I'm creating a huge map as if it were some kind of MMORPG in Warcraft III Reforged, only with Neutral Hostile enemies.
However, when I reach level 5 with a Hero, he stops receiving XP from these monsters. I would like to know if there is a system or something I can do to continue receiving XP...
Hi, like the title said, I want to add not flat number but +50% experience to the hero when picking up tome of experience but I can only use flat number only so yea, any idea?
Thanks in advance.
So, I made this hero who can build towers. Problem is when towers kill enemies, those kills give my hero 0 experience.
I unchecked the "is a building" stat and it worked, but I would rather not have to do that.
So, I guess my cuestion is, Is there any way to make it so when a building/tower...
Since an active RPG party in my project can only have a limited number of members in it at a time, and the other followers are disabled, there would be a problem where the more active party members would have higher levels than the rest.
I'm trying to figure out a system where quests give all...
This is possible to make to not? Exp based on number of killing units. 2 Exp per unit, 2 players (1 EXP PER PLAYER) RPG map. if it's impossible, how to calculate the experience gained on the map so that the hero neither becomes too powerful too quickly, nor does he gain experience too slowly. Do...
hey there,
I'm making a spell where i'd like to have the hero set goblin landmines that the triggering player can't see, and that will target and harm his units, but when they kill enemy units he should still get the experience. any way to do that?
Hello, i want to make a trigger that increases the expierence gain for every 10th level
Experience Award
Events
Unit - A unit owned by Player 12 (Brown) Dies
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)...
Hi, I wanna create a trigger that if a unit equips this item, he/she will gain bonus xp but mine seem to leak and cause lag so I need help here.
There are 3 levels of this equipment so I separate its trigger to 3 but I think there might be a better way to do this? Any suggestion?
Boots of...
Hello, how are you? I hope you're well :peasant-cheers-back:
In my map that I am developing, I have a system that gives attribute points (wood) to the character as the level evolves. But when a character does a quest that gives him a lot of experience and ends up leveling up for example 10...
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