Game - PDD_damageEventTrigger becomes Equal to 0.00
(Level of Might (Completed) for PDD_target) Greater than 0
(PDD_target belongs to an enemy of (Owner of PDD_source).) Equal to True
(Random integer number between 1 and 100) Less...
I'm currently experiencing desyncs in my map. I mostly think that they are caused by functions like these ones:
Player - Player 1 (Red) issues Mouse Down event
-------- Example 1 --------
Set VariableSet Temp_Point...
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