I have a problem with this. I wish it could detect when I set the max health of a unit so it wont proc as a heal. For example, I don't want mountain king's avatar to show the +500 when used. How do I detect it?
Is it possible to make the damage engine ignore specific players? Cause I have a map with a lot of mobs and I think the damage engine is causing some lag. So I want to have that computer player ignored by it.
Basically, I have a map that uses this hotkey system that's based off strings.
And after testing multiple times I've discovered that the map desyncs for players that use a non-english text version of the game. (my triggers check ability names and compares them)
And I'm sure that's what...
Do you guys know if its possible to increase the size of icons in multiboards because 16x16 seems a bit too small for me. Maybe there's a jass function that can do that or maybe you can change that in the gameplay constants?
Thanks! One last thing, does moving the frame call BlzFrameSetAbsPoint(BlzGetFrameByName("VitalityFrame", 0), FRAMEPOINT_CENTER, 0.07, 0.189)
for a specific player cause a desync? Cause i want to have multiple of those frames for different abilities and not have the icons overlap.
So i have this function and this trigger:
and the idea is when the spell is cast to give the hero 1500 hp and show the player an icon at the bottom left with the description showing when you hover over it. And it works.
But when i tested with players we all desynced. Does anyone know...
Basically, i have this trigger that gives you a special passive ability of your choosing and i want to show the description of the ability. Since i don't want it to take up space in the inventory or abilities, i want it to show the description of the ability in the quests section for that...
Map's amazing and should be worked more on. Here's a few suggestions to help improve it:
Turret's got too low heath making matches feel short. Buff the hp
Brawls can be more extensive and more diverse.
Since map's only got 2 lanes for 1 player on each, why not add creeping for more options to...
Here's another problem i found while trying to import a file. Either nothing happens or i get this message
Generally, I think this tool is unfinished and isn't ready to be used properly.
Any other suggestions for a Model Editor?
I hope you can fix the scaling issue because this is what i get when i run it in .exe
I can barely see the text
Also i've discovered that when i do run the .jar version i get this
The model viewer is not centered, so i can't see the whole model
I hope you can fix either of these problems...
I see. It does seem to work after showing the error.
The reason i chose to open .jar one is because the .exe window appears to be a lot smaller and not correctly sized. I hope that doesn't cause problems
I think i found the solution to my problem, thanks.
What's with the dark stalker remaining invisible whilst attacking? I had a game where he attacked me non-stop until i died. I tried running away but he also has a movement speed buff with that ability? You should take a look and see what you can do about that ability cause it seems a little too...
I've had more problems with the wall. Sometimes it would shrink so rapidly, giving the players no chance to keep up with it and die from it. I suggest lowering the speed of the wall so you have more of a chance to escape.
Thanks for the advice! I wouldn't have spotted the mistakes if it weren't for your help
fixed the tree gaps
ramps are now taking up less space
removed sight blockers
all creeps are now facing one direction
I wish i could do more here but that's all the time i had
I'll certainly continue...
My first, hopefully not last melee map
This is a pretty standard one-way map which consists of:
4 green spots
2 red spots
2 orange spots
4 gold mines
Obviously this isn't a map for the ladder but'll appreciate any feedback on it :>