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  1. Just call me Js

    [Trigger] autocast triggering

    I had an auto cast spell, based off replenish and it was detected by my code as so: (but somehow it seems to have no target wheter autocasted or manually casted) function Mana_Conditions takes nothing returns boolean return GetSpellAbilityId() == 'A011' endfunction function...
  2. Just call me Js

    Disabling Triggers For Only 1 Player

    I would like to know is it possible, and if possible , how to disable a trigger for only a few players. I have thought about the idea of like creating a different trigger for each player and then just disabling those that the i want to disable, however that way seems too messy and complicated.
  3. Just call me Js

    Autocasting Firebolt

    I have always wondered which spells i should base my spells off from. For autocast, why curse or slow? Is curse or slow special? or is it more flexible or something?
  4. Just call me Js

    [JASS] Syntax error problem?

    This is my 2nd Refined Coding: The initializer, global, structs trigger: library PlayerData initializer init struct PlayerData// struct to keep the player data which would be needed later player p unit hero//not implamented yet integer w//Basically these w,u,b,r,g numbers are used integer...
  5. Just call me Js

    [JASS] Syntax error problem?

    I am sorry for the big mess up probably i should have posted EVERYTHING that was involved with the trigger, my bad. And since then , i have refined and fixed some(not so "some") of the errors. this is in a first trigger to set things up and all: struct playerdata// struct to keep the player...
  6. Just call me Js

    [JASS] Syntax error problem?

    Added the () ,but the error still appears: function LandRandom_Conditions takes nothing returns boolean return GetUnitTypeId(GetTriggerUnit()) == 'h000' endfunction The full code is: function LandRandom_izer takes player p, integer w, integer u, integer b, integer r, integer g, integer...
  7. Just call me Js

    [JASS] Syntax error problem?

    I am quite new to Jass so forgive me if i am asking a stupid question, I have a problem that i just cant understand for some reason Jass Helper sasy this line has a "Syntax Error": function LandRandom_Conditions takes nothing returns boolean this is like the full of that part, or should i...
  8. Just call me Js

    Beginning JASS Tutorial Series

    I know this might be abit off-topic but if Channel is a good spell to base your custom spells off then, are there any good Units or Building or Buff to base your things off from?
  9. Just call me Js

    About MUI , game cache , handle vars

    What do you mean by gamecache is incredibly slow? Are other ways faster? What does it mean by 'attach' why does it have to 'attach' what does 'attaching' do?
  10. Just call me Js

    About MUI , game cache , handle vars

    So game cache is a way to make a spell MUI? How does that work? How do i do that? Why not use global variables instead? I heard of structs, can it make spells MUI? So far i have been searching but i found no tutorials, if there are any can you please post a link?
  11. Just call me Js

    About MUI , game cache , handle vars

    I heard of MUI, game cache, and handle vars but i dont really know what they are. I know MUI is Multi User Instancible and i think it means the spell/trigger can be used at the same time by many people. Am i correct about the meaning? I heard game cache is one of the only ways to make...
  12. Just call me Js

    Reputation: (Post) helped me

    Reputation: (Post) helped me
  13. Just call me Js

    Beginning JASS Tutorial Series

    I want to ask a few questions about the Channel spell First i would like to know a few things in the "Data-Options" 1.Targetting Imge 2.Physical Spell 3.Universal Spell 4.Unique Cast Could anyone please explain to me what these options do? Secondly i would like to ask, SHould i...
  14. Just call me Js

    Need help with hero abilities.

    well im hacing the same problem as the thread starter, i am basing my ability off channel because guides(s) say its a good ability to base spells off from
  15. Just call me Js

    Beginning JASS Tutorial Series

    i agree with Flame_Pheonix , probably the challenge for Lesson4 - If/Then/Else is a bit too hard. I tried to do the challenge, got a variation of the answer but dont know if it is correct or how to improve it. Therefore i really think you should post a solution for beginners like me and others.
  16. Just call me Js

    How to resize special effects?

    you can change the colour of the effect indiviualy without changing the units colour?
  17. Just call me Js

    Reputation: (Post) good explanation

    Reputation: (Post) good explanation
  18. Just call me Js

    Reputation: (Post) helpful

    Reputation: (Post) helpful
  19. Just call me Js

    Reputation: (Post) helped me

    Reputation: (Post) helped me
  20. Just call me Js

    Reputation: (Post) helped me solve my problems

    Reputation: (Post) helped me solve my problems
  21. Just call me Js

    What are Buffs and Effects

    The aura thing worked! Thanks Yoshiryu and Need_O2 but i couldnt find that check ability level of an unit thing, is it a condition?
  22. Just call me Js

    What are Buffs and Effects

    I am talking about adding the {dispplay light around unit} and the buff that you can see at the unit's status in game and also the buff that the conditions can check for.
  23. Just call me Js

    What are Buffs and Effects

    I was talking abuot buffs yeah. But i got an extra question you said "effect (influences on the units)?", i thought effect were only eye candy?
  24. Just call me Js

    What are Buffs and Effects

    so are using abilities the only way to give buffs? How about passive abilities?Are there any passive abilities which gives buffs? Or probably you can add buffs some other way?
  25. Just call me Js

    Data-Max Life Gained and Item Ability

    Well thanks purple, but for question one, can i add and then remove the ability instead of adding an ability that adds negative life?
  26. Just call me Js

    Data-Max Life Gained and Item Ability

    First of all i want to thank everyone who tries to answer my questions. :grin: FIRST QUESTION My first Question is i have a Ability and change the maxlife kinda data meaning: Data-Max Life Gained [wateva number] and i changed it to have a few levels and i set each level to have more...
  27. Just call me Js

    About "Unit-Remove Ability"

    ahhh i see, so the Custom script: local unit udg_g creates a local variable so that it wouldnt all use the same variable?
  28. Just call me Js

    About "Unit-Remove Ability"

    oh yeah thanks to Need_O2 for telling me theres a bug and it would cause the buff to last forever. Purple, i dont really understand how your trigger solves the problem. A bit of explanation please?
  29. Just call me Js

    About "Unit-Remove Ability"

    thanks for your help i think i solved it by setting the (Target unit of ability being cast) to a variable My Ability Events Unit - A unit Begins casting an ability Conditions (Ability being cast) Equal to Giant Growth Actions Set g = (Target unit of...
  30. Just call me Js

    About "Unit-Remove Ability"

    My Ability Events Unit - A unit Begins casting an ability Conditions (Ability being cast) Equal to My Ability Actions Unit - Add +20 damage (+20) to (Target unit of ability being cast) Unit - Add life ability(Lesser) to (Target unit of...
  31. Just call me Js

    About "Unit-Remove Ability"

    I was wondering what does the "Unit-Remove Ability" trigger do? I tried it a few times but doesnt seem to work. Does it remove the ability only if the ability is a item ability or a unit ability? Or must it be a hero ability or only certain abilities can be removed?
  32. Just call me Js

    Use custom skill via triggers?

    so it means you cant use custom skills that are not based off those skills in the list they provided?
  33. Just call me Js

    [Trigger] Casting ability

    i asked the samequestion as in your second edit. It seems there is no way to make a unit cast a custom spell
  34. Just call me Js

    How to stop players from moving unit

    Does that mean i cant ask a unit to use an ability that is not based off the list of spells in the preset? That means i am VERY limited in the number and type of spells a can ask a unit to cast? So if i want a unit to cast a custom spell that is based of a spell that increase max life and...
  35. Just call me Js

    How to stop players from moving unit

    so that means if i want a unit to cast a custom spell, i have to change a preset spell without changing the order of the ability? Does that mean i have to modify that ability without copying then pasting it or without Ctrl+Shift+N? Is there any other way to make a unit cast a custom ability...
  36. Just call me Js

    How to stop players from moving unit

    yeah y do you ask?
  37. Just call me Js

    What are Buffs and Effects

    so how do i make the unit with a buff get affected by the ability?
  38. Just call me Js

    Just call me Js

    ok dont worry i will follow rules and ask for help when i need help
  39. Just call me Js

    What are Buffs and Effects

    so how do i make these buffs do anything? Uing triggers? If so which triggers should i use?
  40. Just call me Js

    How to stop players from moving unit

    Unit ability field? I dont Understand.Actually wat trigger are you using? I tried the "Unit-Issuse Order Targetting a Unit" trigger and it doesnt have "custom or something like that. Edit: Woops sorry question answered already
  41. Just call me Js

    What are Buffs and Effects

    I just want to know what are buff's and effects? I tried making a custom buff. The buff seem to have no use and does not do anything. I am confused about what the buff is and what effect is. Thanks to anyone who helps me clear up my confusion.
  42. Just call me Js

    How to stop players from moving unit

    I cant find a way to make a unit use a Custom ability. All it can do is use those preset abilities. ANd if it is not off topis can i ask if damaging negative values in the triggers is a way to heal? Or is there another way to heal HP. Is it the same way to heal MP?
  43. Just call me Js

    Random Building

    Have you guys seen in like Gem TD where the building comes out random? Like you build something then it comes out probably as Building1 or Building2 or Building3? I am trying to put that effect into my map but dont know how to
  44. Just call me Js

    How to stop players from moving unit

    ok i am going to try that as an alternative. Thnaks for the help
  45. Just call me Js

    How to stop players from moving unit

    I am trying to make a map but have came upon a problem. How do you make a unit still be able to move and under Player(wateva)'s control but Player(wateva) cant choose where the unit will go or ask the unit to stop moving by asking it to move foward abit then dont give anymore commands. I...
  46. Just call me Js

    Just call me Js

    HI my name is Js (couldnt put that cause needs to be at least 3 letters long) Got nothing to say about myelf except im trying to make my own maps(who in this forum doesnt?). Trying to get the hang of using GUI first before going to more advanced stuff.
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