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  1. Dark_Dragon

    DD Universal Pack v5.1c

    Glade you like it! Regards! ~DD
  2. Dark_Dragon

    DD Universal Pack v5.1c

    Hi, here is your request. my version of the spell uses mostly green effects and as such i used mana burn lightning... you will need to choose your lightning and modify its color and offsets for your death knight model (all of that is modifiable) Stand channel animation should also work, just in...
  3. Dark_Dragon

    DD Universal Pack v5.1c

    Hi, it is as Pyrogasm said. i did not test newer versions of wc3, it is coded in v1.30. this code might be the solution. //========================================================================== // Dark Dragon Library Code v1.3 // // * Made on Warcraft III v1.30.4 //...
  4. Dark_Dragon

    Reputation (+2): (Post) Thanks for pointing out about roll and yaw issues in different wc3 versions.

    Reputation (+2): (Post) Thanks for pointing out about roll and yaw issues in different wc3 versions.
  5. Dark_Dragon

    DD Universal Pack v5.1c

    Hi, for me frostmourne projectiles face proper direction. Regards! ~DD
  6. Dark_Dragon

    Spell - Max Bash 2.1d

    Hi, yes there is no support for latest version. Some new'er versions of warcraft have modified 'BlzGetUnitZ' native function behavior, lua scripting has been added, but i am lazy to learn all that and modify all of this. futuremore there could be future changes in native functions or bugs in...
  7. Dark_Dragon

    Hi, Girl in my avatar is Testarossa Fate from anime Magical Girl Lyrical Nanoha. Regards! ~DD

    Hi, Girl in my avatar is Testarossa Fate from anime Magical Girl Lyrical Nanoha. Regards! ~DD
  8. Dark_Dragon

    Item Fuse/Disassemble 2.1 (GUI & vJass)

    Hi, thanks for reporting the bug. Here is new code, hope it works now. hashtable GenSndTable = null; public function DDGenericSound(string file, real vol, real x, real y, real mxDist, real pitch) { integer sh = StringHash(file), snd_n = LoadInteger(GenSndTable, sh, 04); sound s =...
  9. Dark_Dragon

    Spell - Max Bash 2.1d

    Hi, no what i meant is that you said that you have timers in your map running every minute. so if things start to happen every 20 minutes, it could be that its in some of this triggers in your map. i cant open your map or test it in v1.31.1 because i coded this spell in v1.30.4 and i still use...
  10. Dark_Dragon

    Spell - Max Bash 2.1d

    Unless it is timers running every minute, after 20 executions i would not know due to high complexity of the map and new patch. Regards! ~DD
  11. Dark_Dragon

    Spell - Max Bash 2.1d

    Hi, i downloaded the map, but i cant open it! https://www.hiveworkshop.com/attachments/clipboard01-jpg.332023/ the reason might be that it uses different WC3 version, my is v1.30.4 it is true that dummy model is missing from import manager, i am going to fix that! It could be that timers...
  12. Dark_Dragon

    Spell - Max Bash 2.1d

    Ok, you can upload to 'Pastebin' your map and send me the link. Regards! ~DD
  13. Dark_Dragon

    Spell - Max Bash 2.1d

    Hi, 1) are there any triggers in your map which run at exactlly 20 minutes after game starts? if so can you check them or post them here? 2) You need dummy unit in the map because dummy is used to check if destructable is tree, since you set 'DESTROY_TREES' to false, you dont need dummy for...
  14. Dark_Dragon

    DD Universal Pack v5.1c

    Hi, i currently dont have plans, but i might! Regards! ~DD
  15. Dark_Dragon

    DD Universal Pack v5.1c

    Hi, it is possible to deal hero attribute damage. for example using some of natives: native GetHeroAgi takes unit whichHero, boolean includeBonuses returns integer native GetHeroInt takes unit whichHero, boolean includeBonuses returns integer native...
  16. Dark_Dragon

    Item Fuse/Disassemble 2.1 (GUI & vJass)

    Hi, yes this system is for standard 6 item slots. Its old system that i improved a bit now. Regards! ~DD
  17. Dark_Dragon

    Hi, sorry for late replay! I was offline a bit, but thanks and regards! ~DD

    Hi, sorry for late replay! I was offline a bit, but thanks and regards! ~DD
  18. Dark_Dragon

    Spell - Freezing Field 2.1b

    Hi, the way i made it is: 1) create dummy unit at initial height "z" 2) add special effect freezing breath to dummy 3) create timed trigger which will every 0.02 - 0.04 seconds move the dummy. that way you make effect move with dummy unit. Regards! ~DD
  19. Dark_Dragon

    Spell - Freezing Field 2.1b

    Hi, 1) you can alter duration of spell (Freezing Field in object editor, change channel duration), as well you can disable the terrain change 2) constant boolean DO_PAINT_FIELD = true;. change that line in trigger editor from "true" to "false". 3) It involvs...
  20. Dark_Dragon

    Hi, you need to download spells from this link...

    Hi, you need to download spells from this link: http://www.hiveworkshop.com/repositories/spells.569/?author=Dark_Dragon Once you download them you can copy and paste them in your map, as well as modfy just like blizzard spells, just not in object manager but rather in trigger editor. Regards! ~DD
  21. Dark_Dragon

    Hi, you can edit them by going to trigger editor and then click on the spells trigger and then...

    Hi, you can edit them by going to trigger editor and then click on the spells trigger and then you will find constants at top of the code. You will find comments above the constants which tell you what each constant does. Below you will find level data too, so you can modify them as you like...
  22. Dark_Dragon

    Hi, yeah. You can check my spells here...

    Hi, yeah. You can check my spells here: http://www.hiveworkshop.com/repositories/spells.569/?author=Dark_Dragon You can edit them to your will, no need for permission... You have many constants and level editable variables that you can edit at top of each spell... Regards! ~DD
  23. Dark_Dragon

    Thanks for asking, i am fine and you? Regards! ~DD

    Thanks for asking, i am fine and you? Regards! ~DD
  24. Dark_Dragon

    Item Fuse/Disassemble 2.1 (GUI & vJass)

    I see, glade it worked! Regards! ~DD
  25. Dark_Dragon

    Item Fuse/Disassemble 2.1 (GUI & vJass)

    Hi, Could you modify this "map/system" so that i can see what does not work. Regards! ~DD
  26. Dark_Dragon

    Here you can find some info about Gman (http://half-life.wikia.com/wiki/The_G-Man)

    Here you can find some info about Gman (http://half-life.wikia.com/wiki/The_G-Man)
  27. Dark_Dragon

    Hi and thanks for the cake. Regards! ~DD

    Hi and thanks for the cake. Regards! ~DD
  28. Dark_Dragon

    Hi, no xen is not made jet, but you can buy more advanced game from steam...

    Hi, no xen is not made jet, but you can buy more advanced game from steam: http://store.steampowered.com/app/362890/ free version will get xen too when it is done, so you can think of buying the game as donation, however some extra details will be present in retail version. Regards! ~DD
  29. Dark_Dragon

    Ok, i modified the code so it is more easy for you to edit it. Here is example...

    Ok, i modified the code so it is more easy for you to edit it. Here is example: "http://www.hiveworkshop.com/forums/pastebin.php?id=fqyp93"
  30. Dark_Dragon

    Hi, yeah i played Black Mesa, its awesome! Regards! ~DD

    Hi, yeah i played Black Mesa, its awesome! Regards! ~DD
  31. Dark_Dragon

    Hi, sorry for delay. You can change filter to your needs, its at the end of setup part of...

    Hi, sorry for delay. You can change filter to your needs, its at the end of setup part of spell: // ---------------------------------------- // **** Unit filter for portal function PortFilter(unit filter_unit, player cast_player) -> boolean { return !IsUnitType(filter_unit...
  32. Dark_Dragon

    Spell - Chain Frost v3.1b

    Hi, that is old spell code, please download 2.0 version. Glade you like it.
  33. Dark_Dragon

    Item Fuse/Disassemble 2.1 (GUI & vJass)

    Ok thanks, i updated the system, hope its good now. Regards! ~DD
  34. Dark_Dragon

    Item Fuse/Disassemble 2.1 (GUI & vJass)

    I know, but it is faster to directly code then to use loop. if i where to code this now, i would use loop, but at the time i was coding this, i did it this way coz i thought i had to do it as fast as possible... Ops sorry about debug mode, did this in zinc, but forgot to change to vjass...
  35. Dark_Dragon

    There are many cases in which that would be an issue, first portal always faces caster, it does...

    There are many cases in which that would be an issue, first portal always faces caster, it does not make sence to face other portal, it would seem to be odd if portal would face by side near caster. Other issue is if second portal faces 1-th, then issue is that second portal might be facing a...
  36. Dark_Dragon

    btw if you use vexorian map optimizer, it will delete unnecessary code/comments for you.

    btw if you use vexorian map optimizer, it will delete unnecessary code/comments for you.
  37. Dark_Dragon

    No that is not the preload part, this is preload part: function PreloadSounds() {...

    No that is not the preload part, this is preload part: function PreloadSounds() { //Preload(PORTAL_WARNING_SOUND_FILE); TriggerSleepAction(0.); PlayBasicSound(PORTAL_WARNING_SOUND_FILE, false, 1., 0., 0., null); PlayBasicSound(PORTAL_BIRTH_SOUND_FILE, true, 1., 0., 0., null)...
  38. Dark_Dragon

    yeah you could do that, but still preload should do it, in fact it does but only for level...

    yeah you could do that, but still preload should do it, in fact it does but only for level greater then 1. when it comes to map size, the only thing that can take map space is information such as extra Object editor data as well as code/text from Shimmering portal and ddLibrary... no imports are...
  39. Dark_Dragon

    I checked it out, yes sound birth and death do not play when you cast Shimmering portal "level...

    I checked it out, yes sound birth and death do not play when you cast Shimmering portal "level 1", but only the first cast, that is to say "it seems that sounds are not preloaded when you cast SP Level 1". yes it is strange, but that has to be blizzard bug not my... I do have code for sound...
  40. Dark_Dragon

    Could you import SP in to say some melee map such as lost temple and check out if you have...

    Could you import SP in to say some melee map such as lost temple and check out if you have issues with sound as well as //! external stuff, if so then please send me that melee map so i can try compiling it on my pc. Regards! ~DD
  41. Dark_Dragon

    Try to enable and see if it compiles, if not then check your version of JNGP, my is...

    Try to enable and see if it compiles, if not then check your version of JNGP, my is http://www.hiveworkshop.com/forums/pastebin_data/telokl/Clipboard0223.jpg.
  42. Dark_Dragon

    Yeah, you can do it that way too. Glade it worked. Regards! ~DD

    Yeah, you can do it that way too. Glade it worked. Regards! ~DD
  43. Dark_Dragon

    Ok then please check if your JNGP is set up like this...

    Ok then please check if your JNGP is set up like this http://www.hiveworkshop.com/forums/pastebin_data/hqxaj0/Clipboard022.jpg
  44. Dark_Dragon

    Btw about sounds, no they are standard shimmering portal sounds they are not imported, the dummy...

    Btw about sounds, no they are standard shimmering portal sounds they are not imported, the dummy takes 34 KB, but if you already have vexorian dummy unit you can use that model for "DD Dummy" Unit.
  45. Dark_Dragon

    Yeah there where problems before so please do not use script but copy and paste objects from...

    Yeah there where problems before so please do not use script but copy and paste objects from "object editor" as well as from "import manager" to your map + DD Universal Pack library + Shadow Crossing trigger to your map. Regards! ~DD
  46. Dark_Dragon

    Hi, i check'd the code in spell shimmering portal v4 and this code //! external ... is nowhere...

    Hi, i check'd the code in spell shimmering portal v4 and this code //! external ... is nowhere to be found, so please delte that line //! external, because it was used in previous spell code, not zinc one.
  47. Dark_Dragon

    Spell - Shimmering Portal v4.2b

    Glade you like it :wink: ~DD
  48. Dark_Dragon

    Hi to you too :) ~DD

    Hi to you too :) ~DD
  49. Dark_Dragon

    Hi, yeah Universal pack works now. Regards! ~DD

    Hi, yeah Universal pack works now. Regards! ~DD
  50. Dark_Dragon

    Item Fuse/Disassemble 2.1 (GUI & vJass)

    Hi, here you go: Load Items Events Map initialization Conditions Actions -------- ----------------------------------------------------------------- -------- -------- Item Group 1 -------- Set CItemType[1] = Claws of Attack +6 Set...
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