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memory leak

  1. Mangouste

    [Solved] Fixing memory leaks prevents trigger from working...

    Hello everyone! I made a spell via trigger that works perfectly fine (but leaks), and when I add the custom script to remove location memory leaks it stops working, like it can't find location anymore. Crushing Wave Events Unit - A unit Starts the effect of an ability...
  2. HerlySQR

    [General] Question about bj_wantDestroyGroup=true

    What happened when I do bj_wantDestroyGroup=true?, because I thought that just eliminate the groups created in GUI in the same trigger, but I had this problem: [General] - I'm tired of this (Workers doing action that they shouldn't do) And results that I checked that an important group...
  3. Ricola3D

    Avoid memory leak - what dead units are to be removed ?

    Hello, I'm developing a Hero Defense map. Since it's the concept, many ennemy units & heroes die during the game. I want to be sure to avoid memory leakage when the game time passes, so can you please help me figuring out what units are automatically removed by the WarcraftIII engine, and...
  4. SpiritTauren

    [General] Projectile recycle vs unit expiration timer for dummy.

    Does a dead unit occupy that much memory? Can it be removed from the memory at all? Which method of dealing with the issue is more cost-efficient? By that I mean memory resources spent on reusing/checking conditions/playing sound/hiding/unhiding/relocating etc. the said dummy unit or simply on...
  5. Master_Pels

    Entering Region (MUI)

    I'm an amateur map maker, so I'm making triggers that I do not know if they are MUI or not. Please someone tell me how do i make entering region a MUI. For my RPG map Shipyard Events Unit - A unit enters Shipyard <gen> Conditions (Unit-type of (Entering unit)) Equal to...
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