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  1. matin45

    ToD: Tower Dwellers v1.0

    Well as this is a great map idea and I'm not gonna waste it, I wanna leave this project because I have no time really and I have to ask anyone wants, to pick up this and improve and do anything wanna do, And after someone did this, I hope send me a message to test it out I'm really busy with...
  2. matin45

    ToD: Tower Dwellers v1.0

    Hello, And thanks for you feedback. Tower Dwellers is much different than kingdom rush, and this is the only reason I love this game right in time I hate any other TD games/maps , of course Tower Dwellers isn't a TD mapm I think the reason is this :peasant-grin: About respawning during waves, I...
  3. matin45

    Crazy Ghost Shooting !!! 1.3

    Played for just 2-3 round with AI, good to see another man break the stereotype and used first person camera, but it got me vertigo, I think most important thing is that you should change camera, and something more, you should make a loop for your beautiful music; if round gets tall, music will...
  4. matin45

    ToD: Tower Dwellers v1.0 (Map)

    Throne of Dalaran Created by matin45 Map Info: ToD WC3 map series new map: Tower Dwellers After 1 year, I made my third map from the series ToD with name: TD; As its name shows, it's a TD style map but with custom tower building system of mobile game Tower Dwellers, making this map is some...
  5. M

    ToD: Tower Dwellers v1.0 (Warcraft 3 Map)

  6. matin45

    Special Order

    Player Start Location does leak? I mean if you use it 10000 times, it will get 10000 times ram or just once?
  7. matin45

    Special Order

    It's after loop. It worked, as you said, but I have a question: It's leak will remove by destroying closest found point? I mean in your image if we destroy super important point in 3rd part, it will destroy all of it too? Now both versions working, which one will cause less lag or leak...
  8. matin45

    Special Order

    Barracks can be about 0-45% of all units of map when this trigger run. I think I did it. (after creating units) However in new version below I deleted it totally. I did it in new version but it seems I can't fix it. UG Unit Generate Events Time - Every 15.00 seconds of game time...
  9. matin45

    Special Order

    UG Unit Generate Events Conditions Actions Set UG_barracks = (Units in (Playable map area) matching ((Unit-type of (Matching unit)) Equal to Barracks)) Unit Group - Pick every unit in UG_barracks and do (Actions) Loop - Actions Set...
  10. matin45

    Special Order

    Actually I didn't want unit move to edge of terrain, I want they get in, so I set it to 200 for larger grid that has a bigger chance to lead them to the terrain, not its edge. This for my 3rd map that you will see it in beta forum in 3-5 days. After reading that link, I understood I knew...
  11. matin45

    Special Order

    Unit Group - Pick every unit in (Units within 200.00 of (Position of (Picked unit))) and do (Actions) Loop - Actions Set SO_unit_pos = (Position of (Picked unit)) Set SO_leaset_found_distance = 2000.00 For each (Integer SO_x) from -5 to 5, do (Actions)...
  12. matin45

    Special Order

    Look, in my map (that is a copy of the mobile game: Tower Dwellers) buildings spawn units, and must fight against enemies that come from road, and I want something to order units go to road, and of course they aren't too far from road. And with your helps till now, I can make it tonight and I...
  13. matin45

    Special Order

    I really don't know anything from codes, even I don't know GUI well,But I know If you could fix this code in condition part, that would be really great But this won't cause crash or something? because almost 100 units must get the order just in a single moment.
  14. matin45

    Special Order

    No I don't , How? And how this could help me?
  15. matin45

    Special Order

    Thank you, It's not same as I want but it's very helpful No I didn't know, but with that it seems simple Edit: Is there any way to order to go nearest specific terrain type? That would be more useful for me
  16. matin45

    Special Order

    Hi, How to order a unit to go to the nearest specific thing? (something like: specific unit-type, specific terrain-type, nearest region, etc.) I mean something like we do in pour life: Event: A unit gets Covid-19 Action: Order triggering unit move to nearest hospital
  17. matin45

    Owner without order

    Same with this, but without condition in the 4th and 5th line and changing order to stop with these options this will not work as long as you don't put a wait (even if it's time is 0.00) But with wait, it will give you something about 0.3 or 0.4 seconds to control unit and if you order to move...
  18. matin45

    Owner without order

    I think if I don't add ward classification, the player(s) have more choices so gameplay will be better. Just left condition clear or use repetition? Because there isn't any more conditions And what is this for? It's something like wait? Because with wait, it worked, however there was a delay...
  19. matin45

    Owner without order

    Thanks for your fast and useful help, I tested it and it works with move order (but not witth stop), Anyway I have a question, I tested same trigger but without ward classification, what is it for? I mean if this works without it, so why I should use it? to limit my acces to unit's abilities?
  20. matin45

    Owner without order

    It's really late to reply this, but I wasn't in for a while, and now I'm looking to back, I just tested adding ward classification but it just hide abilities for me, and got my orders, I think I'm doing something wrong, Isn't your solution ward classification?
  21. matin45

    How much Corona virus is serius?

    I wasn't in hive for a while I will update it today Edit : I just edited it and add some numbers to it, It was really hard to write that numbers really if you think people when you're writing 20m
  22. matin45

    Anti-Cheat System 1.05c

    I have a better idea: If player in single player mode types a message, start an endless loop and game will fetal! However, if you want to use messages ingame for somethings, you can add cindition if message hasn't "-" in start and set all your orders messages with "-" in their start.
  23. matin45

    Modeling Contest #32 - Poll

    I hate to say this, but I don't vote :peasant-neutral: Why you didn't allowed multiple votes? at least 3 choices needed for this contest.
  24. matin45

    Modeling Contest #32 - Grand Prix & Chill [Optionally Paired]

    If Tarantino see this, may be your model becomes an actor :peasant-cheers-back: So I suggest you don't let him do this!
  25. matin45

    Ujimasa Hojo's Resources Discussion

    There is 1 bandit and 2 dwraves for you, here is the bandit: Bandit Axethrower
  26. matin45

    Ancient Sandlord

    Thats nothing man, these things happen. :peasant-wink:
  27. matin45

    Ancient Sandlord

    So I think there is no reason to don't give you a 5/5. Great job and goodluck in contest.
  28. matin45

    Ancient Sandlord

    Amazing model for me atleast, just I think it should have a walk animation (not run).
  29. matin45

    Modeling Contest #32 - Grand Prix & Chill [Optionally Paired]

    I'm making a td map with skeleton enemies, (But I'm not sure to make it) I'll use your model as boss fight :peasant-wink:
  30. matin45

    Ujimasa Hojo's Resources Discussion

    Hello Ujimasa Hojo. I did ask you for a paladin unit model (paladin model without hero glow and a bit less arms) and after that I didn't check the hive for a while, didn't you maked that?
  31. matin45

    Survival Army 1.2 AI 1.1a

    Maybe someone wants to play 6v6, why did you changed allies defualt system? If it cause a bug, ok but if you changed it for nothing, previous is better.
  32. matin45

    Both really, It seems if you make a multiplayer map without AI , you must leave it, not more

    Both really, It seems if you make a multiplayer map without AI , you must leave it, not more
  33. matin45

    Good enough to check your new update man :D It seems I left map making for a while, I don't know...

    Good enough to check your new update man :D It seems I left map making for a while, I don't know making a classic map is good when reforged is here.
  34. M

    Battle Lines v2.45 (Warcraft 3 Map)

  35. matin45

    man patch warcrafteto mikhastam bedonam. midonam hame mal blizzarde

    man patch warcrafteto mikhastam bedonam. midonam hame mal blizzarde
  36. matin45

    bale? :| motmaeni dari dar rabete ba warcraft harf mizani? fek konam az wow bashi raho gom...

    bale? :| motmaeni dari dar rabete ba warcraft harf mizani? fek konam az wow bashi raho gom kardi, are? :|
  37. matin45

    salam khobi? kojayi hasti? takhasoset chie? che patchi use midi? ye etelaat jame bede :D

    salam khobi? kojayi hasti? takhasoset chie? che patchi use midi? ye etelaat jame bede :D
  38. matin45

    Mini Mapping Contest #16 - Poll

    I'll hope stay happy for ever.:peasant-smile:
  39. matin45

    Mini Mapping Contest #16 - Poll

    You are right, so I want judge don't count my vote, this is good? Is this what keeps you happy?
  40. matin45

    Mini Mapping Contest #16 - Poll

    I'm matin friend, not martin :peasant-wink:, Also, I told, I didn't vote for best entry, I just did because someone thought about poor people that can't have reforged or latest classic patch.
  41. matin45

    [Spell] Arcane Wave Ability

    I want an healing wave style ability that jumps from an unit to another and heals ally units(or give regention, not sure) and damages enemy units. How can I create this?
  42. matin45

    Mini Mapping Contest #16 - Poll

    Right , but I like to support who thought about 1.26a players too.
  43. matin45

    Mini Mapping Contest #16 - Poll

    Only @Imago_ 's map is playable in 1.26a, so I voted that without playing other contestants' maps. I'll support @Imago_ because he just maked something for everyone.
  44. matin45

    Visions of Stratholm

    He's not timmy friend :peasant-grin: Why don't use proest in the hall for regen? :peasant-confused: It's a bug really, a really bad bug. I did that in my first experiance but it seems you must play it again and don't spent explosives in sewers. Yes, I told you, you must play it again. (And...
  45. matin45

    Sheol

    145 mb isn't a bit high for a mini-rpg map? :peasant-neutral:
  46. matin45

    Owner without order

    For now, I'm waiting. I'm not sure making a classic wc3 map is good when reforged is here.
  47. matin45

    الان که از کنکورت گذشته چرا دوباره شروع نمیکنی؟

    الان که از کنکورت گذشته چرا دوباره شروع نمیکنی؟
  48. matin45

    Owner without order

    Thanks for help
  49. matin45

    Please visit this: https://www.hiveworkshop.com/threads/owner-without-order.322689/ From Castle...

    Please visit this: https://www.hiveworkshop.com/threads/owner-without-order.322689/ From Castle Fight like map makers, I found you active, please answer question in that thread
  50. matin45

    Owner without order

    Hello, I want something like owner system of Castle Fight wc3 map. If you don't know how it works, it has these features: 1.Spawning units has same color with your units. 2.You get bounty from spawning units' kills. 3.You can't order spawning units. 4.You can select them. How it works?
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