Search results

  1. AdityaHegde

    Monster Master RPG

    @ianskie Working on it :) @danmolino I will definitely be uploading the next version here!
  2. AdityaHegde

    Hero Contest #6 - Results

    Results are out?? Finally :) Ah i forgot all about race!!! I am not that good at coming up with names. To be honest, i didnt spend a lot of time at balancing. I have just started learning indexing, extending array and stuff. So i have no clue what "indexing error" is :( Ah. Bad copy...
  3. AdityaHegde

    DotA 2 - THW group

    awesome!!! there is THW group!?! invite me pls :) http://steamcommunity.com/profiles/76561198070405822 i play almost everyday...i am a beginner though...might have timezone issues...i am on GMT+5:30...
  4. AdityaHegde

    Monster Master RPG

    sorry guys... was really busy with office work :( @Thorsohn i dunno...naming monsters after myself (and Robbepop) doesnt seem like a good idea to me...any way i m still converting triggers to vJass...didnt come to planning last area yet...so will consider your idea...thak you... @BOLT_PROTO...
  5. AdityaHegde

    Monster Master RPG

    @BOLT_PROTO, I did see it :) was busy so didnt have time to reply...sorry about that... the progress is slow and steady :) am still converting triggers to vJass, so the immediate release wont have many changes (other than the trigger overhaul)...
  6. AdityaHegde

    Monster Master RPG

    it will take some time for me to get started... I have to covert all triggers from jass to vJass... hopefully by 1st week of February, it will be ready...
  7. AdityaHegde

    Monster Master RPG

    A very happy new year to all of you :) @Dr Super God, I am trying to make farming more interesting by adding better AI, random monsters. Completing dungeons successively will give more xp and gold. So increasing the xp gain is not on my agenda. @rafadp1, Ya, i am gonna take it slow. All...
  8. AdityaHegde

    Monster Master RPG

    Hello mugu, - My plan is to implement a crafting system. You get essence (or some other name) as drops (or bought in shops as u said) and you can craft unique items that you dont get as drops. Along with that we can have shops in each area as u said, guarded by a mini boss! - As i...
  9. AdityaHegde

    Monster Master RPG

    i'l keep the old load system for a few versions, so no need to worry :)
  10. AdityaHegde

    Monster Master RPG

    hello everyone, I will be the new developer for Monster Master RPG!! There will be a new version soon. updates for next version, Complete all dungeons. Add File based character saving. Plans for future updates, Look for ways improve replay value of areas (ideas are most welcome), Add an...
  11. AdityaHegde

    [vJASS] Need some help on allocation

    I dont think Interfaces work with static methods...
  12. AdityaHegde

    Hero Contest #6 - The First Invasion

    I removed stuff that I coded before... (they were spell systems and not the spell itself) also I had uploaded WIP long time ago....
  13. AdityaHegde

    Hero Contest #6 - The First Invasion

    My final submission...Report if there are any bugs...
  14. AdityaHegde

    Reputation (+1): (Post) thank you for clearing it...also for the awesome tutorial :)

    Reputation (+1): (Post) thank you for clearing it...also for the awesome tutorial :)
  15. AdityaHegde

    [vJASS] Struct Allocation Question

    'this' and any other integers used to reference struct objects are actually indexes in the arrays used for the members of struct right? so u should be able to access it directly. the only problem will be that object '5' might already be used by another object. so if u dont extend array u can...
  16. AdityaHegde

    Hunger Games Recruitment :D

    hey...i'd love to join this as a triggerer, have vJass experience...i was actually planning to make it...had planned for random unit generation...!!! have started random spell creation... if some one makes random terrain (pseudo atleast) then it will be awesome!!!
  17. AdityaHegde

    Problems with morph ability

    i switch between passives through triggers... i used morph to detect the switch and display different tool tips.
  18. AdityaHegde

    Optionaly Paired System Contest, Spell Generator

    sounds really interesting! i'l definitely participate if it gets accepted!!!
  19. AdityaHegde

    Problems with morph ability

    hello... i want an ability which has dual mode, has some passives (triggered) when cast, some other passives(triggered) when cast again... i used morph ability and set both normal and alternate forms to same unit. but when ever i use morph ability, there is a permanent base damage added...
  20. AdityaHegde

    Hero Contest #6 - The First Invasion

    solved the second problem... as for the 1st, it is not caused by my triggers (i disabled them n checked)... any way here is a link to a query i posted in the forum so that this thread doesnt clogged with replies to my queries...
  21. AdityaHegde

    Hero Contest #6 - The First Invasion

    my 2nd WIP...!!! i have 2 questions to ask, (read this after checking out the attached map) 1. the hammer of purification is based on morph ability(bear form), every time it is cast there is an increase in the base damage!!! where is it coming from?!? 2. i add passives through disabled...
  22. AdityaHegde

    Hero Contest #6 - The First Invasion

    :D i copied and pasted from my map. I guess they are not needed for 4 spells. they are not working?!? have coded only 1 spell, "Purify", it is working for me!!! @Luorax ya i do :) m still deciding on having single trigger / multiple triggers....
  23. AdityaHegde

    Angle problem

    try looping from 1 to 36
  24. AdityaHegde

    Spawning unit when unit killed by spell

    doesnt calling DamageTarget() damage instantly? if it does then u can test GetWidgetLife() <= 0.405 after the damage
  25. AdityaHegde

    [JASS] Code Not Working

    well, initializing it seemed to work for me... (the knockback atleast)
  26. AdityaHegde

    [AI] very basic AI question

    if it only 1 player and you know which one (like player 2) the just use mr_beans's trigger without the loop... what my trigger does is, it looks for all computer players and moves the hero controlled by them to random locations at every 30 secs (can be changed) when u select a random hero for...
  27. AdityaHegde

    Spawning unit when unit killed by spell

    if the dummy is made to kill the target, all the kill credit will go to dummy and not the caster (this might break many systems) u might have to trigger the whole thing, make the spell do no damage, on spell cast, chose x random enemies (including the spell target) and create lightning effect...
  28. AdityaHegde

    Hero Contest #6 - The First Invasion

    ok thank you...i didnt start work on it befre the contest was announced... can i use systems or parts of it which were not published but written before?? i mean does it count as a violation (cos it is written by me)...
  29. AdityaHegde

    Hero Contest #6 - The First Invasion

    i would like to join!!! my 1st contest...!! does a map with half finished hero count as WIP???
  30. AdityaHegde

    [AI] very basic AI question

    MoveHeroInit Events Map initialization Conditions Actions Hashtable - Create a hashtable Set PlayerHash = (Last created hashtable) For each (Integer A) from 0 to 15, do (Actions) Loop - Actions Set PickedPlayer =...
  31. AdityaHegde

    [JASS] Code Not Working

    problem seems to be in local real kbangle in GetKnockbackAngle local real kbangle = 0.0 seems to move the unit! but the bouncing is not working as expected..
  32. AdityaHegde

    [JASS] Code Not Working

    in your KnockBackInit, you add the periodic event to "this trigger", shouldnt it be "t"??
  33. AdityaHegde

    Reputation (+1): (Post) thank you :)

    Reputation (+1): (Post) thank you :)
  34. AdityaHegde

    [JASS] Help with an ability

    maintain a hashtable (preferably Table), save the spirits with parent key as the unit around which the spirits revolve, child key as the angle at which the spirit is created. also maintain a variable that has (total angular displacement)%360 for every instance of spell in your damage trigger...
  35. AdityaHegde

    [vJASS] Lag problem

    you were not incementing "i" inside the loop!!
  36. AdityaHegde

    Quick Question! +2 rep to all helpers!

    declare a floating text array, floatingTexts, size 15 an integer, top = 0, a hash table, whenever a floating text is created, do, floatingTexts[top] = bj_lastCreatedFloatingText top = top + 1 ***save the player name/id in hash table, parent key is GetHandleId(floatingText), child key is 0...
  37. AdityaHegde

    [vJASS] Unsolved Script

    umm....problem might be in "kbDist" ?? call Knockback3D_add(u,kbDist,Atan2(GetUnitY(u) - .TempData.y2, GetUnitX(u) - .TempData.x2),0) to call Knockback3D_add(u,.TempData.kbDist,Atan2(GetUnitY(u) - .TempData.y2, GetUnitX(u) - .TempData.x2),0) i dont have access to WE right now...so...
  38. AdityaHegde

    Jungle Trolls Reborn

    hey can they be revived by voodoo revival??? :) can all lvl3 and lvl4(elders) be revived???
  39. AdityaHegde

    Jungle Trolls Reborn

    @ nemesis 1. no, as far as i know 2. elder beast u mean??? it drops elder beast skull along with normal animal drop (more meat)....it can be used in items where it says skull.... 3. another alive troll has to use it, using it will select a unit, which has 500 mana and resurrect ability...
  40. AdityaHegde

    Jungle Trolls Reborn

    hey....found another bug.... i use petrified wood to make a cauldron bymistake, it replacd petrified wood with "No item"...ya its name was "no item"! no tooltip, with "stunble upon" icon... it was in Test05...
  41. AdityaHegde

    Jungle Trolls Reborn

    i downloaded it from here... but still i checked, it is 3,512Kb... and am sure he doesn't know about it :) i played on lan...
  42. AdityaHegde

    Jungle Trolls Reborn

    another situation to inventor's gun bug... had inventor in 2 teams, inventor in tribe 3 had a gun and an envenomed bone dagger...when he threw the dagger, an empty gun dropped!!! here's the replay, its near 30mins....
  43. AdityaHegde

    Jungle Trolls Reborn

    found a bug.... there was inventor in both team....shotgun from 1 guy went to another guy!! just teleported!!! here's the replay... its somewhere near 8.30...
  44. AdityaHegde

    Jungle Trolls Reborn

    just played a 4hour game!!!! it ended cos 1 noob saved :( 3v2, only 1 guy was left in 3 person team, he had boat, he kept running in it.... if u r hungry hp is not decreased if inside...also energy doesnt decrese!!! he can stay in it for ever! is it intended??? he had repair hammer on top...
  45. AdityaHegde

    Jungle Trolls Reborn

    if u have the attack speed in spell book, there'l be 1 slot for active ability, so u can keep those crits in the item itself...i havent used those spell book much, but if u dont want the buff of dual weapons to be shown, u can add item attack speed bonus directly!
  46. AdityaHegde

    Jungle Trolls Reborn

    but, cant u add attack speed by a disabled spell book with the passive for attack speed???
  47. AdityaHegde

    Jungle Trolls Reborn

    awesome update...chosing starting item is brilliant :) a suggestion, if the chose item wisp's life becomes 0, give back the "chose" item to troll... also make the rotten troll more like the troll it was revived from... attach dead troll's skills to the items dropped, like, -level and...
  48. AdityaHegde

    Adding missiles to 330mm Barrage Cannons?

    what kind of driver did u use for the mover??? parabolic driver dont follow target...i think...
  49. AdityaHegde

    Adding missiles to 330mm Barrage Cannons?

    what i think he wants is, a missile half way through its path is at a certain height, so it cant hit units under it, but a 2D search would return that unit also...thats what i meant by 3D search...is it possible in data editor???
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