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  1. ShadowHunter291

    Transport Cargo Ability

    What I'm trying to do is create a dropship that must be landed to pick up units. So far, I've managed to create something pretty close, but its sloppy and doesn't have the feel I'm looking for. I'm trying to avoid triggers as much as possible, but can't seem to figure out a good way to do this...
  2. ShadowHunter291

    Northwood Company

    Bug ridden, hah. Note: Looks like the newest patch caused any trigger with a sleepaction to have longer delay than its supposed to. Thanks Blizzard, always proactive in your fight against originality.
  3. ShadowHunter291

    Northwood Company

    As it says on the front page, I've stopped working on this. I'm planning on making a similar game on Starcraft 2. To answer your question, the last actual mission is the base defense one. The mission to repair the base is unfinished, but I was planning on doing something with it. I had a lot...
  4. ShadowHunter291

    Any way to open downloaded maps?

    Thank you, thats what I was doing wrong!
  5. ShadowHunter291

    Free beta key

    I got an extra key, and no friends with half-decent computers. Anyone need one? EDIT: Already given it away
  6. ShadowHunter291

    Any way to open downloaded maps?

    I've played a few custom maps, and while they are usually incomplete and buggy, they do frequently have one or two things that I want to learn how to do. Is there any way to open maps I've downloaded from battle.net with the galaxy editor?
  7. ShadowHunter291

    So... will people still play WC3?

    You just summarized what I rant about every day. Anyways my answer is that most will stop playing Warcraft 3, except people who have crap computers and can't run Sc2, and hardcore ladder fans who can't live without their blademaster.
  8. ShadowHunter291

    Requesting Model!

    I'm gonna cut straight to the chase: I need the Marine model to be edited so that his upper body is a turret, allowing his torso to twist and shoot. Also I'd like an "Attack Move" animation to go with this, which ideally would be a mix between the move and attack animations visually...
  9. ShadowHunter291

    Northwood Company

    If people care, I can continue working on this map a while longer. I just get pretty discouraged when I test online. It takes me 30-45 minutes to find another 1-2 people willing to stay, and then those people leave mid game anyways usually.
  10. ShadowHunter291

    Northwood Company

    I can't seem to replicate this bug, everything I try works.
  11. ShadowHunter291

    Weapon Changing Works, But Is There Better?

    I didn't say it was in that map lol. I'll upload a third version I guess.
  12. ShadowHunter291

    Copy Glitch

    When duplicating a unit, be sure to only check the stuff you are sure you want to make a new copy of. Some things aren't necessary to make new versions of, like the model or sound files, but you will definitely need to make a new actor.
  13. ShadowHunter291

    Weapon Changing Works, But Is There Better?

    Here, I guess my other zip file didn't upload correctly. This version has the Marines capable of switching to their Gauss Rifle, Grenade Launcher, Sniper Rifle, and Flamethrower. Some enemies to test it out on. Question about the weapon strafe: is there a way to make the Marine shoot while...
  14. ShadowHunter291

    Weapon Changing Works, But Is There Better?

    I have noticed a few options that seem like they could point at it, and yes I think the word strafe did pop up somewhere. If I see them, I'll point em out.
  15. ShadowHunter291

    Weapon Changing Works, But Is There Better?

    So today I sat down and forced myself to work on the Galaxy Editor for several hours in an attempt to learn it. Using extensive trial-and-error, I managed to make a small system that allows my Marine to change his main weapon to the Punisher Grenade Launcher, and back to the Gauss Rifle. As...
  16. ShadowHunter291

    Northwood Company

    Thanks guys, these replies are very helpful. I'm getting a real clear picture about what needs work and what doesn't. If you upgrade headcrack, it gets significantly better. I'm hesitant about increasing its stun because the enemy footman use it as well. The Jackal is getting some of its...
  17. ShadowHunter291

    Reputation (+1): (Post) Thanks, I appreciate the ideas!

    Reputation (+1): (Post) Thanks, I appreciate the ideas!
  18. ShadowHunter291

    Reputation (+1): (Post) Looking forward to your ideas :)

    Reputation (+1): (Post) Looking forward to your ideas :)
  19. ShadowHunter291

    Reputation (+1): (Post) Thanks for your feedback. I like the idea w/ transport ships, might use it!

    Reputation (+1): (Post) Thanks for your feedback. I like the idea w/ transport ships, might use it!
  20. ShadowHunter291

    Reputation (+1): (Post) Very useful review, appreciate it! Also, I wish you luck with your...

    Reputation (+1): (Post) Very useful review, appreciate it! Also, I wish you luck with your upcoming project
  21. ShadowHunter291

    Northwood Company

    Thanks a ton for the detailed review. With reviews like this, I know exactly what needs work. Will use this as a to-do checklist.
  22. ShadowHunter291

    Animated Marine by jk2pach

    Spell Slam Alternate is the ultimate ROCK OUT animation. All the same, this model is very useful for obvious reasons, and it looks like all the animations are well done (at least from the viewer)
  23. ShadowHunter291

    Starcraft 2 better than Starcraft?

    Have the beta, which consists of only ladder play, and I can say its pretty similar. However, a lot of old favorite units were removed in Starcraft 2, such as the Dragoon or Lurker, and this has taken a pretty big toll on my favor. Right now I have to say SC1 ladder vs. SC2 ladder, SC1 is...
  24. ShadowHunter291

    Northwood Company

    I don't think this is likely to happen. I understand that people can run into this situation, but honestly this is meant to be played with multiple players, of which one of them could help you out. And I understand it could be frustrating at times, but its going to stay this way most likely...
  25. ShadowHunter291

    Reputation (+1): (Post) Thanks for your feedback, and dont worry, I'm adding all those eventually

    Reputation (+1): (Post) Thanks for your feedback, and dont worry, I'm adding all those eventually
  26. ShadowHunter291

    Reputation (+1): (Post) Thanks for your review

    Reputation (+1): (Post) Thanks for your review
  27. ShadowHunter291

    Looping Unit Sound Without Triggers

    Using triggers can get real messy when using the sounds the way I do, hence why I am avoiding them. And I already know how to add sounds to the models, but I wasn't sure if there was a way to add a looping sound to the entire model instead of on each separate animation. All the same, I...
  28. ShadowHunter291

    Looping Unit Sound Without Triggers

    The title says it all, I want to make a unit have a looping sound, and I'd like to do it without triggers. The options I see are: Using the Object Manager Under sound there are options to add looping sounds, fade in/fade out, etc, but I cannot and have not ever gotten these to do anything...
  29. ShadowHunter291

    Reputation (+1): (Post) Thanx for help

    Reputation (+1): (Post) Thanx for help
  30. ShadowHunter291

    Mass Units Moving Causing Jam

    Ok that sounds more like it. Thank you, thats a good idea. Edit: No luck with dividing the units between players, and I need my units to have collision still. Hopefully someone else will know
  31. ShadowHunter291

    Mass Units Moving Causing Jam

    Ehh I'm not sure if either of these are right. I think it might be pathfinding overflow or something. Gonna wait and see if anyone who knows more will speak up
  32. ShadowHunter291

    Mass Units Moving Causing Jam

    So anyone who's had some fun with the World Editor knows that if you order too many units to do something all at the same time, they begin to jam and most every unit on the map can't take any action. But there are some custom maps that use a ton of units doing stuff without them getting...
  33. ShadowHunter291

    Reputation (+1): (Post) Feedback appreciated!

    Reputation (+1): (Post) Feedback appreciated!
  34. ShadowHunter291

    Northwood Company

    There is a preview image, and it shows up for me, including right now. If you haven't downloaded the map and checked it in Warcraft 3, then plz don't post insulting comments like this. I'll take a look into the Demolisher, but the Demolisher was meant to be a Tank vs. Tank/Boat option, which...
  35. ShadowHunter291

    I added you to friends on bnet :)

    I added you to friends on bnet :)
  36. ShadowHunter291

    Reputation (+1): (Bundle) Awesome model. thank you!

    Reputation (+1): (Bundle) Awesome model. thank you!
  37. ShadowHunter291

    GoblinRemoteAirplane1

    Would have liked an icon as well :) but that won't affect my rating. 5/5
  38. ShadowHunter291

    Reputation (+1): (Bundle) 4/5 good model

    Reputation (+1): (Bundle) 4/5 good model
  39. ShadowHunter291

    Gnomemobile

    This model would be much better if it had an Attack-While-Walking animation, or at least some sort of attack animation whatsoever. 4/5 because of that (and the lack of icon) which I feel is still very reasonable.
  40. ShadowHunter291

    FlyingMachine

    There seems to be some graphical errors with this model. When it does its attack animation, the screen will light up. Also I have reason to believe that this model may cause some players to experience their entire screen turning black. If your going to use this model, be aware of these problems.
  41. ShadowHunter291

    Reputation (+1): (Post) Awesome tank, very useful animations! Warcraft-themed ftw

    Reputation (+1): (Post) Awesome tank, very useful animations! Warcraft-themed ftw
  42. ShadowHunter291

    Hey man I am a big fan of your work. You make the best warcraft themed vehicles in hiveworkshop...

    Hey man I am a big fan of your work. You make the best warcraft themed vehicles in hiveworkshop, which is a rare quality that most modelers tend to miss. Question though, is there a way to get some of your older models? I was interested in getting a few that are no longer available, and possibly...
  43. ShadowHunter291

    Dwarven Multi Purpose Airship

    Hey I downloaded this and the zip contained the model and the missile model, but no portrait. The missile file was named to be the portrait for some reason. I was really looking forward to using this, any chance in a fix? EDIT: Okay the regular model comes with the portrait camera already, so...
  44. ShadowHunter291

    Hey I'll hit you up next time I'm ready to test this if you're interested.

    Hey I'll hit you up next time I'm ready to test this if you're interested.
  45. ShadowHunter291

    Question: Imported Model Causing Problems

    My custom map has a problem. Unfortunately I have never experienced it so I can only guess at the source. In game, a small portion of players have reported their screens going black frequently, making it difficult for them to play. At first I disregarded it as something on their end, but as...
  46. ShadowHunter291

    Northwood Company

    Yes they can. My current plan for vehicles and transportation goes as follows: Right now, vehicles and boats goes: Light Vehicles -> Light Boats Medium Vehicles -> Medium Boats Heavy and Assault Vehicles -> Heavy and Assault Boats Eventually I'll be adding: Light Vehicles -> Medium...
  47. ShadowHunter291

    Northwood Company

    I thought I put this on the loading screen, my bad. Press esc to exit any vehicle as a passenger. Future versions will have this on the loading screen before I actually add a quest log.
  48. ShadowHunter291

    Reputation (+1): (Post) Thanks for your help testing!

    Reputation (+1): (Post) Thanks for your help testing!
  49. ShadowHunter291

    Northwood Company

    I'm still working on boats/vehicles and of course the rest of the map and missions. I don't plan on having everything buyable right off the bat, just having it out there for testing. Also, I find it interesting you think vehicles are never used. Since I put them in, nobody has touched gunships...
  50. ShadowHunter291

    Northwood Company - Teamwork/Action

    Thanks, glad to hear some positive support for once, lol. I may have forgot to point out that I have a working test map up, its very playable and shows off all the features detailed above. Would really appreciate you guys testing it out and telling me what you think, and also would love to...
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