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  1. iown_azz

    Escape Dream World v1.4

    This is an intense map, but fun
  2. iown_azz

    Random Game Desync

    what ever triggers you added then caused it or what ever is in the new version is the cause. Disable all the triggers and enable them one by one till you isolate the problem
  3. iown_azz

    Random Game Desync

    is there a list of things that might cause desyncs? I heard custom models might cause it as well.
  4. iown_azz

    UI: Positionate Frames

    I'll make a video tomorrow
  5. iown_azz

    UI: Creating a Cam control

    I fixed it for Lua if any one wants to see what it looks like... just call createCamControl() some where. I also changed it so the player can't make the camera go upside down function LoadToc(s) if BlzLoadTOCFile(s) then BJDebugMsg("Loaded: " .. s) else...
  6. iown_azz

    Reputation (+4): (Post) Blessing in disguise

    Reputation (+4): (Post) Blessing in disguise
  7. iown_azz

    UI: Positionate Frames

    The only issue I have with the -0.1 is that if you change the window size of Warcraft III as small as the ConsoleUI, then what is in the -0.1 is hidden. Anything that is not a child of ConsoleUI, when you put 0.0, 0.0 it snaps to the corner of the Window and moves when the Window is resized. I...
  8. iown_azz

    [Solved] [Lua] Keeping a unit on a Terrain

    I am moving my units but I would like for them to stay on lava but they glitch out with the code I have. If anyone knows an easy way about this I would really appreciate it. my code I also tried this but it doesn't work either So I figured it out with a little help from discord...
  9. iown_azz

    How to fix bug with team colour change of cape

    So you dont want it to change colors or do? I can take away the team color if that is the case
  10. iown_azz

    [Solved] [Lua] Getting Last Created Unit help

    I was thinking that might be possible but never tried it. Thank you for your help!
  11. iown_azz

    [Solved] [Lua] Getting Last Created Unit help

    function createUnitfunc() CreateUnitAtLoc(Player(15), FourCC("h001"), GetRectCenter(udg_createUnitReg[1]), 0) local lcu = GetLastCreatedUnit() IssuePointOrderLoc(lcu, "move", GetRectCenter(udg_createUnitReg[2])) end I am trying to move the unit after it is created. It is created...
  12. iown_azz

    [Solved] [Lua]Making unit go in circles

    I got it to work but thank you
  13. iown_azz

    [Solved] [Lua]Making unit go in circles

    Set VariableSet spininUnit[2] = Wisp 0303 <gen> Set VariableSet spininReg[1] = Region 857 <gen> Unit is not moving at all... that is all the code except the global variables which are set to unit and variable. got it SetUnitPositionLoc(udg_spininUnit[i]...
  14. iown_azz

    [Solved] [Lua]Making unit go in circles

    I am trying to make units spin around their respected region in array variable form. It is not working, can it be I just suck at coding? function spinTimerFunc() local spinTimer = CreateTimer() TimerStart(spinTimer, 0.03, true, spinUnit) end function spinUnit() for i=1,2 do...
  15. iown_azz

    [Solved] Changing a unit's portrait in-game?

    i just put search text in event and put skin and it should be the second one
  16. iown_azz

    [Solved] Changing a unit's portrait in-game?

    Unit - Set Unit Skin of Archimonde 0000 <gen> to (FourCC(AHbh)) this maybe?? or you can use Retera Model Editor
  17. iown_azz

    HiveWE - World Editor 0.6

    Did you use VS 19 or VS 17?
  18. iown_azz

    [Solved] [Lua] Array of Units issue

    okay that good to know I can put any value in it.... I just thought it was 0 but that makes it much easier and faster game wise ps: im talking out my ass BlzSetUnitFacingEx(GetTriggerUnit(), 270) is the trigger
  19. iown_azz

    [Solved] [Lua] Array of Units issue

    this is what I am trying to accomplish... well what I accomplished.... but unit doesn't turn instantly if you know any way around that issue? My Code function HeroTele() playerTele = {} for i=1,15 do playerTele[i] = 1 end local coP =...
  20. iown_azz

    [Solved] [Lua] Array of Units issue

    I don't know if it is a JASS thing or what but I tried however I did not save the map upon testing so it might be invalid. I put it in a gui variable and called it with udg_
  21. iown_azz

    Reputation (+2): (Post) Thanks for helping out

    Reputation (+2): (Post) Thanks for helping out
  22. iown_azz

    Reputation (+4): (Post) With out you I would of never figured that gg_ needed to be referenced...

    Reputation (+4): (Post) With out you I would of never figured that gg_ needed to be referenced in GUI before using in LUA
  23. iown_azz

    Reputation (+4): (Post) Thanks for the step in the right direction

    Reputation (+4): (Post) Thanks for the step in the right direction
  24. iown_azz

    [Solved] [Lua] Array of Units issue

    Does it need anything special or can it be just units[1] in Lua that is if I make the variable in GUI Edit: the answer to my question is udg_
  25. iown_azz

    [Solved] [Lua] Array of Units issue

    So I did some testing, GUI trigger needs to be triggered and if you delete the GUI trigger, it no longer exist. Also, W3X doesn't have a Lua option so ;(
  26. iown_azz

    [Solved] [Lua] Array of Units issue

    that most likely be that... If i make a trigger with no event, would it still work just calling those units for anything? or is there another way?
  27. iown_azz

    [Solved] [Lua] Array of Units issue

    I think Pr114 is right uncle, it is still nil. But I am trying to get it so a unit has to enter range with 2 circle of powers and once both are touched, the unit teleport to the next respected one. But if you want to try my map be my guest. You basically helped me with a lot of triggers so you...
  28. iown_azz

    [Solved] [Lua] Array of Units issue

    I made the changes but for nextCirc[playerId] I keep getting nil if I print it out or print out GetUnitLoc(nextCirc[playerId]) and what do you mean by nextCirc[1] doesn't exist?
  29. iown_azz

    HiveWE - World Editor 0.6

    I wish someone would just release an exe from the beta ;(
  30. iown_azz

    [Solved] [Lua] Array of Units issue

    I am trying to have an array of units that I made manually but it doesn't work. You guys are my last hope! I tried nextCirc = {"gg_unit_gcop_0039", "gg_unit_gcop_0042", "gg_unit_gcop_0044", "gg_unit_gcop_0049"} and that without "" function HeroTele() playerTele = {} nextCirc...
  31. iown_azz

    HiveWE - World Editor 0.6

    did you ever get it work on 2019? I couldn't get it and only have 15gb after downloading a bunch of stuff trying to make it work so I never tried the 2017
  32. iown_azz

    Reputation (+2): (Post) awwwww i seee clearly now

    Reputation (+2): (Post) awwwww i seee clearly now
  33. iown_azz

    [Solved] [LUA] Changing team of Circle of Power

    Thanks that worked
  34. iown_azz

    [Solved] [LUA] Changing team of Circle of Power

    I am trying to change the owner of a circle of power and have the color change. function HeroTele() local coP = GetUnitsOfPlayerAndTypeId(Player(PLAYER_NEUTRAL_PASSIVE), FourCC("bcop")) ForGroup(coP, CircleofPower) DestroyGroup(coP) end function CircleofPower()...
  35. iown_azz

    [LUA] Help with a Region

    something so simple... now the Terrain doesn't match, even tho im changing it to what i am checking for I print the terrain type and I get 1249014892 but if I print FourCC it is 1249014833 I got it to work by just checking if TerrainType ~= 1249014892
  36. iown_azz

    [LUA] Help with a Region

    It works but it is making the region bigger then it actually is. in the image, my regions are the blue ones and the white one I created to show you what happens in game. My updated code function groundTrigger() Regions = {} for i = 25, 30, 1 do Regions[i] =...
  37. iown_azz

    [LUA] Help with a Region

    when you tested it, did it do the Terrain change? I added a print and it prints but it doesn't do the terrain change...
  38. iown_azz

    Reputation (+4): (Post) His name is uncle for a reason! Thanks Uncle!

    Reputation (+4): (Post) His name is uncle for a reason! Thanks Uncle!
  39. iown_azz

    [LUA] Help with a Region

    still getting expected region at TriggerRegisterEnterRegionSimple(triggerGround, regionTrigger) but with the createtigger my dumb self should of realized that but would i have to have a different trigger name like at ' .. i ' after so its unique or that shouldn't matter? triggerGround25...
  40. iown_azz

    [LUA] Help with a Region

    So I have this code I am trying to run but I get an error that says TriggerRegisterEnterRegionSimple expected a region but I am not to sure why my region wont work... plz help me function groundTrigger() local regionTrigger = {} for i = 25, 30, 1 do regionTrigger[i] =...
  41. iown_azz

    [LUA] TriggerRegister Not working right

    You the man!
  42. iown_azz

    Reputation (+4): (Post) You the man!

    Reputation (+4): (Post) You the man!
  43. iown_azz

    [LUA] TriggerRegister Not working right

    So I have this code, I am trying to pass a group through a TriggerRegisterUnitinRangeSimple Event but for some reason it runs in the begging of the map. This is my code function HeroCol() for i = 0, 14, 1 do local hero = GetUnitsOfPlayerAll(Player(i))...
  44. iown_azz

    Retera Model Studio Reforged Hack

    do i have to move the camera as well in the animation or just keep it in the same spt?
  45. iown_azz

    Retera Model Studio Reforged Hack

    How do I get the barrels out of the ground?
  46. iown_azz

    Reputation (+2): (Post) Good question

    Reputation (+2): (Post) Good question
  47. iown_azz

    Modern Barrel [4 Variants]

    Got it kind of.... I used the beach ball walk and transferred it to this model and then made a crappy animation in Retera's model viewer
  48. iown_azz

    Modern Barrel [4 Variants]

    "war3mapImported\" was the issue, just removed it and blam.... thanks! I want it to roll as a walking animation, is there a way I can do it in Retera Model Studio, some other program or is there tutorials out there? I googled but couldn't find anything other then transfer animations.
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