• 💀 Happy Halloween! 💀 It's time to vote for the best terrain! Check out the entries to Hive's HD Terrain Contest #2 - Vampire Folklore.❗️Poll closes on November 14, 2023. 🔗Click here to cast your vote!
  • 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 HD Level Design Contest #1 is OPEN! Contestants must create a maze with at least one entry point, and at least one exit point. The map should be made in HD mode, and should not be openable in SD. Only custom models from Hive's HD model and texture sections are allowed. The only exceptions are DNC models and omnilights. This is mainly a visual and design oriented contest, not technical. The UI and video walkthrough rules are there to give everyone an equal shot at victory by standardizing how viewers see the terrain. 🔗Click here to enter!


  1. McPhisto2051

    [Solved] Struggeling with blink ability and attacking afterwards

    Hey, I'm struggeling myself getting a kind of blink spell to work. My hero teleports behind the enemy and does his damage but then he has a high probability to wander off and attack another enemy even if the trigger tells him otherwise. Could you please help me? (Also tried "Starts the effect of...
  2. Cheshire

    [Spell] Blink Hardcoded to only target explored?

    Hey, Is blink hardcoded to only target areas you have explored or is there some way to alter this in the OE? (I know it's a pretty easy ability to trigger, I'm just trying to get around all of the OE grunt work if possible...) thanks!
  3. Voljin

    Make Blink spell that respects caster's pathing

    Hello Hive, I am trying to make a custom form of Blink that works similar to the Blink in WOW. The major difference between the WOW blink and the wc3 blink is that the WOW blink respects unit boundaries. For example, in wc3 you can teleport to the top of a small hill with a +1 to cliff...