Hello!
I need to find a way to get upgrade(research) gold/wood cost. I know that there are exists: BlzGetUnitGoldCost, which works for unit only and GetAbilityLevelIntegerField.
The latter can be set to get "gold cost" of ability.
As i know functions like GetAbilityToolTip are used with units...
I don't know if this is the right Forum to ask this but:
- I am looking for a formula for calculating the unit cost of the first trainable non-worker unit (or the basic one, to be exact) in a standard melee.
Well, just a reference based on the gold cost for Footman and Grunt. Doesn't have to...
I'm creating a custom training system that works entirely with triggers. Checking for player's food available food doesn't seem to exist in the Integer - Player Properties.
There must be some weird math to get the player's available food, right? I tried most of the calculations but none of them...
how do you make a trigger which add your gold/lumber, based on the trained unit gold/lumber cost?
example:
event - unit finishes training a unit
condition - unit type of trained unit equal to peasant
action - add [trained unit gold cost] to player current gold
action - add [trained unit...
Hi
I need some help with these triggers i made to detect how much mana a spell is consuming
Impedido 2
Events
Unit - A unit Begins casting an ability
Conditions
Actions
Set ManaOBJ = (Mana of casting unit)
Impedido
Events
Unit - A unit Starts the...
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