Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
I see some people tried make this own allocators and deallocators to recycling structs, but doesn't the JassHelper already recycle them? Is something that still happening and there is something wrong with using that default functions (something strange because in that case the creator would have...
So usually when working on large values, I set the array's max index to 100 so I don't have to worry about adjusting it every time I think of adding another value to the array.
My question is, is that good practice? Say if I only filled up a quarter of it, would the remaining empty indices...
So what I've done (this may be the issue, maybe I'm trying to cut a corner here where I need a hashtable?)
Is set variables as "stats" for units, using Bribe's Unit Indexer, as sort of a shortcut to an MUI system?
Hero Group
Events
Game - UnitIndexEvent becomes Equal to 1.00...
Trigger
Events
Player - Player 1 (Red) types a chat message containing test as An exact match
Conditions
Actions
Set VariableSet Hero_Group = (Units in (Playable map area) matching ((Unit-type of (Matching unit)) Equal to Hero))
Unit Group - Pick every unit...
Any chance to set a variable to index from Unit[index] array?
Custom value ofc is occupied by another functions
example
Events
Unit - A unit enters A00 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If...
Must be in GUI, possibly with custom scripts.
if impossible to do so, JASS can be used instead with a greater explanation, since I've never used JASS.
I've been looking around the hws, and I'm a bit confused?
I've been working on a TD, where you vote for the track to be used.
The voted track...
Hey, I'm trying to convert my (solo) working triggered "spell" to work on multiple units at once using this:
Visualize: Dynamic Indexing
What am I doing wrong? I assume it might be probably related to the last triggers where I am supposed to switch variables.
I'm using 4 loops each with its own...
Full
A looping Trigger
Events
Time - Every 0.03 seconds of game time
Conditions
Actions
Custom script: local integer i
Custom script: local boolean recycle = false
Custom script: call IncreaseArray()
Custom script: set i =...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.