Here is my trigger
Hollow Cannon Damage
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Set temp_group[0] = (Units in (Playable map area) matching ((Unit-type of (Matching unit)) Equal to Hollow Cannon Missle))
Unit Group - Pick every unit in...
I have a dummy unit with locust and a dummy ability called "DoorCloseOpenPrevention". I also have a trigger with a condition counting the number of units with that ability in a region, but it doesn't seem to consider units with locust.
Together, they're there purely to register that a gate has...
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