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  1. Bribe

    [Snippet] New Table

    Table is based on the philosophy that you can use one hashtable for your whole map. What it does is divide one hashtable into many different components, and each system in the map can have its own share of the hashtable. Taking advantage of parent keys and child keys to their fullest extent, the...
  2. Bannar

    [Snippet] RegisterEvent pack

    A non-trigger registering for native event types. Instead of creating multiple small threads I've decided to upload this as a pack. This resource is also available on github. Back in time when Maggy released RPUE I've written few additional, small snippets to provide similar functionality for...
  3. AGD

    [Snippet] Resource Preloader

    RESOURCE PRELOADER v1.5.0 This snippet allows to preload your map resources. When first time a resource is created in your map, it lags a bit. In order to prevent that, this system preloads them at map initialization. This system simplifies your tasks in preloading with its simple APIs...
  4. BPower

    [vJASS] Missile

    Missile A library made to handle, optimize and ease projectile creation in your map. Core - Missile snippetTutorial - How to use MissileMiscellaneous library Missile Requirements Optional requirements Creators and destructors Module MissileStruct Static method...
  5. AGD

    [Snippet] Unit Recycler

    UNIT RECYCLER v1.4.1 This system allows you to recycle units. This can be helpful to Hero Defense maps like AoS, Dota, and similar maps which requires periodic spawning/creation of certain units. This is also helpful in other cases as well. See the attached map below for the demo. [Since...
  6. AGD

    [vJASS] [System] Motion Sensor

    Motion Sensor v1.4.0 Note: As of version v1.4.0, there have been major changes in the API. To maintain backwards compatibility, library MotionSensorBC is available below. Just put it in your map and all will be seamless. Please read the script header for the complete documentation and for...
  7. IcemanBo

    [vJASS] SequenceT

    Code library Sequence /* v1.2 -- 12.11.2017 -- By IcemanBo -- https://www.hiveworkshop.com/threads/sequencet.274244/#post2772894 */ requires /* */ VectorT /* hiveworkshop.com/forums/submissions-414/containers-vector-t-248942/ */ Alloc /* any alloc. */ //...
  8. AGD

    [vJASS] [Snippet] Multidimensional Array

    Multidimensional Array v1.2b Description MultidimensionalArray library allows users to have up to 5 dimensional arrays. I didn't go for more than 5 because I don't think its needed anyway and just in case someone might find a need for arrays with 5+ dimensions, they can simply copy-paste a...
  9. Spellbound

    [vJASS] RiseAndFall

    library RiseAndFall requires optional Table /* RiseAndFall v1.06 by Spellbound and revised by JAKEZINC & AGD. Special Thanks to Wareditor. This simple library can be used to simulate an airborne effect by causing units to bob up and down. It can also be used to make a unit fall from a...
  10. Flux

    [vJASS] Buff System

    //! novjass Buff System v1.30 by Flux Handles all interactions of self-defined Buffs. Features: - Can dispel...
  11. Flux

    [vJASS] [System] Illusion

    library Illusion /* Illusion v1.33 by Flux Allows easy creation of Illusion with any damage factor. */ requires DamageEvent, DamageModify/* http://www.hiveworkshop.com/threads/damagepackage.287101/...
  12. TriggerHappy

    [System] UnitDex - Unit Indexer

    System Code library UnitDex uses optional WorldBounds, optional GroupUtils /*************************************************************** * * v1.2.2, by TriggerHappy * ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ * UnitDex assigns every unit an unique...
  13. Bribe

    [Snippet] Order Event

    Like SpellEffectEvent, but this one is for catching orders. Also like SpellEffectEvent, this is pretty much as lightweight as it gets. Update to version 3.0.0.0 - now requires Table due to some orders having very high indices. Thanks to Spellbound for pointing this out. Also, I improved the...
  14. Bribe

    [Snippet] SpellEffectEvent

    A handy approach to using spell effect responses. You can assign an event to fire for only a specific ability code, or when any ability is cast. API is intuitive and avoids creating tons and tons of handles to get the job done. This kind of thing has similar approaches by other people but this...
  15. AGD

    [Snippet] BindUnitMovement

    BindUnitMovement v1.1 Importing - Make an new trigger in the trigger editor of your map - Go to the Edit tab and click "Convert to custom script" - Delete the text in that trigger and paste code found below - You're done Script library BindUnitMovement /* v1.1 */requires /*...
  16. Flux

    [vJASS] [System] Polygon

    This resource allows you to create a Polygon. A Polygon has all the functionality (and more) a rect has; it can detect when a unit enters/leaves the Polygon.. It can enumerate/pick all items, destructables, units inside the Polygon (with filter option). It can instantly change position just like...
  17. TriggerHappy

    [vJASS] PlayerUtils

    System Code library PlayerUtils /************************************************************** * * v1.2.9 by TriggerHappy * * This library provides a struct which caches data about players * as well as provides functionality for manipulating player colors. * * Constants *...
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