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Hey all! Trying to get a custom spell to work for my latest campaign project and I can't quite seem to get it to work the way I want. It's called "Waking Nightmare," and basically it's a Sleep spell where the target doesn't wake up if they take damage and they take periodic damage during the...
Hi! I've just started using the editor to create some fun maps for me and my friends and so far it's going great; except one encounter, which I seem to be unable to do and can't find any solutions on the world wide web.
I'm trying to create an ability for a hero which is more or less like the...
Hello!
I'm currently trying to create a channeled single target DoT spell that deals a %MAX HP of a target as damage and uses GUI entirely but I am not sure where to start. I know what kind of damage I want to deal with the spell and such but I am at a loss in terms of how to shape it up...
Iam trying to make a feature on my system that use hashtable, but i stuck when i got a problem,
is this possible but hard, or impossible?, i've been trying much hard to solve.
here is :
static method getDataFromUnit takes unit un returns integer
return LoadInteger(ht,2,???)...
Allright, so I basically want to create a spell that is ...toggleable? togglable? ..that you can turn on and off that deals the [intelligence of a hero/2] (plus something that scales with ability level) to all surrounding enemies every half second.
Kind of like this:
This trigger...
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