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  1. Meetius

    Trigger Problem: Spell does not work.

    Oh ok, I didn't notice that. Thanks :) Yes, it is a Moba but im focusing on creating the heroes right now, character selection screens have yet to be made :)
  2. Meetius

    Trigger Problem: Spell does not work.

    Okay, now it work as it should do :D Thanks a lot and sorry again if I made you nervous in some way ^^' P.s. the only thing that does not work is that the aura does not reactivate after the first time the ability triggers, do you have any idea how to solve it?
  3. Meetius

    Trigger Problem: Spell does not work.

    I'm sorry but I have to ask you, how much should I change to make it work like a unit's ability?
  4. Meetius

    Trigger Problem: Spell does not work.

    Ok, I did everything but a trigger is missing a piece, how do i fix it ? Edit: Also i wanted you to know (since, mistakenly, I took it for granted) that this ability doesn't need to be learned (like all the heroes ability) since is a passive ability avaiable since the beginning of the game...
  5. Meetius

    Trigger Problem: Spell does not work.

    I said "its like a MOBA" for that exact reason, since you can have the same hero in each team, i thought it could clarify easily but it didn't, my bad. I think we didn't understand each other from the beginning and that made us a little nervous and I'm sorry for this. Anyway, i didn't...
  6. Meetius

    Trigger Problem: Spell does not work.

    Oh ok i didn't understand it xD There is only one hero with this ability, so at most four unit (one for each team)
  7. Meetius

    Trigger Problem: Spell does not work.

    Which question im not aswering ? Can you rewrite them ? I told you that each player owns only the hero (since is a MOBA like map) and so, Divine Radiance should affect my and allied heroes. Wasn't that what you asked to know ?
  8. Meetius

    Trigger Problem: Spell does not work.

    I'll try to make it clear (if i forget something, feel free to ask): - This ability is global - It affects allied units and owner units that falls below 20% hp (this map is a MOBA like, so each player can control only their hero - the ability have to affect only heroes and not on summoned units...
  9. Meetius

    Trigger Problem: Spell does not work.

    Well, actually i explained its functioning when i opened this thread ^^' The range is not really problem but i need it to affect heroes owned by allied player too :)
  10. Meetius

    Trigger Problem: Spell does not work.

    Im an idiot, i added the unit to the wrong group -.- It works now, thank you all for the help and for being spectators of my stupidity ^^'
  11. Meetius

    Trigger Problem: Spell does not work.

    The two images are the same, i dont see any difference ^^' Anyway i just copied and pasted his trigger from his map to my map and replaced his variables and units with mine, i really don't know what could have gone wrong :( I also tried to replace "Attacked Unit" with "Triggered Unit" but it...
  12. Meetius

    Trigger Problem: Spell does not work.

    The first spell work only on your test map and i don't know why... (Although I have been really careful in copying and pasting and then replacing your data with mine) Second one is perfect, thanks a lot <3
  13. Meetius

    Trigger Problem: Spell does not work.

    Divine Radiance is not really based on something since it's effect is all about triggers. The only part that is based on something is the icon were the cooldown is shown and that is just a berserk ability (so is a "fake" passive since you can click on it). Secondly i can tell you that the...
  14. Meetius

    Trigger Problem: Spell does not work.

    Oh wow, that's really interesting. I didnt know i had done so many errors xD How can i fix this triggers then ? as you can see some "wait" are fundamental for the abilities to work properly, any suggestion ?
  15. Meetius

    Trigger Problem: Spell does not work.

    I tried just now and it doesn't work anyway, i really don't know what's wrong with this trigger...
  16. Meetius

    Trigger Problem: Spell does not work.

    First of all thanks for helping me, secondly there is not much more to specify it simply doesn't work ^^'
  17. Meetius

    Trigger Problem: Spell does not work.

    Hi guys, i have a problem with this two triggers but i dont know what the problem actually is since i think they are well done (other trigger that i have done with the same approach works fine) but, clearly it's not. Can someone help me find what's wrong? : D P.S. The first ability (Divine...
  18. Meetius

    BTNTomePowerDarkness

    Cool :D
  19. Meetius

    Ability damage equal to number of units

    I still don't know how to create such a thing (I just copied / pasted it from your map to mine xD) but it worked :D Thanks a lot :D
  20. Meetius

    Ability damage equal to number of units

    But i still dont understand how to call a specific number ^^' There is a trigger that can do it ? Something like the "Pick every unit in a group" trigger ?
  21. Meetius

    Ability damage equal to number of units

    And then how do i call a specific number ?
  22. Meetius

    Ability damage equal to number of units

    That's exactly what is called "making 16 groups" xD
  23. Meetius

    Ability damage equal to number of units

    My map is even more complex than this, its an arena with four team, each team have up to four player (but a single hero can be chosen only once per team). That said, since making 16 groups seems a bit too much (xD), how this "mark" this works ? do you mind explaining it to me ? ^^'
  24. Meetius

    Ability damage equal to number of units

    This is an easy way and it works for sure but, there other heroes with a "summon ability" (other than more than one player ^^') so it doesnt work as i want it to work :c
  25. Meetius

    Ability damage equal to number of units

    It seems easier to do it than to say it, I don't know what else to do to make it work :(
  26. Meetius

    Ability damage equal to number of units

    Okay, i'll try and let you know :D Anyway, i was wondering, there is a list (or something like that) that i can use to see which "code" i should use for each kind of damage/spell ? Edit: Wonderful, it works, im so happy you cant even imagine it. Thanks very very much <3 Edit 2: Now, how can I...
  27. Meetius

    Ability damage equal to number of units

    Yep, same for me, cant test for the same reason... :( Anyway, yes, i used chain lightning but I didn't remember what the name was in English xD
  28. Meetius

    Ability damage equal to number of units

    I dont know for sure what i meant, to be clear i mean the Far Seer ability I'll try your test map now :D
  29. Meetius

    Ability damage equal to number of units

    Hi, first of all thanks for helping me. To answer your question, Shatter is made out of the Lightning bolt spell :)
  30. Meetius

    Ability damage equal to number of units

    It doesnt work :( (Thanks for the explanation anyway <3)
  31. Meetius

    Ability damage equal to number of units

    I understood out less than half of what you said xD you can explain to me step by step how to do it ? Im not very smart with triggers ^^'
  32. Meetius

    Ability damage equal to number of units

    I dont get the "Real()" part, can u explain what it is ? how do i do it ? Edit: Dont worry about edits :3
  33. Meetius

    Ability damage equal to number of units

    This is really close to want i need but, as i said i need to count only summoned units and should work for any player (using their own summoned units) I'll give it a try tho, where did you get "count units" part ?
  34. Meetius

    Ability damage equal to number of units

    I'll add i picture of what i did (or at least the useful part, because then i tried to do something totally different) it seems pretty useless to me, mainly because i need to: - Add to the variable only summoned units (Im creating an illusionist and wanted to make a spell that deal dmg based...
  35. Meetius

    Ability damage equal to number of units

    Hi all, i was wondering if there is any way to set the damage done by an ability to be based on the number of units controlled (for example: 10 x number of unit). i've been trying since two days but i still cant find a solution (if any)
  36. Meetius

    Problem with the "Hide Spell" trigger

    Interesting interaction, I didn't know about it (I think I still have a lot to learn )
  37. Meetius

    Problem with the "Hide Spell" trigger

    Thank you all for helping me and giving me advice, I will try and let you know :D
  38. Meetius

    Where are you from?

    Dont worry <3
  39. Meetius

    Problem with the "Hide Spell" trigger

    I tryed just now to do it and it's not possible (you cant move them away from me ability grid), was a nice idea tho
  40. Meetius

    Where are you from?

    Hi, im from Italy :D There is any other italian here ?
  41. Meetius

    Problem with the "Hide Spell" trigger

    Hi all i am new on this forum and i am looking for help. Im trying to create some kind of bard hero that have differtent activable auras. I have created all the buttons that you can use to activate the aura you want and the triggers that makes you switch between them (it makes the pressed...
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