Ok, well I just played the game and have a couple of comments.
1: There should be a command to turn off the music/change it.
2: It would be cool if a player could add Water to there roller coast, such as a big drop into water.
3: Something where multiple people can ride at the same time.
This game is actually pretty fun. I am not sure if the save/load is balanced with new heros, I am testing it out right now. The other heros up to deathknight at least, are balanced. Although I have gotton a few errors while playing this game, its still a good game.
This map is called Combat Training.
It is not finished yet so this is just a beta test.
Many more things are to be added.
The polt of this is: You trying out to join into a school, where you can learn various combat abilitites, you must complete various challenges to get in.
This game has...
My map is called Combat Training, and I made it with some help from a few friends. This is map is still in a beta test version 1.6. Version 2 will be the first real version I will release onto battle net.
So this is the basically the plot: You have just been accpected into a prestigious...
Ok I think this is the problem I didn't change it but I was looking through the trigger because for some reason it changes when I copy and paste it into the map from the other map here is what it says:
Unit - Create 1 WAterDamage for (Owner of WaterCaster) at WaterDummyPoint facing...
Yea! I got it to work, thanks for your help so far but I have one last question for your spell: Where do I change the amount of damage? Do I just change it in the spell or is it something with the triggers?
Ok I like the spell but exactly how do i import it? I copy/pasted all of the things, and it says everything is fine, but when I add the spell to a hero a few actions turn off. They are the "Unit- Create 1 Unit for (Owner of WaterCaster) at WaterDummyPoint facing Default building facing degrees"...
Ok, so here are some more details: I want the wave spell not to look like crushing wave (The Model) and I want it to hit targets in a row though like shockwave. For the air spell I was thinking mabye a side ways tornado that only hits one target. Here are some pictures of what they might...
Intro: Hello there, this is my request if you are interested...
Project: I am making a Avatar game yes a Avatar game and I need this custom spell becuase the missle art does not go for waterfall.
Request: I need a spell that has the base of shockwave but shoots out a wave not like chrushing...
Yea it still is not working... it does the damage but does not show the picture. Anyone know how to get it to change the model like what exactly do you change because I might have changed the wrong thing?
Ok, so I want to change a abilitie lets say crushing wave to actally shoot out a waterfall but when I change the missle art to waterfall then test it in game it does not work. How do I make it so it shoots out a waterfall instead of what it normal shoots out?
Intro: Hello my name is Water_Bender and I am looking for a water or air spell.
Project: My project I am working on is game about four elements and fighting. The four elements are "Water, Earth, Fire, and Air"
Request: My request is for a Water Spell or a Air spell.
Name: I am not sure what...
Intro/project: My name is Water_Bender and I am currently working on a Avatar game. I have some of the terrian set up and the triggers are not too hard anymore so I just need help on some spells.
Request: I want a clean (no leaks if possible) Air spell.
Type: Air Spell
Details: I was...