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I'm pretty much done with my map, but I noticed that its been stuttering a bit most likely because of the "Pick every unit in Playable map area" triggers that i've made. is there a way to for example, maybe clear out the Memory Leaks in one trigger, or am I forced to rewrite all the spaghetti...
Hello guys.
I have map 2d platformer, I wrote lots of scripts that make computers complete levels of this game kind of perfectly
For all that scripts I used sort of Movement API(created by me) from the original map and LOTS AND LOTS OF TIMERS
So, for example how part of my script looks like...
Hello everyone!
I made a spell via trigger that works perfectly fine (but leaks), and when I add the custom script to remove location memory leaks it stops working, like it can't find location anymore.
Crushing Wave
Events
Unit - A unit Starts the effect of an ability...
What title says, does a system like the one below prevent leaking, or do I need to destroy the group with a custom script? Haven't been able to find a clear answer.
Untitled Trigger 004
Events
Conditions
Actions
Set VariableSet GroupUnit_Temp1 = (Units of type Footman)...
Hi,
I'm trying to make an ability that gives everyone on the team bloodlust.
I think there must be a memory leak or something in here because the game always ends up crashing after awhile with this trigger enabled.
I am wondering if someone can help me figure out what I did wrong.
Greetings. I made trigger and want it without memory leak if possible. I want to use same variables in multiple triggers. Also I want to make this works multiple times at once when needed.
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Transition...
I'm an amateur map maker, so I'm making triggers that I do not know if they are MUI or not. Please someone tell me how do i make entering region a MUI. For my RPG map
Shipyard
Events
Unit - A unit enters Shipyard <gen>
Conditions
(Unit-type of (Entering unit)) Equal to...
Hi guys I would like to ask if this trigger do have an existing leaks. Thank Youu~
Texts
Events
Conditions
Actions
Set temp_point_1 = (Center of Shipyard <gen>)
Floating Text - Create floating text that reads Shipyard at temp_point_1 with Z offset 0.00, using font...
Hi guys,
I've lurked here since I have been interested in world editor and since I have been playing WC3. I decided to make a campaign, based loosely on a non-descript DnD campaign.
I'm having a lot of fun throwing stuff together, as I'm pretty new to most parts of the world editor. I've...
Hi guys,
I've lurked here since I have been interested in world editor and since I have been playing WC3. I decided to make a campaign, based loosely on a non-descript DnD campaign.
I'm having a lot of fun throwing stuff together, as I'm pretty new to most parts of the world editor. I've...
I'm trying to make a map that displays the total value of each player, this tally's up all the units, buildings, and hero's the player owns along with their gold. Here's my trigger:
Player1Red
Events
Time - Every 0.10 seconds of game time
Conditions
(Player 1 (Red) slot...
Hello to all kind guys...I have a stupid question here...
I use this method to create the timer of my map...and can this causes memory leak? My game's players often disconnect from my map so I check all my triggers that has periodic event...and now I noticed for this trigger but I m not confirm...
Hello everyone.
I wanna ask if you could help me with memory leaks, well I do understand what leak is and I have attempt to learn it a lot but still, I couldn't manage to do it.
So, I just wanna ask if anyone could fix the triggers of my map. There's more than 100 triggers and I would love to...
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