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I create a new ability, 'Dimensional Gate' for a hero, using item's tiny castle. The hero builds the gate when use it. But after testing, I found a bug feature: ability hides when player select unit group, but visible if only one hero selected. How can I fix this?
1. What are the constraints and best practice for FourCC allocation? (except for H*** for heroes)
2. Is it possible to place same ability on different UI button positions depending on unit type? (non-hero)
3. Does Leak matters in Reforged, given sufficient memory? (In other words, will incur...
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