Need help with Variable of "player" type
Hello there :)
while agonizing me about leak-prevention, i'm at a point where i want to remove a player variable. The only method i've found was "RemovePlayer" but i think this is a function to kick someone... am i right?
So... does a "player" value...
Now after testing a lot of maps i've noticed that map udates in the "map" section cant be commented. I understand when a thread is closed after a while but when the users improve their map there's no way to tell them "hey great improvement - everybody should try this map!"...
Okay now after a couple of hours speding my time on searching for "does this leak" threads i have a NEW question.
In every thread there are 2 sides:
Group 1: The asking users
Group 2: The "that leaks" users
The process always is the same:
"Does this leak?" - "yes it does .....(posting some...
i'm fully involved in rounding off my first TD map and now it's the time to choose the right soundsets for each unit/tower/creep... but... yay... there are a LOT of standard soundsets in the world editor and it'll take years to choose and hear them ingame... so is there any simple...
Today i'm having the first problem that cant be solved by reading TD tutorials :cry:
If there is more than one player on my map, the camera positions are swapped. Player one first sees player two's builder and two sees player one's builder (starting position).
Why does that...
Hello everybody :)
let's just start with a small formless vita.
My name is Andreas, I'm 25years old and actually i'm living in germany - so my english skills will be... limited ;)
I'm a software-engineer/web-developer by profession but like about 5million other people here i'm seeking a...