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  1. darwin

    Simple fix for SpiritLinkTarget

    Hello! In the latest series of patches, Blizzard apparently moved an internal model causing JetFangInferno's haste.mdx model to not work (see his upload here: SpiritLinkTarget) The problem is that the model references GenericGlow2_mip1 but this was renamed to GenericGlow2.blp in the latest...
  2. darwin

    Could someone please unlock my Map Development post?

    Hi there, Deepstrasz has magically fixed a crippling bug in my campaign, and I now have a version ready to playtest. I'd like to put a call out for play-testers on my Map Development thread found here: [Campaign] - Flight of the Snow Witch As can be seen, my problem is the "Thread Status...
  3. darwin

    [General] Icons appear scrambled in my campaign - but fix when I reload

    I've recently updated my campaign so I can edit it in the newest version of the editor (thanks Deepstrasz!). I have a bug that shows up sometimes. Basically, certain textures in the game sometimes appear fuzzy or scrambled. Once it was a custom aura attached to a hero unit (it looked like a...
  4. darwin

    How to get access to the patch 1.30.4 editor?

    The new patch has destroyed my campaign. It won't even open in the new editor. I posted this on the patch discussion, but no one else seems to be having the problem, so I don't anticipate a rapid fix. I figure the best way to keep working on it is to get the 1.30.4 Editor. I tried dowloading...
  5. darwin

    Free Movie Maker program

    The new patch has removed my ability to edit my maps, so I want to get to work on a new trailer for my campaign based on videos I've already recorded. Can anyone recommend a free movie maker program? I used to use Microsoft's Movie Maker, which worked fine, but it does not appear free...
  6. darwin

    [General] Making an item not for sale until 5 minutes after building built

    I have a merchant building that earns a profit for the player. I made an item called "recover profits" which - when purchased, gives the player 50 gold. Here's what I want: the merchant building should accrue this item every 5 minutes up to a maximum of 5. In other words, if you build the...
  7. darwin

    [General] Ambient background music in campaign loading screen

    The campaign editor allows me to play a sound file for "Ambient Sound" during the campaign loading screen. I put a music file there, and the music plays fine. The problem is that some Blizzard background music is also playing (maybe the human music; I'm not sure). Is there a way to get only...
  8. darwin

    [Trigger] Autoclosing spellbook abilities when they cast

    My heroes have a spellbook Hero ability that lets them cast multiple spells. When they cast these spells, I want to automatically close the book so they can see their regular spells and move, patrol, stop, hold position, and so on. Originally I did this: Spell Book Fix Events...
  9. darwin

    [General] Getting music to play continuously

    So I'm finally adding music to my campaign; and I assumed this would be easy. It is not, oddly. I went to the tutorial here on the Hive, and followed the instructions which amounted to playing my music using the "Play Music" action at the start of the map (or shortly thereafter). This was...
  10. darwin

    [General] Removing the red text for crits and dodges

    I have a unit that can dodge and crit based off of the Drunken Brawler ability. In a mini-game I have, I use a first person camera, and in the background (far in the background) these units are constantly spawning "156!" and "miss!". It's annoying. Is there any way to make it so that Crits...
  11. darwin

    Making Jaina have 3 spell animations

    I have a unit based on the Jaina model. They have three spells, each with a different color. I would like to make the Jaina.mdx model have 3 spell animations (they can look the same) but each use a different BlizParticle with different colors. I don't know a lot about modelling, but I used...
  12. darwin

    [Import] Help me find good special effects and icons

    Hello everyone, I am finalizing my campaign (see link in my signature) and am looking for some new special effects and icons to polish the look a bit. Given how many there are to choose from, I'm hoping people here might be able to point me to in the right direction and winnow down my list...
  13. darwin

    [Spell] An ability that can target enemies and one kind of friendly unit

    I'm finalizing one of the heroes for my campaign. She has three basic spells: holy light, bloodlust, and entangling roots. Her ultimate summons a crystal guardian (just a summoned unit). Here's what I want: I want her to be able to cast all three of her basic abilities on the crystal...
  14. darwin

    Mr. Bob's buildings

    I've been looking for a building pack for a new race (human-like), and saw a picture of a great set being worked on by Mr. Bob: Church Unfortunately, despite the picture, I could only find two of those buildings here on the site. Is that pack completed somewhere? Does anyone know any good...
  15. darwin

    Model request: flying spear-throwing vulture-man

    Modelers, I'm finalizing my campaign after over a decade of work. It is set in the Talislanta universe, which is an obscure RPG. I don't imagine many of the people who play the campaign will know the details, so we have a lot of leeway in how the unit looks. Ideally, I'd want something like...
  16. darwin

    Voice actors needed for a campaign near completion

    I am finally nearing completion on my Talislanta-based campaign. There are some bug squishes, and I need to do the music integration, but the main limiting factor is the voice acting. I need a lot of it. If anyone is willing to help, please let me know. I need many voices: male, female...
  17. darwin

    [Campaign] Flight of the Snow Witch

    Map Info: Flight of the Snow Witch is a 10-map campaign set in the Talislanta RPG universe, though it is assumed players are unfamiliar with the setting. The player leads the civilized forces of the Seven Kingdoms against the united barbaric hordes of the Submen. The player can choose from...
  18. darwin

    Changing the color of the "hidden" buttons

    I'm working on a post to reveal my campaign. I've colored the headings in the post to be blue, to fit the theme. However, the buttons (see below) are colored green and don't appear to respond to "[COLOR]" codes. Is there a way to make this "Hide" button bluish: That button up above that...
  19. darwin

    Unit won't render when model is special effect

    I'm working on a custom spell. When the hero casts it, I generate about 10 units near the target point and each of those units casts a cluster rocket ability at the target point. Everything works fine with one exception: the dummy unit that casts the cluster rocket ability won't render. I...
  20. darwin

    [General] How do get scrolling credits on a campaign

    I am nearing completion on my campaign (after many years...) I would like to have an ending script that details what happens to the characters after the game is over. I imagine it as scrolling text (like the beginning of Star Wars, but obviously not in space or tilted). I have two ideas so...
  21. darwin

    New Patch - Basic Questions

    Hivers, Judging from the discussion, most of you know much more about programming than I do. I have some very simple basic questions about the patch that I'm hoping you can answer. 1. 8MB limit. Can I make multiplayer games that are 50MB large and host them on BattleNet now? 2. Do I still...
  22. darwin

    Slowing down a special effect

    I have a special effect that I would like to slow down; i.e. I'd like to double the length of the birth animation so that the model moves more slowly. (I'm working with the hand that bursts out of the ground and grabs the crystal). I have War3ModelEditor and know how to play around a bit with...
  23. darwin

    [Crash] Maximum size of map in a campaign?

    Hello all, I was working on a map in my campaign and suddenly the campaign broke. I would try to play the campaign, and it opened to the campaign menu with buttons for all the maps in the campaign. When I clicked on map 10, it registered the click, went to a blank screen briefly, then...
  24. darwin

    [Solved] Save/Load actions (GUI)

    I have a complicated highly triggered map in my campaign. The player fights through 10 stages, and I would like to make it so that when they fail at a stage, it reloads automatically to the point start of that stage. I considered pausing the game and forcing them to save manually, but then I...
  25. darwin

    [General] Customize the text on timed life bar (regarding summons)

    I use this action to assign a timer on a created unit: Unit - Add a 40.00 second Generic expiration timer to (Last created unit) Under the "Generic" tab, I can pick from the following labels: - Animate Dead - Disease Cloud - Force of Nature - Generic - Healing Ward etc. I would like to make...
  26. darwin

    Detecting how "pissed" a unit is to time effect with voice

    If you click a unit repeatedly they will start playing their "pissed" voices. I want to time an effect to the final pissed voice of a Hero unit. I assume this requires a trigger that fires when a particular unit is selected. I can then tick up a counter that will determine when the Hero is...
  27. darwin

    Can't find this model: transforming car

    I swear I found a model a while ago that I've been meaning to use. It is a kind of car that transforms into a robot form. In robot form it had a slicer blade (like a buzzsaw) that it would slash in its attack motion. I thought I found it here on the cite, but I looked through all the...
  28. darwin

    [General] Campaign Button won't load map

    This is a new one for me... I've added a new map to my campaign after much playtesting. I made a new button, assigned that button to the map, saved, and started Warcraft to test it. When I click on the button, the screen goes black like it's about to load a loading screen, but instead the...
  29. darwin

    Leak from call SetUnitFlyHeight()?

    Apologies for cluttering the forums, but these are separate questions, and I'd like to be sure to get answers to each of them. I am hunting for a leak in my map. I decided to reread the tutorial here at Hive and saw this which I had previously not paid attention to: "When using local handle...
  30. darwin

    How to detect a leak at the end of a game playing session

    My map may be leaking. Some kind souls recently ruled out the only leak I could think of in my map, so I'm back to the drawing board. I want to make sure that it is indeed leaking though. I heard that when you end a play session, if the map leaked the game will go to a black screen and...
  31. darwin

    Leak question: "pick every item..."

    Would this trigger leak? subMT Gold Loot Events Conditions Actions Item - Pick every item in (Playable map area) and do (Actions) Loop - Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions)...
  32. darwin

    Crash - can the error message help?

    I was literally doing one least play test through the four game modes of my game, and on the fourth mode it crashed. I got an error that locked up my whole computer and said something about: File CDataAllocator.cpp Line: 152 I couldn't find any more information, and I'm not sure what...
  33. darwin

    [General] Sources of computer lag other than leaks

    Yesterday I was playtesting a version of Battle for Tatooine with a friend of mine on BNet. During an arena mode, we noticed the screen becoming choppy. It didn't feel like lag so much as computer computational problems. It reminded me a bit of what happened when I left some leaks in the game...
  34. darwin

    [Trigger] GetLocalPlayer problem

    I want to order a player's unit to open their spellbook ability, but only that unit. For some reason there are bugs with this that make other players lose their abilities (as if their selected unit has opened a spellbook). I decided to use the GetLocalPlayer() custom script, which I don't...
  35. darwin

    [Trigger] Multiboard minimizes/maximizes during multiplayer games only

    I am updating Battle for Tatooine. In it, each player has a multiboard that demonstrates their ship's statistics. The multiboard is made with these triggers: For each (Integer A) from 1 to 10, do (Actions) Loop - Actions Multiboard - Create a multiboard with 2 columns and 7...
  36. darwin

    [General] Sound effects "crackle" when camera view is wide

    I'm updating Battle for Tatooine. In particular, I'm adding a mode where you can get into your base (or star destroyer) and look out over the battle field. This gives a wide field of vision. Everything works fine now, except that the sound effects that result when a ship is killed crackles...
  37. darwin

    [General] Unit catches on fire when low in hit points

    I have a unit based off of a cannon tower. When it's damaged, it sets on fire and makes really annoying noises close to the player's camera. Is there any way to make a building not make that fire sound when it's low on hit points?
  38. darwin

    [General] Making aura-buffs update faster

    In my Battle for Tatooine map, I use a modified version of Devotion Aura to store your shield strength. I update this when your ship is damaged by changing the level of that ability (it effects only the ship it's in). The problem is that it takes a long time to update (a second or so). When...
  39. darwin

    making Unit face angle instantly

    I want to make a unit instantly face an angle. This trigger seems to slowly rotate them: Custom script: call SetUnitFacing(GetTriggerUnit(), 180.00) I tried the regular UI actions as well, and they all slowly move it even when I set the speed to 0.
  40. darwin

    increasing and then decreasing a unit's attack range

    I have a "sniper" hill in my new hero arena version of Battle for Tatooine. I want any ranged hero that goes up on the hero to increase their attack range by about 500, and then it should reduce when they leave. I plan on putting an invisible unit there with an aura, and then detect the aura...
  41. darwin

    [Trigger] Multiboard disappears

    I don't know JASS at all, but I got some help with multiboards here at the Hive. I found a bug in a multiplayer game, and I'm not sure how to find it. The problem is that a player's multiboard either disappeared or never appeared (he doesn't remember). The multiboard is created in a trigger...
  42. darwin

    [Trigger] Simple trigger error - player desync?

    I have a simple voting system I'm working on at the start of a map. It is handled by one trigger (see below). The players are all shown "ArenaChoiceDialog" dialog with two buttons on it: one is ac_Canyon. Arena Choice Events Dialog - A dialog button is clicked for...
  43. darwin

    [General] Somehow I'm selecting a locust unit

    I'm updating my map and have a turret unit (with locust ability) that I "attach" to another unit by constantly moving them together. The regular unit is a ship and can be selected normally. The turret unit is a unit with locust. Ordinarily I cannot select the turret, obviously. I was...
  44. darwin

    Simple leak question: special effect on dying unit

    If I put a special effect on a unit that I know will die in about 5 seconds... do I have to destroy the special effect or does it do that at death?
  45. darwin

    Item hotkeys - one works, one doesn't

    I am adding two new items to my Battle for Tatooine map. One is a Targeting Computer, and the other an Advanced Targeting Computer. I want both to have use the hotkey "T". I made both items based on summoning items, and changed their summoning abilities to create "0" mechanical critters and...
  46. darwin

    Game freeze and then crash

    I'm trying to isolate a crash I had in a very complicated map. I'm hoping for a clue from the crash report that I got from Windows. It said: "Crash: CanimObjBlendStatus ([email protected]@)" I think the crash could have had to do with a new camera system I have, or perhaps some...
  47. darwin

    Disable side-scrolling

    If you move the mouse to the side of the screen, you will scroll to the side. I wish to disable this. Is that possible?
  48. darwin

    [Trigger] Switching between two leaderboards

    I am trying to switch between leaderboards in a map I'm working on. One leaderboard won't show up, so I made a test map and replicated the problem. It is here: http://www.hiveworkshop.com/forums/pastebin_data/xudx82/_files/two%20leaderboards.w3x It has only three triggers recreated here...
  49. darwin

    Rotating a particle emitter

    I want to do a cinematic in which someone throws a hammer through another person and their guts explode out their back. I've decided to use this .mdx for the guts: OrcLargeDeathExplode.mdx I've opened it in the War3 Model Editor v1.07. I don't know much at all about modelling (mostly...
  50. darwin

    Unit portraits disappeared

    I was play testing my campaign. After a cinematic the portraits for my two heroes were gone. By "portraits" I mean the faces that appear in the window above their hit points and mana (I'm referring to he animated portraits, not the icons). Instead they were just completely black. I saved...
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