remove all the glowy green particle effects around the head and the wand.
I'm trying to use the Magos wc3 model editor to achieve my goal.
I managed to remove the glow around the head by removing geosets...
What if everyone starts with the same unit but i wanted to make the units change models depending on their randomly selected names? I'm updating a LOAP map, i want the players to look different from each other.
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