In a camera system I have made, and is still improving, there is a problem with turning off the camera.
The problem is when I turn off the system in game, and then I turn it on again, the camera zooms to the center of the map. I figure that the problem with this, is because the...
So. What have I missed within the last year or two?
According to my last visit, which was at
You last visited: 12-30-2007 at 11:22 PM
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What have I missed?
GUI still rocks.
Currently, I'm trying to get a unit's Z location, but can't find a trigger for it.
What's supposed to happen is a unit will fire a projectile(The projectile is a unit)and once the projectile meets another unit, it checks it Z height, and if the Z height is equal to the projectile's...
Does anyone know how to get the attack speed limit to go past .25 or what ever the limit is? I've been trying to figure it out for a while, and haven't found out what was causing it to be locked at .25-.30.
Creator : Me
Summary : One of your standard semi-fps maps. Was created for fun and to take up my time. Still adding on a few more modes to increase variety in game play.
Features : Not a lot here. Provides a Semi-fps view centered on your character. In the beggining you choose how many kills...
Yea, the spell effects work, but the returning values are screwed up. Someone tell me whats wrong, heres the script.
function Trig_Desert_Graveyard_Conditions takes nothing returns boolean
return GetSpellAbilityId() == 'A00H'
anyone know how to cause a unit to be pushed as they are touched? I can make it push, but not n the direction i want. A thing is spinning around a unit, and every unit in range of the spinning object gets pushed if they run into it, but i cant seem to make it push correctly
Ok i made a respawn trigger that dosent work. Its supposed to trigger when a unit dies, and it checks if any units for that player is still alive, if its true, then it creates a selector. Heres how the thing looks like...
Event - A unit dies
Condition - Get unit alive(Number of units(Get...
Ok, i have a jass script, and theres one thing wrong with it, and i don't know what. Heres the script
function Trig_Line_Barrage_2_Conditions takes nothing returns boolean
return GetSpellAbilityId() == 'A001'
function Trig_Line_Barrage_2_Actions takes nothing returns...
Im making a td, and I cant make the units spawn.
The trigger is like this
Event- Timer Expires
Condition- Level = 0
Action- Create 10 Footmen at Spawn 1
BUT that doesnt work, the timer expires, yet no units are created, does anyone know whats wrong?
Well i finished my map, BUT theres one wrong thing with it. It keeps booting me from the game, everytime i host, after about 5 minutes or so, the game disconnects me. Does anyone have ANY idea why that happens?
I cant attach my map so you wont be able to see whats wrong...
Im making a map that is in 3rd person shooting, and i cant seem to make the camera stay put. Like the camera would be fine, but once i move the scroll on the mouse, the camera would reset.
The leader board problem is that i cant make it count kills.
Heres how i have is set up
Making a spell where the caster does an animation and then slows down. The problem is every time i cast the spell the hero just does the motion then resets to his normal stance. Can anyone tell my this keeps happening?
Ok can anyone that reads this tell me how to create lightning effects with height? I can't seem to figure out how to do it in Trigger form, but I've seen it in JASS form.
Thanks In advance For Help. :D
Ok im making a spell to be added to the spell section, but it has a flaw, its almostt like a nova, except it circles all around the caster getting smaller. BUT I cant get it to do damage at the right place or time, because units around him(Not hit by the bolts) get damaged for no reason. Pelase...
Can some one make a spell like Lightning Fury from Diablo II?
I wanna use it in a map I will make. And hopefully it will be trigger based, not jass based.
I know this spell has been made, but can you make one where the original bolt has a chance to pierce through?