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Hey, i dont know how to sort this Topic but the Title says it all. I just need a permanent Item that has the Ability to Channel Tranquility.
I dont know why it doesnt work when i tried it. seems so easy.
I changed the Stat of my Custom Tranquility to ''Item Ability''
I gave that ability to a...
Hi.
Keeping it short: Channel-based (ANcl) ability, Follow Through Time is set properly. But since there's a requirement for using it, it gets canceled at EVENT_PLAYER_UNIT_SPELL_CAST if the requirement is not met. This is done by ordering the unit to "stop" and that's all. This causes the...
Hey,
I'm struggeling myself getting a kind of blink spell to work. My hero teleports behind the enemy and does his damage but then he has a high probability to wander off and attack another enemy even if the trigger tells him otherwise. Could you please help me? (Also tried "Starts the effect of...
Hey I've come across a bit of a problem here. Currently in my map during a boss fight the boss will teleport to the center of the room and start channeling the dummy (channel) spell. This all goes well and good but when it's time for the phase to end I can't manage to make him stop no matter...
Hi.
Apologies if there was a thread about this somewhere, I tried searching, but nothing similar came up which isn't all that surprising considering the nature of this bug. It's extremely specific, and is also beyond my expertise with the editor to explain, which is why I'm posting here...
I hope this is the right place to ask a trigger/spell related question.
I had a simple idea for a spell.
Hero casts Tranquillity.
Roots surround him and a dummy summons locust spell.
But I wish to unsummon this dummy if the hero is interrupted from channelling.
Trigger was rearranged many ways...
Here is the basic idea of the spell I am trying to create.
Monster casts his ability; Hypnotic Void (Based on Channel)
After successfully channelling for 2 seconds, a huge AOE debuff (which pierces spell immunity) silences every unit in a 1200 radius for 8 seconds.
While silenced, Hero units...
Hi Hive
As the title states, I'd like to create a custom triggered Bladestorm. But I'm not sure how handle it.
It needs to be a channeled spell, in the sense that it lasts, say, 6 seconds, and no other actions can be take while channeling. On the other hand; it can't be a simple channel spell...
Spell idea: Channel spell - when channeled the hero shoots out projectiles at the direction of a target enemy, each projectile deals damage to all enemies on it's path once. Bullets also poison the enemies by giving them slowing aura ability.
Bugs so far:
1. When one hero stops casting the...
Hey there,
I've been trying to create a simple single-target damage spell with Channel and triggers to get a feel for how it works. However, for some inexplicable reason whenever I cast my spell in-game it just refuses to go on cooldown. I've tried basing my spell off of another random spell (I...
Hey Guys !
I have create a simple "channel" spell that i want to be able to cast on spell immune units (or at least target them with it).
I have set the spell to have Data Option : Physical Spell and i eagerly assumed that will be it. I have used a un-edited dryad as my target and it seems i...
Hi i have a question??
1. Can custom channeling abilities cast by the ai with triggers?
Because i have some spells that i can make the computer ai heroes to cast. I only change their base spells. But almost all my custom channel spells cannot be casted by the ai, even though i change their...
I made a custom channel for a boss fight that was working when I made it but suddenly no longer functions properly and I am not sure why.
Ability: Periodically an add will start channeling (using channel), after so many seconds if the add is still channeling then the add will kill itself and...
A month ago, I started this channel:
Oaf Jabber
(I think it is fine if I just mention/promote it here once, right? :D)
Still, I'm lack of copyrighted-related knowledge, I wonder how to know whether the used external music/sound sources are copyrighted or not copyrighted? And so what about...
Hello!
I'm currently trying to create a channeled single target DoT spell that deals a %MAX HP of a target as damage and uses GUI entirely but I am not sure where to start. I know what kind of damage I want to deal with the spell and such but I am at a loss in terms of how to shape it up...
Hello I would like to request a model:
Upper body part is Keeper of the grove (with his animations: channel, attack, etc)
Lower body part is Furion (with his running animation etc)
So I would like to remove "deer" body part of KotG and replace it with humanoid Furion's legs.
Hi there. I'm working on a Demo Campaign of Diablo I, but I've faced a damn problem:
Now when I create a custom ability (in Custom Data at Campaign Editor), the ability was considered as a Channel ability, and now is considered as Unknown and it doesn't even show in-game. Even testing the map...
Hello
Is it possible to save as a variable or detect the last ability casted by a unit to trigger it as an issue order?
Event
Unit begins channeling an ability
Condition
(Targer unit ability being cast) Equal to <Unit>
Action
Order <casting unit> to use <spell>...
I am using Channel ability to create custom spell.
But i found that, when i set the ability to 'target unit' , when i trying to cast the spell, there are no cursor for me to aim the unit!
But i put it to 'target point' it works well.
WHY the cursor gone? which cause it? how to fix...
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