• 💀 Happy Halloween! 💀 It's time to vote for the best terrain! Check out the entries to Hive's HD Terrain Contest #2 - Vampire Folklore.❗️Poll closes on November 14, 2023. 🔗Click here to cast your vote!
  • 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 HD Level Design Contest #1 is OPEN! Contestants must create a maze with at least one entry point, and at least one exit point. The map should be made in HD mode, and should not be openable in SD. Only custom models from Hive's HD model and texture sections are allowed. The only exceptions are DNC models and omnilights. This is mainly a visual and design oriented contest, not technical. The UI and video walkthrough rules are there to give everyone an equal shot at victory by standardizing how viewers see the terrain. 🔗Click here to enter!

healing wave

  1. InSaNe_97

    Chain Lightning and Healing Wave bounces on ally and enemy units.

    I want to make that ability Chain Lightning bounces on ally units as well as on enemy and that ability Healing Wave bounces on enemy units as well as on ally. "Targets allowed" just allow casting on that unit and when hit, back on usual, Chain Lightning bounces just on enemy and Healing Wave...
  2. Elf_Lord

    Ability Fires Completely Different Ability?

    Not sure if this is the right place to post this but this seems to be as close as I'll get, so... In my campaign, I have a partially GUI-based, partially object editor-based ability called Penance based off of Healing Wave. The ability, as defined in the object editor, is designed to hit a...