The original Aeon of Strife originates from Starcraft and is believed to have been created by aeon64.
It was a map that consisted of 3 lanes that connected 2 opposing teams that combated against one another until victory was achieved by destroying the opposing team's main structure.
Upwards Counting Timer
Okay, so in this tutorial, I am going to show you how to make a countdown timer that increases in time instead of decreasing. This type of timer can be used in several games such as survivals or in any map that displays game time.
POLISHING YOUR GAME
There are essentially three phases of the design process. The first is general concept creation. This is essentially when you get together with your team and come up with the basic ideas that will fuel your game. The second phase is implementation. This is when you gather...
Dissecting the good tag
Starting up making your own tag
So now what?
Keeping on going
Polishing your map
Tags! I have never met any (not newbie - ) Warcraft-player, that haven't played one of these.
What are cameras?
Cameras are objects that can change the perspective and view (literally) of a player. They are one of the more flexible objects in Warcraft III, allowing you to modify several of its properties, even via triggers.
This tutorial will tell you all about...
Patch 1.24 Compatibility
Table of Contents:
Why was it fixed?
Typecasting - The Return Bug
Fixing an Old Map
Once patch 1.24 was introduced, many maps have died and no longer work for patch 1.24+. Those maps used a particular bug known as...
Triggering Auto-cast Abilities (Difficulty = Easy)
This tutorial is made to show GUI users a very easy way to add triggered effects to abilities that auto-cast on attack, such as Searing Arrows. I made this tutorial because I was unable to find any easy GUI tutorial on the subject...
Making a Decent Building You Can Enter
In this tutorial, I will attempt to teach you my favorite method of making an enterable building with an interior.
Section 1: The Outside
This is one of the simplest processes. Just open the Object Editor (F6), go to the Doodads tab and select Create...
Difficulty - You'll need to be familiar with making triggers.
I had this idea while playing Time Crisis at an arcade, it's the same on House of the Dead on the Nintendo Wii. It came out quite well and I figured I'd share it with the community. I'm looking for feedback...
The Importance of Efficiency in Coding
A lot of mapper (Especially newbie) adopt the concept of "As long as it work". They do not give a damn about triggering/scripting as long as their map look nice or done.
This was a poor & awful concept to be adopt with, as it could lead to unnecessary...
A lot of mappers would probably ask this question.
How to develop a good campaign?
A lot of mappers, even those with experience in WE might struggle when it was the first time they start creating a campaign. This tutorial would teach you how to import custom resources, how...
How to Successfully Request Help
The hive is a robust community with many great tutorials and knowledgeable people. Contained in the Hive Workshop are the resources and knowledge to make any map that a person's imagination can conceive. Many members of the hive love seeing unique ideas come...
The Path Of Proper Map Making
A lot of mappers, especially new ones would probably ask this question.
How to create a good map?
There are a lot of ways to do so. To start with, I will begin with scripting/triggering.
The Importance Of Proper Scripting
A lot of people (Especially...
How to correctly import a tree model
Hello, i was in the model section and downloaded a custom tree, i see the posts and they say "My Tree is white, it only works for units, etc... etc.."
Now, im going to tell you how to import one of these trees, as a "Tree"
Go up to your editor and...
Making your map attractive to reviewers
Hello mapmakers! In this tutorial I will help you to make your map attractive to moderators and other people that want to try out your map and give a review.
Also before reading this tutorial, READ THE RULES FOR UPLOADING A MAP!
This tutorial isn't about triggers, jass, modeling etc. It's about productive map-making. What's that? Productive map-making is working with heart, not like a machine. It's when you really want to make a make, work with it, not because you need, but because you want. Be sure, otherwise...
This is a short tutorial I've just set together. It's about adding a difficulty system to your map. I think it's a really easy way to do it and to modify it later on, as it is based on simple spells.
Here we go:
Player - Player 1 (Red) types...
Create precise timing cinematic using real variable
Creating cinematic using real instead of countdown timer are efficient and less time consuming. Real are also quite accurate just like countdown timer does and easier to organize.
First of all, create a Initialization trigger...
Exporting files from a MPQ.
Magos Model Editor
Table of Contents:
A side note, about MPQ's...
The Model Editor
Credits and Thanks
Welcome to the MPQ exporting tutorial!
Follow the steps as they appear:
Warcraft III World Editor Guide!
For this tutorial I’m using Warcraft III Editor Unlimited which can be downloaded on www.wc3campaigns.net/tools/weu/.
I’m using it because it can make your map a bit over 2x times bigger, and more items to use, but you won’t need it for...
Complete list of things that leak
This is a complete list of everything that leaks. I haven't found a complete tutorial elsewhere, so I decided to write my own.
Creating groups leaks, and thus we must find a way...
Well, I'm Mialee from Brazil and you're about to read a tutorial about how to create good heroes to your map. Do not expect a 100% correct grammar since my country doesn't speak english.
2. Making a good hero description
Only 1 item of every type- the item-drop system
only 1 item of every type- the Item-drop-system
I know there is already a tutorial about this somewhere but if you follow it correctly you would need for every item class as many triggers as players are aviable. So 5...
How to create a high quality character
Characters have the most important task in a story game or such, it is their duty to make sure that the reader / gamer etc keeps the interest in the game or story. Without good characters, a storyline cannot become good, take the warcraft lore for example...