Okay, now it work as it should do :D
Thanks a lot and sorry again if I made you nervous in some way ^^'
P.s. the only thing that does not work is that the aura does not reactivate after the first time the ability triggers, do you have any idea how to solve it?
Ok, I did everything but a trigger is missing a piece, how do i fix it ?
Edit: Also i wanted you to know (since, mistakenly, I took it for granted) that this ability doesn't need to be learned (like all the heroes ability) since is a passive ability avaiable since the beginning of the game...
I said "its like a MOBA" for that exact reason, since you can have the same hero in each team, i thought it could clarify easily but it didn't, my bad.
I think we didn't understand each other from the beginning and that made us a little nervous and I'm sorry for this.
Anyway, i didn't...
Which question im not aswering ? Can you rewrite them ?
I told you that each player owns only the hero (since is a MOBA like map) and so, Divine Radiance should affect my and allied heroes. Wasn't that what you asked to know ?
I'll try to make it clear (if i forget something, feel free to ask):
- This ability is global
- It affects allied units and owner units that falls below 20% hp (this map is a MOBA like, so each player can control only their hero - the ability have to affect only heroes and not on summoned units...
The two images are the same, i dont see any difference ^^'
Anyway i just copied and pasted his trigger from his map to my map and replaced his variables and units with mine, i really don't know what could have gone wrong :(
I also tried to replace "Attacked Unit" with "Triggered Unit" but it...
The first spell work only on your test map and i don't know why... (Although I have been really careful in copying and pasting and then replacing your data with mine)
Second one is perfect, thanks a lot <3
Divine Radiance is not really based on something since it's effect is all about triggers.
The only part that is based on something is the icon were the cooldown is shown and that is just a berserk ability (so is a "fake" passive since you can click on it).
Secondly i can tell you that the...
Oh wow, that's really interesting. I didnt know i had done so many errors xD
How can i fix this triggers then ? as you can see some "wait" are fundamental for the abilities to work properly, any suggestion ?
Hi guys, i have a problem with this two triggers but i dont know what the problem actually is since i think they are well done (other trigger that i have done with the same approach works fine) but, clearly it's not.
Can someone help me find what's wrong? : D
P.S. The first ability (Divine...
My map is even more complex than this, its an arena with four team, each team have up to four player (but a single hero can be chosen only once per team).
That said, since making 16 groups seems a bit too much (xD), how this "mark" this works ? do you mind explaining it to me ? ^^'
Okay, i'll try and let you know :D
Anyway, i was wondering, there is a list (or something like that) that i can use to see which "code" i should use for each kind of damage/spell ?
Edit: Wonderful, it works, im so happy you cant even imagine it. Thanks very very much <3
Edit 2: Now, how can I...
This is really close to want i need but, as i said i need to count only summoned units and should work for any player (using their own summoned units)
I'll give it a try tho, where did you get "count units" part ?
I'll add i picture of what i did (or at least the useful part, because then i tried to do something totally different) it seems pretty useless to me, mainly because i need to:
- Add to the variable only summoned units (Im creating an illusionist and wanted to make a spell that deal dmg based...
Hi all, i was wondering if there is any way to set the damage done by an ability to be based on the number of units controlled (for example: 10 x number of unit). i've been trying since two days but i still cant find a solution (if any)
Hi all i am new on this forum and i am looking for help.
Im trying to create some kind of bard hero that have differtent activable auras.
I have created all the buttons that you can use to activate the aura you want and the triggers that makes you switch between them (it makes the pressed...