# Search results

1. ### Techtree vs Techweb

When making one of my projects in the past I came across a problem. I had 4 kinds of walls: Basic Wall(Horisontal) Basic Wall(Vertical) Basic Wall(Diagonal1) Basic Wall(Diagonal2) I needed to make a techtree requirement, that tells you to build a wall - any wall of the ones mentioned...
2. ### Map Description Making: Good & Bad

Map Description Making: Good & Bad 950 The Community expands and changes from time to time, and because of it we venture ourselves more into defining the very sources of the map by giving an in-depth scope of its gaming mechanics, system-based features, print-screened images, and a lot more...
3. ### How to Customise Lightning Effects

Introduction: This tutorial is a very quick guide on how to import and customise lightning effects. Lightning effects include Finger of Death, Healing Wave, Spirit Link, and so on. You will need: An MPQ browser (check Tools) Something to edit spreadsheets (Excel) What to do: Open...
4. ### Enhancing the skies

[Terraining]: Enhancing the skies A simple interactive guide for average terrainers hoping to reach the next level - By fladdermasken Chapter 1: Introduction & Required Tools1.1 Preamble1.2 The Ultimate Terraining Map 3.0 Chapter 2: Main 2.1 Terrain Fog 2.2 Clouds 2.3 Stormsphere...
5. ### Spherical Coordinates

The spherical coordinate system maps points relative to an origin given two angles and a distance. What makes this different from the Cartesian coordinate system is that rather than defining a point by its x,y,z distance from the origin, it defines a point by the magnitude of an x,y,z point...
6. ### Shop Within a Shop

Shop Within a Shop by Adiktuz Description: This tutorial will teach you on how to create a shop within a shop. In this tutorial, I will teach you on how to create a shop which sells Weapons and Armors Tools Needed: -World Editor (NewGenWE as much as possible) -Knowledge on how to create...
7. ### Terrain: Playable Forests/Villages

Playable Forests and Villages This tutorial is about how to make forests and villages that are playable. - The Configuration - If you want to make a really beautiful and professionally looking forest with a lot of details and more tilesets, then you should first get JassNewGenPack from this...
8. ### Arcade Shooter

Arcade Shooter Difficulty - You'll need to be familiar with making triggers. I had this idea while playing Time Crisis at an arcade, it's the same on House of the Dead on the Nintendo Wii. It came out quite well and I figured I'd share it with the community. I'm looking for feedback...
9. ### First Person Camera System

First Person Camera System: Introduction: Before reading this tutorial, please do not go “Ughhh not another tutorial on a first person camera system!!” (http://www.hiveworkshop.com/forums/trigger-gui-editor-tutorials-279/creating-first-person-camera-93891/). I created a system that works...
10. ### The Ultimate Beginners Terrain Tutorial

THE ULTIMATE BEGINNERS TERRAIN TUTORIAL PAGE I OF II By HermanTheGibbon TERRAIN CONTENTS: Main Structure: Hills Valleys Cliffs Mountains Water Features: Still Water Thermal Pools/Springs Flowing Rivers Waterfalls INTRODUCTION Hello all :thumbs_up: Welcome to THE...
11. ### Using Reflections in Terraining!

On an opening note, if you don't know what the hell an alpha tile is, the alpha tile is a tile using alpha compositing to allow transparency. This enables us to "poke holes" in the ground texture. Or, more accurately, make it transparent. With this we can experiment with things like reflections...
12. ### Terrain: Advanced Lighting

Advanced Lighting By ~Void~ 1: IntroductionFor those who don't know, the UTM stands for The Ultimate Terraining Map and can be found hereNow, this tutorial is fairly advanced and you should probably have some basic knowledge of how to make your terrain look good already. If you are only just...
13. ### Realistic Orc Encampments

ORC ENCAMPMENTS From Camps to Cities Setup: For this tutorial, you need to have the Warcraft III World Editor, basic Object Editor skills, and your own sense of style, or essentially whatever looks good to you. First, open the Warcraft III World Editor, and select the option "New Map" (File ->...
14. ### Map Genre Explaination

The original Aeon of Strife originates from Starcraft and is believed to have been created by aeon64. It was a map that consisted of 3 lanes that connected 2 opposing teams that combated against one another until victory was achieved by destroying the opposing team's main structure. It can...
15. ### Natural Environments

Natural Environments Terrain tutorial by Void. (uses the Ultimate Terraining Map) Choosing a Camera Angle Creating Height Variation Rivers, Lakes and Waterfalls Everything About Rocks Placing your Trees Shrubs and Grasses Tile Variation for Dipshits Choosing the Right Distance Fog Additional...
16. ### How to: Attach weapons to units that allready have weapons (without modelling)

. . . . [tutorial]how to attach weapons to units that allready have weapons without modelling I noticed allot of people didn't know how to do this and some thought it was impossible to do this without modeling. then i decided to write this tutorial. enjoy. plus i have added the final...
17. ### New Trees in World Editor

New Trees in World Editor Tutorial by: Tails 96 This tutorial will teach you how to create trees using different textures. Don't worry, this is a very easy tutorial. The only thing you need is the Wc3 World Editor. Step One After...
18. ### Enterable Buildings

Making a Decent Building You Can Enter In this tutorial, I will attempt to teach you my favorite method of making an enterable building with an interior. Section 1: The Outside This is one of the simplest processes. Just open the Object Editor (F6), go to the Doodads tab and select Create...
19. ### Creating a Dungeon Entrance

Creating a Dungeon Entrance Difficulty: [4/10] Normal Step 1: Today, im going to create a mysterious dungeon, wich is playable and useful for rpg’s. First of all I will decide the tileset for my dungeon map. I choose the ‘dungeon’ tileset, and sets the intial tile to Grey Stones...
20. ### Cameras

Cameras Introduction: What are cameras? Cameras are objects that can change the perspective and view (literally) of a player. They are one of the more flexible objects in Warcraft III, allowing you to modify several of its properties, even via triggers. This tutorial will tell you all about...