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So I'm making a campaign and most of my time is being taken by terraining and overall designing the map and revisions to make sure its balanced and fun for the player, and I'm not the greatest at triggers i infact am below average at it, and really need help on a custom ai that just tries to...
WE Know , WE CAN SET AI default harvest Quantity
once 1 gold (SET low speed , more is campaign use)
once 10 gold and wood(easy AI and Normal AI)
once 20 gold and wood(Crazy AI)
if i want Normal AI once 20 gold and wood , Crazy AI once 30 gold and wood
HOW TO SET? CJ and BJ seems to be no...
ok so im trying to learn Campaign ai as i wanna make my own campaign.
So i took this template script and edited some what to try and have them attack the player who would be purple team. (reason why their all 60 seconds is for testing)
all they do is just send preplace units for the attack...
I would like to know is there some existing solutions/building blocks for improved custom melee AI (for a less fragile build sequence and native bug workarounds).
I took a look at AMAI, however I consider it not good for custom melee and would like to look for others.
(AMAI overfit into Melee...
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