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  1. StonemaulMidget

    [HD/Modeling] Hanging Cage Door Misplacement

    Hello, this is StonemaulMidget, Just now, I've been at work making the authentic Hanging Cage, which is a pre-existing destructible housing orcs and humans and Lost Ones, so that the whole post moves forward carrying the cage with, and not just the main post acting like an arm piston and the...
  2. Ruvven

    [Trigger] Random Spawning Destructibles

    Hello there, this is my first post in here and im hoping for the best! So what im trying to do is have a trigger which on map initialization spawns a bunch of trees in a random position in the Test Region area and then these two triggers are supposed to pick the trees and make it so when one...
  3. HerlySQR

    Collide with a destructible/doodad? and detect if a point have water

    Can you tell me how can I detect if a destructible/doodad is on the way of a unit (including if is a large wall, I say this if you tell me "Position of destructible")? And by the way, could you tell me how do I detect if a point has water?
  4. HerlySQR

    [Solved] Kill a destructible when a unit is too close

    I know I can compare distance and then break the destructible, but how can I do that too for all destructible in the game?, I know I can pick every destructible, but I have understood the destructible groups always leak and I have to check a lot of times, so Have I to do a function for every...
  5. HerlySQR

    [Solved] Force wall not resurrecting

    Does the force walls desapear when I kill it? Because they not apear when I resurrect it with triggers, so what?, is it my unique option remove it and create one again? (That thing will become pointless the option of resurrect it).
  6. HerlySQR

    [General] Destructible with player color?

    I made a destructible with a unit model, in the editor have the gray color but in the game have the red color, why this happens?
  7. Macadamia

    [Solved] SetDestructableAnimationSpeed whoes !!! (Workaround found)

    Hello everyone ! For those who read my previous posts, it seems I can't get things to work as intended since I have tried to implement my "Torrefaction" custom spell. Don't get me wrong, it is actually working, and when the Balls or Flying Balls are roasting, the countdown progress bar I added...
  8. Dispatcher

    Tree Doodad Variations

    Hello guys i have created a custom Tree well not clearly made but edited a tree i downloaded here in hiveworkshop but sadly it only has 1 Variation which is quite boring to watch the same tree in your map so my question is how do i create tree variations and what kind of tool should i use to do it?
  9. Ricola3D

    [System][vJASS] List World Editor Object IDs

    Looking for - Your advices to optimize/clean it, and optionally your code-reviews. - Your ideas of other libraries that can use this one to provide usefull features ! - Your toughts about this library :) Content Here is a project of mine of library that lists World Editor Object IDs. World...
  10. deepstrasz

    (SOLVED) Wall End Lantern fire off request + gate doors direction switch

    Hey, sorry for the trouble. Is there a way to make gates open their doors in the other direction than in the game's default which is facing south? I assume the models have to be rotated in a model editor somehow? For the second request, there's this structure doodad which doesn't have any fire...
  11. Uncle

    Destructibles created through triggers don't have minimap icons (Any way to generate icons?)

    I'm trying to create minimap icons like trees or buildings would have through triggers. I can't have anything pre-placed on the map. Let me start off by saying that I DON'T want there to be a unit that you can select/see/interact with in any way. Things I've tried that don't work: Locust units...
  12. IIICatalystIII

    [Trigger] Destructible counter quest.

    The quest goes like this... Kill a cage, a unit spawns from the region where the cage was and you own it. The quest asks the player to do this 10 times - 10 different cages. How do I make a kill counter for destructibles? This is essentially the same quest in the Orc campaign prelude, just not...
  13. mietek

    [Solved] Is there any destructible of this type in line?

    I'm wondering about it since yesterday, is there any safe GUI/Jass method to detect Destructible of the type in the line between points A and B? If anybody have an idea or maybe solution how to do it please let me know.
  14. trebla ratilla

    Fix this model

    why this model were crush when use it as destructible? :goblin_cry: please someone gonna help me :goblin_boom::goblin_boom:
  15. Yours Truly

    How do you "levitate" doodads and destructibles?

    I saw some people do it in their maps but I just don't know how.
  16. Azsure

    [JASS] Dead Trees - Destructibles Recycled/Replaced with Static Effects

    Hello, I thought this might be an interesting idea to bring up here. As most of you know, destructibles cause an addition into the game's lag performance, the more destructibles are added, the more the game is forced to send updates every second to check wheter these destructibles are dead or...