• 💀 Happy Halloween! 💀 It's time to vote for the best terrain! Check out the entries to Hive's HD Terrain Contest #2 - Vampire Folklore.❗️Poll closes on November 14, 2023. 🔗Click here to cast your vote!
  • 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 HD Level Design Contest #1 is OPEN! Contestants must create a maze with at least one entry point, and at least one exit point. The map should be made in HD mode, and should not be openable in SD. Only custom models from Hive's HD model and texture sections are allowed. The only exceptions are DNC models and omnilights. This is mainly a visual and design oriented contest, not technical. The UI and video walkthrough rules are there to give everyone an equal shot at victory by standardizing how viewers see the terrain. 🔗Click here to enter!


  1. Gauda

    [General] Raising entire map

    Hello everyone, i have a little problem with a map. What i did: In the early phase of the map i wanted to make a map nearly without the cliff-stuff and just make hills etc. with the height tools. I already made some stuff on the map and didn´t wanted to copy much stuff so i tryed to lower the...
  2. falk

    Extract heightmap / navigation grid

    Is it possible to extract the heightmap or a navigation grid of a melee map to a file outside the editor? I`m doing a research on AI navigation, and i`m looking for existing heightmaps / navigation grids to perform tests for my research. It would be great if it were possible to use wc3 / sc2...