• 💀 Happy Halloween! 💀 It's time to vote for the best terrain! Check out the entries to Hive's HD Terrain Contest #2 - Vampire Folklore.❗️Poll closes on November 14, 2023. 🔗Click here to cast your vote!
  • 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 HD Level Design Contest #1 is OPEN! Contestants must create a maze with at least one entry point, and at least one exit point. The map should be made in HD mode, and should not be openable in SD. Only custom models from Hive's HD model and texture sections are allowed. The only exceptions are DNC models and omnilights. This is mainly a visual and design oriented contest, not technical. The UI and video walkthrough rules are there to give everyone an equal shot at victory by standardizing how viewers see the terrain. 🔗Click here to enter!


  1. TehSDragon

    Trying to trigger a delayed falling projectile but it's not working quite as intended

    Good people of the Hive, I am once again asking for your support. First off, the situation: I'm trying to create a spell that summons a falling meteor that lands in target location, dealing damage. I figured, hey, I could base this off of the summon Infernal spell, just need to set the Stun...
  2. rkemsley

    [Solved] Enfeebling Poison (Reduce Strength) - MUI Ability

    I am trying to create an ability, based off Envenomed Spears, which damages and decreases the strength of the target by 1 every tick. The poison lasts 3 seconds but reduces the strength indefinitely if the target still has the debuff. When the debuff is removed, be it by the timer running out or...
  3. rkemsley

    [Solved] Roar Ability (Increase Strength) - MUI Spell

    I am trying to create an ability which increases the strength of the caster by 10 for the duration of the ability. The ability is based on Roar, the unit casts the ability, gains +50% bonus attack damage and +10 strength for 15 seconds. Only the caster is affected by the roar, so it no longer...
  4. Peach Schnapps

    Set a variable, to another variable based off a Unit Indexer's given variable?

    So what I've done (this may be the issue, maybe I'm trying to cut a corner here where I need a hashtable?) Is set variables as "stats" for units, using Bribe's Unit Indexer, as sort of a shortcut to an MUI system? Hero Group Events Game - UnitIndexEvent becomes Equal to 1.00...
  5. the3aqle

    [Spell] Is there a way to make normal damage based spells?

    Is there a way to make damage based spells? I saw attribute-based spells like ability deals Agility x2 Strength x3. But I want to damage based spells like Searing Arrows. Adding bonus damage to spells or multiplying hero damage. Thanks for your help in advance. Sorry for my English.
  6. Xzere

    Attribute Scaling Abilities

    Hello, how do you make an ability scale with a hero attribute? For example, i want an ability to gain 5x the agility in bonus damage. Note: I am not a professional with triggers Thanks in advance.
  7. Peach Schnapps

    [Solved] PAYING$ Set Witcher's Inventory System to not allow heros to equip items based on attributes/levels

    Helllooo, I am just having issues with the last real thing I'll hopefully have to pester you guys for but I would appreciate more than I can put into words assistance with setting this inventory system - MUI Multiboard Inventory/Equipment System v.6.0 Which has been modified thanks to you...
  8. Bain_Rebirth

    Attribute Scaling Non-Damage skills

    Hello, I have a question regarding using Attributes to scale abilities. I'm fairly new to coding as a whole and coding in GUI in the trigger editor also poses a little problem as it gets tedious going through every window trying to find which event/condition/action I want. So I was hoping if...
  9. Peach Schnapps

    [Spell] Anyway to make this Multi-Instance? (Modifying WC3 spell data via trigger)

    So I stumbled upon a neat little trick but I feel like since this is straight up changing the abilities damage to the unit's INT amount if two players were to cast this at the same time we could run into an issue. Scale Firebolt test Events Unit - A unit Begins casting an ability...
  10. Yui Moe

    [GUI] Set Unit Integer Field

    Hello, in Trigger Editor (GUI), under Unit category, there is an action called Set Unit Integer Field, and there is something makes me confused: Agility Agility (Permanent when modified) Agility (with Bonus) If my guess is correct, (2) means white text part, and (3) means green text part...
  11. SoooK

    [Solved] Increase ability level with tech upgrade

    I want to increase the level of an ability by setting the current rersearch level of a corresponding tech, which increases the ability level. My goal is to increase the strength of the paladin in the test map. I'm using the item ability for that, but I can't get it to work. Does anyone see my...
  12. Łapin Viktus

    [Solved] How to choose stats to my hero

    I will have my heroes select stats in a box in the same interface where the spells are chosen, creating a second interface where each of the boxes correspond to a stat. I have 10 different stats, each stats can increase strength, agility, intelligence, critical strike chance, critical strike...
  13. TheAyalalalalon

    Dynamic tooltips

    Hello. i thought it was a good idea a tooltip that updates himself using as referce an external source like the hero attributes as raw data Something like having on current unit 23 agilty points, write Deals <E003,Agility> magic damage to a target enemy And this should show Deals 23 magic...
  14. TheAyalalalalon

    [Trigger] Triggered Hero´s Attribute Modifier

    I was doing a trigger that modify a hero´s attribute by adding 100% of the attribute of an enemy hero when its killed by the first hero. When the hero kills another enemy it loses the previous attribute bonus and gains a different, always depending of what´s the attribute of the killed hero but...