• 💀 Happy Halloween! 💀 It's time to vote for the best terrain! Check out the entries to Hive's HD Terrain Contest #2 - Vampire Folklore.❗️Poll closes on November 14, 2023. 🔗Click here to cast your vote!
  • 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 HD Level Design Contest #1 is OPEN! Contestants must create a maze with at least one entry point, and at least one exit point. The map should be made in HD mode, and should not be openable in SD. Only custom models from Hive's HD model and texture sections are allowed. The only exceptions are DNC models and omnilights. This is mainly a visual and design oriented contest, not technical. The UI and video walkthrough rules are there to give everyone an equal shot at victory by standardizing how viewers see the terrain. 🔗Click here to enter!

file size

  1. Cheshire

    [General] Maximum suggested import file size

    Hey there, I've read some stuff on the site about trying to keep your map file small and not going overboard in terms of imports. I was wondering how much is too much given today's version of the game and computing today in general. The maps I'm working on are altered melee, so should be...
  2. theRealBerg

    Adding ambient/instrumental music (your opinion)

    Good day ladies and gents, I am currently, nearly done creating my first (big) custom game. It has tower defense and hero siege elements. At this moment I am trying to get more feeling into it by triggering music during boss events for example (using internal Warcraft 3 music at this moment)...