• 💀 Happy Halloween! 💀 It's time to vote for the best terrain! Check out the entries to Hive's HD Terrain Contest #2 - Vampire Folklore.❗️Poll closes on November 14, 2023. 🔗Click here to cast your vote!
  • 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 HD Level Design Contest #1 is OPEN! Contestants must create a maze with at least one entry point, and at least one exit point. The map should be made in HD mode, and should not be openable in SD. Only custom models from Hive's HD model and texture sections are allowed. The only exceptions are DNC models and omnilights. This is mainly a visual and design oriented contest, not technical. The UI and video walkthrough rules are there to give everyone an equal shot at victory by standardizing how viewers see the terrain. 🔗Click here to enter!

jasscraft

  1. Lordliw

    JassCraft

    Hello, one year ago I started using JassCraft to make my own AI scripts. But I've encountered a few problems that were easily fixed. During that time I learned (heard) that JassCraft has two types of programming. The easy one and the hard one. Now, I've learned the easy side of JassCraft, but...
  2. Lordliw

    AI expanding on a different location

    Hello, I am curious as to how I can make my AI make/expand their base at a different gold mine, just like in blizzard maps, the AI kills the creeps guarding the mine or another player using the mine, then they go and build a small (outpost?) base there. Thanks in forward to those that anwer. :grin:
  3. Lordliw

    Need help with JASS AI - Workers not harvesting lumber

    Hello, I am basically new to JASS scripting. I have recently made a very standard AI, and everything seems to be going great so far! But the problem with my AI is that when the workers are trained they harvest gold, not lumber as I want them to (not the starting workers, the newly trained ones)...
  4. GlassHouseTahaa

    AI Attack Move

    Hiya, I am trying to get my AI to attack-move to a set of X, Y coordinates OR regions within my map. I want them to “SuicideOnPlayerEX” but follow a specific path to do so. Does anyone know how to do this? FYI, my AI is made using JASS, not the World Editor.
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