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damage engine

  1. SoyMante

    [Solved] Amplified Healing (Damage Engine)

    I've been learning more and more about the damage engine, but I've encountered a problem that I don't know how to solve. I want to amplify a healing. So far I know how to amplify damage, either magical or normal, but I haven't been able to amplify a healing, either by a priest or the paladin's...
  2. FloristCutler49

    Damage Engine Health-Based Damage Stutter

    Hello, I'm new in using the Damage Engine. I tried making a basic attack that deals based off the Health of the target. The damage works but it stutters upon execution. Any help will be appreciated. :ogre_haosis: Sample: Events Game - DamageEvent becomes Equal to 1.00 Conditions...
  3. HerlySQR

    [Lua] Problem with Damage Engine (indexing a nil value)

    Hello, I'm using the lua damage engine 2.0, and recently I got an error that I'm not sure when exactly happens, but at least happens when I start casting an ability based in channel that has a unit target, the error is in here: local breakCheck = {} ---@type function[] local override...
  4. HerlySQR

    [Crash] Monsoon creates an infinite loop with the Damage Engine

    Hello, I wanna ask you if there is something wrong with the spell "Monsoon", because only with casting it normally causes an infinity loop with the Damage Engine when it shouldn't happen because it suppose that it hits time to time and not all in one take or recursively, I'm not sure if I have...
  5. rkemsley

    [Solved] Enfeebling Poison (Reduce Strength) - MUI Ability

    I am trying to create an ability, based off Envenomed Spears, which damages and decreases the strength of the target by 1 every tick. The poison lasts 3 seconds but reduces the strength indefinitely if the target still has the debuff. When the debuff is removed, be it by the timer running out or...
  6. DexterFstone

    damage engine

    Hi I using the damage engine v3 (wc3 patch 1.26) and it's work very well by unit index but unit index change hero hitPoint to 50k why it's happening and how to fix this problem?
  7. DoomBlade

    [Solved] Damage Engine script error in latest reforged version on all maps

    Hello, Damage Engine Damage Engine 5.7.1.2 by Bribe, stopped working on all maps for me. 1) I opened the damage engine demo map and tried to save it, it says script error. 2) I have the exact same damage engine on two of my projects, tried to save them, same script error. It worked as of...
  8. Peach Schnapps

    Set a variable, to another variable based off a Unit Indexer's given variable?

    So what I've done (this may be the issue, maybe I'm trying to cut a corner here where I need a hashtable?) Is set variables as "stats" for units, using Bribe's Unit Indexer, as sort of a shortcut to an MUI system? Hero Group Events Game - UnitIndexEvent becomes Equal to 1.00...
  9. Cheshire

    [Solved] damage sharing - damage engine troubleshooting

    TLDR: this thread kind of changed topic mid flight, the main topic - I am trying to get damage engine to help me transfer the damage one unit gets to a different one, and for some reason having trouble doing this. I'm using damage engine V5.6.0 bc I'm using patch 1.31.1. hey all, I'm trying...
  10. bruunk

    Simple Damage Detection system

    I've recently been looking into damage engines because I want to include spells in my map that trigger when a unit attacks but do not wish to use the GUI version which triggers before the actual attack goes off, to avoid exploits. However, when I look into these damage engines, they are vastly...
  11. Peach Schnapps

    Freeze / Shatter, Combo Abilities, Stat Checks

    Hellllllo again. I'm trying to figure out a way to implement "stat checks", and "spell combos", to start I figure I want to take the standard Warcraft 3 spell Breath of Frost and make it "check" the unit it is damaging stats (by stats I mean Hero Attributes), to see if they pass a "stat check"...
  12. Peach Schnapps

    [Trigger] Need help with Damage Engine Armor Trigger

    Hellllo, I'm just trying to set up a trigger with Bribe's Damage Engine that will act a lot like hardened skin: I just want the dmg to be reduced by 1, for each point of armor. This is what I have so far: Events Game - DamageEvent becomes Equal to 1.00 Conditions...
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