Search results

  1. eejin

    Tooltip Helper

    Useful tool for basic tooltip coloring. The generate feature is probably the biggest selling point. It does seem like the Colorify for selected text does not work so if you could fix that, then I will approve it.
  2. eejin

    Warsmash Mod Engine (Alpha)

    A very cool project that shows a lot of promise. Launching it is kind of inconvenient as you have to obtain the Warcraft 1.22 game data files from somewhere. I think it would really help in adoption if you'd make it default to loading data from the WC3 Reforged game files. Right now you have to...
  3. eejin

    Ladik's Casc Viewer

    A very valuable tool for extracting assets from the WC3 game files (and many more Blizzard games even).
  4. eejin

    QM Tall Tree small pack

    I had to try different replaceable IDs to get the tree to display properly. Replaceable ID 31 worked for me. Could you update the bundle to also include the texture for the fall trees with the brown leaves? Perhaps then you could also rename the files so fewer steps are needed. It also seems...
  5. eejin

    (1) deepstrasz | HIVE (hiveworkshop.com) for instance. But map moderators are busy, it's best to...

    (1) deepstrasz | HIVE (hiveworkshop.com) for instance. But map moderators are busy, it's best to try waiting for a little while longer.
  6. eejin

    You will have to ask a map moderator as I am a tool moderator.

    You will have to ask a map moderator as I am a tool moderator.
  7. eejin

    HiveWE never supported 1.26a and aims to only support the newest Warcraft 3 version. It's...

    HiveWE never supported 1.26a and aims to only support the newest Warcraft 3 version. It's probably technically possible to run HiveWE on 1.26a, but that's such an old version that it's not worth it.
  8. eejin

    [HD/Modeling] Reforged: Walking Statue

    Would be really cool. I could definitely find a use for this.
  9. eejin

    Icecrown Citadel - A dungeon

    They're looking pretty good. The Lanathel Caverns perhaps needs some work. It's a bit chaotic and busy. With eg. the three very constrasting walls Perhaps you could color them all to be a bit more similar. The same with the rocks The green and purple look a bit odd.
  10. eejin

    [Role Playing Game] Acolyte of Life

    Looks very very cool. Awesome terrains.
  11. eejin

    Search bar

    The search bar normally looks like this: Now when I want to select the text "wall" to input a different search term the "Search:" disappears and displaced the text causing my selection to fail. As in: - click in text bar and hold to drag select text - text jumps - end up only selecting it...
  12. eejin

    Tooltip Helper

    I could not get the tool to launch. I'm using the AdopOpenJDK 11.0.10 which is seemingly the Windows default these days after Oracle changed some licensing stuff with theirs.
  13. eejin

    Reputation (+4): (Post) Looks awesome. Would love to look at the map

    Reputation (+4): (Post) Looks awesome. Would love to look at the map
  14. eejin

    Hey Kenter, Frotty and I are still actively working on the map. At some point we will be done...

    Hey Kenter, Frotty and I are still actively working on the map. At some point we will be done and then you could make adjustments if you wanted. We are always open to suggestions though. I'm curious to learn what kind of adjustments you had in mind.
  15. eejin

    Arachnathid (Optimized) & Scorpion

    Did you check that MOP didn't alter any of the animations using a side by side comparison? I found that on many models MOP will mess up animations.
  16. eejin

    Icon Related Request

    So you probably will want take the area in the icon without the borders to start. You will probably want to work in the HSV colour space too. Something easy you could try would be to just use an image library to downscale the image to 1x1.
  17. eejin

    Resource Section layout suggestion

    Couldn't you do something like width: calc(min(maxWidth / imgWidth, maxHeight / imgHeight) * imgWidth); height: calc(min(maxWidth / imgWidth, maxHeight / imgHeight) * imgHeight);
  18. eejin

    Feedback

    I don't see the benefit of the added info. Sometimes less is more
  19. eejin

    Feedback

    Love the redesign, feels a lot more focussed on the core parts of the Hiveworkshop. I also think it looks great visually. I never was a big fan of the website being fullscreen so I appreciate the less wide size. Some small things here and there. 1. For all resource sections I don't quite...
  20. eejin

    Reputation (+4): (Post) Great work on TESH

    Reputation (+4): (Post) Great work on TESH
  21. eejin

    Reputation (+4): (Post) Awesome

    Reputation (+4): (Post) Awesome
  22. eejin

    Demonic Planet (Classic WC III Terrain Showcase)

    Love the way your caves look. The column look a little weird though. I can't quite put my finger on it. Maybe it's the way they thin in the middle? Also the left one looks a bit like it has a tumor :p. Are the cave wall models available somewhere?
  23. eejin

    Can you give a simple explain of how works timers in Jass?

    Here is a tutorial on timers Then when you have made the trigger in GUI you can select it, go to Edit -> Convert to Custom Text. It will convert the trigger to Jass so you can see how it works.
  24. eejin

    Need Help (Lenguage Map Editor=

    When you save your map in folder mode (Save As, change save type to Folder Mode) you will see a folder called _Locales Copy war3map.wts into the right folder in _Locales (esES for spanish I think) and then translate all the things in war3map.wts for the file you just copied.
  25. eejin

    Parsing old/new war3map.w3c files

    The thing is that unless you manually start swapping out the file you won't run into the issue since any map saved in 1.31 will have the new format. I'm pretty sure the game does the same check with the game version.
  26. eejin

    Reputation (+4): (Post) Awesome work!

    Reputation (+4): (Post) Awesome work!
  27. eejin

    Parsing old/new war3map.w3c files

    What I did in HiveWE is check if the war3map.w3i game_version_major and game_version_minor indicate that the map is saved with 131 or higher. if (map->info.game_version_major * 100 + map->info.game_version_minor >= 131) { i.local_pitch = reader.read<float>(); i.local_yaw =...
  28. eejin

    HiveWE - World Editor 0.6

    It's meant to be a fully custom WE compared to WEX which was a layer on top of the regular WE. Being fully custom will allow for many things such as improved UI/UX, cool features and community updates. I will probably release v0.7 before WC3 1.33 is released (which I expect to be before Christmas).
  29. eejin

    Intuitive Effect Designer v1.0.8

    @yxq1122 If you change the paths in the .ini file to relative paths like shown in my screenshot then I will approve it.
  30. eejin

    Intuitive Effect Designer v1.0.8

    Normally what you would use for this is relative file paths like so: I changed the .ini file a little bit and now it doesn't matter where I put the folder, it will always work as it uses relative paths. Furthermore, there are lots of overlapping widgets. Presumably because the layout is made...
  31. eejin

    Intuitive Effect Designer v1.0.8

    I have an up to date graphics driver and a lot of other OpenGL applications work fine. Note that glut is not part of newer OpenGL (and if you are using it then you should use freeglut instead such as recommended here). In any case I don't get missing .dll errors anymore, but I do get an error...
  32. eejin

    Intuitive Effect Designer v1.0.8

    I tried launching the application and got a missing glut32.dll error. You specify that users should install an OpenGL runtime via a link to Softonic. The .exe at the location is seemingly not compatible with my Windows 10 version nor does it seem to contain the glut32.dll (but I might be wrong...
  33. eejin

    Reputation (+4): (Post) Nice model

    Reputation (+4): (Post) Nice model
  34. eejin

    No need for Qt Creator to change GUI programmatically. If you want to change .ui files then you...

    No need for Qt Creator to change GUI programmatically. If you want to change .ui files then you will need Qt Designer (which is included in Qt Creator though, but also available standalone). You can reach me at Discord on eejin#4240
  35. eejin

    HiveWE - World Editor 0.6

    HiveWE 0.6 and up require casc so the base version is 1.30. I'm not sure if HiveWE 0.7 will still work on 1.30/1.31 and if it does then it's a happy accident. I won't try and keep compatibility with older WC3 patches. You can always import older maps though!
  36. eejin

    QMPQ v1.0

    Use Ladik's MPQ Editor as it is the most up to date and complete MPQ editor
  37. eejin

    WinMPQ v1.64

    Use Ladik's MPQ Editor as it is the most up to date and complete MPQ editor
  38. eejin

    MPQ master v1.2.0

    Prefer Ladik's MPQ Editor as it is the most up to date and complete MPQ editor
  39. eejin

    Frost MPQ Alpha

    Currently a basic MPQ manipulation tool that works fine. Approved seeing as the author has mentioned the intent to improve on it further.
  40. eejin

    Coder needed for ambitious team project

    Your terrains look amazing. I especially like the snowy mountain shot with the huge valley.
  41. eejin

    "Cityscape +" Doodad Pack

    The city ramps seem to have some pretty low resolution textures. Maybe you could retexture it using something like the brick texture from the Cityscape walls?
  42. eejin

    War3ModelEditor Latest source code

    I remember the source code for War3ModelEditor being only partially released on purpose as he was afraid people would "steal" it I guess. Here are some open source projects that do MDX rendering. Probably the cleanest featureful classic implementation right now, Reforge rendering is not correct...
  43. eejin

    HiveWE - World Editor 0.6

    Version 0.6 is not Reforged compatible. I am currently working on version 0.7 which will be compatible with Reforged although I'm not sure when it will be ready to be released.
  44. eejin

    Frost MPQ Alpha

    Could you elaborate a bit on the differences between this tool and MPQ Editor for instance? Anything that makes the tool unique/stand out?
  45. eejin

    My first Reforged

    What doodads did you use for the cave rock floor in the first picture exactly? You said Barrens previously, but the only doodad that is that spiky/edgy is the fissure. The only problem is that has a green particle effect.
  46. eejin

    Comment by 'eejin' in media 'Sunken Ruins'

    Looks good :D
  47. eejin

    The Case for Reforged Resources on Hive

    Quite a few of the models in Reforged substandard are more than a small edit though. Should the question maybe be what the purpose of the model section is? I think its to save modders time by providing a library of models to use with nontrivial changes in either the visual sense or time required...
  48. eejin

    WFE - Warcraft Feature Extender

    A useful tool for removing some of the limits of 1.26 and adding nice features. Ideally the tool would be updated to support the newest patches, but is still useful nonetheless.
  49. eejin

    Warcraft 3 Helper

    No sorry, I do not know of any other.
  50. eejin

    Warcraft 3 Helper

    It is an application that hooks into Warcraft 3. Viruses often also use hooks, but to do bad things whereas Warcraft 3 Helper uses it to detect keypresses for instance. So it is very likely a false positive and it is safe to run.
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