Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Here are my triggers. I want to show a dialog when I buy the item but it's not working and idk what I'm doing wrong...
CraftBuy
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Craft an Item
Actions
Item -...
Hello everyone!
When I use standart Game-Defeat, it creates this dialog menu with only one option - To leave.
I want a player to be able to spectate the game after his defeat, like if he lost in Melee game - there's another defeat dialog menu, where the player can choose to stay and spectate...
Hey everyone,
I tried to make a custom campaign by creating a menu map with a dialog. The idea is that you have a button for each level. The problem is i the [set next level] action does not seem to work. When i press a button it will redirect me to the main menu
Am i doing something wrong or...
I read many threads from people complaining about dialog buttons and didn't use it proper myself before today. Even if it takes probably longer clicking the triggers in GUI this should be an easy example of how a dialog for multiple players in just GUI may work.
First of all you need some...
Hey, what would be the easiest solution, if I want simply to re-position the dialog button menu?
I don't want any custom frames (unless it's the best/only way), etc. Is there any in-game/editor/interface constants option to slide the interface axis? I didn't find any, and the forum search...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.