This is the model made by request for Warcraft 3 re-reforged campaign, led by insane Monster.
The model is based on Lord Garothios animation and Arthas original model.
No path needed for textures.
All cinematic animations preserved.
Horse Texture made by @Moonman
Model is made by me.
Tweaked...
So reforged doesn't have the knight statue without shield.
They made 1 version with water pool and the other without water pool.
I restored the shieldless version and added death animation to it.
If you want to use it as new destructable - create one in Object editor -set vartiations to 2 and...
We are keep on working. In worst case we will release it map by map. That ofc will be inefficient in terms of fielsize. Or maybe community will create some walkaround for campaigns feature.
Upd, we have info from former blizz employee that custom campaign feature was in progress, and the fact...
Well, knowing the amount of custom models that we making for it - amking double for SD seems like almost impossible
we will have approximately 2 GB import from wich 1GB is models and textures
We all are pissed by those rickety bridges that are stuck in their only one avalable birth animation.
I decided to fix it. Fix took 30 minutes.
All rickety bridges now have Stand and Death animations.
Actually they were rigged by Lemonsky and had all necessary bones.
Only animations were...
I didn't understand is the problem with this particular model or in general?
In general if you have 2 geosets and you want to assign different textures for them in reforged model it means that you need to have 2 materials and assign these material id's to geoset.
Material editing is currently...
Regarding Catapult - I'm afraid if I place it in the map - poeple will ask why they can't control it. And yes it's an easter egg)
Regarding ship - how can you attack him without ranged units?
I must apologise. In my attempts to provide fast fix, I did a mistake and indeed put not enough gold in the mine with triggers. The current build will contain 40k gold in the southern goldmine.
Seems like you never be satisfied.) Honestly I am extremely exhausted and tired providing updates to all those complains about "boring" gameplay for all those days. Keep in mind that having 4 campaigns in backlog - we might not have time to fix some nitpickings. And I don't want to remove...
orcs campaign will end in tomb of sargaras. siege of lordaeron will be final cutscene. human. campaign will start from it. so dalaran and loradaeron mission of the original campaign will be transfered to human campaign, cuz orcs never won
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