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Ideas for a ransom mechanic (Player 1 captures Player 2's unit; P2 can pay to get their unit back or P1 can free the unit and get less money for it), would like feedback on it.
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Ransom: Active melee-range ability based on Ensnare. Can target ground and grounded air units, not heroes or...
Just throw in your ideas, someone could use these, doesn't need to be detailed.
I'll start :
A soul goes into a doodad and makes a unit out of it. (Ex: goes into a rock, Rock Golem spawns.)
A tomb that catches dead enemies souls and recicles them into undeads. (Ex: Footman dies, Skeleton...
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