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  1. BPower

    [vJASS] Missile

    Missile A library made to handle, optimize and ease projectile creation in your map. Core - Missile snippetTutorial - How to use MissileMiscellaneous library Missile Requirements Optional requirements Creators and destructors Module MissileStruct Static method...
  2. Dirac

    [Snippet] Loc

    library Loc /* v2.1.0 Replacement of the Location native. *********************************************************************** * * struct Loc * * readonly real x * readonly real y * - The Loc's position in the XY grid. * readonly real z * - The...
  3. Alain.Mark

    [Snippet] LineSegment

    I have seen a lot of maps that individually attach coordinate datas for line segments (which would add a little more process for retrieval) while it can be just capsulated by a single data (pointer). The snippet is simple but makes things more easy. library LineSegment...
  4. Bribe

    [Snippet] New Table

    Table is based on the philosophy that you can use one hashtable for your whole map. What it does is divide one hashtable into many different components, and each system in the map can have its own share of the hashtable. Taking advantage of parent keys and child keys to their fullest extent, the...
  5. LuizBills

    [System] BuffGenerator

    Buff Generator version 3.3.0 This system allows rapid and easy buff development. System code: library BuffGen /* v3.3.0.0 ************************************************************************************************ * BUFF GENERATOR by Bills * * This system allows rapid...
  6. Magtheridon96

    [Snippet] RawCodeIndexer

    This snippet just makes my life easier. I won't have to keep saving data into hashtables, I can simply use arrays and store data based on some index below 8190. It may seem stupid to you, but it makes things seem a bit more readable for me. /******************************************* * *...
  7. Dirac

    [Snippet] MergeSort

    library MergeSort /* v3.0.1 */uses/* */ LinkedListModule /* thehelper.net/forums/showthread.php/168775-LinkedListModule A tool for sorting linked lists inside structs. *********************************************************************** * * textmacro MERGE_SORT takes METHOD_NAME...
  8. Dirac

    [Snippet] LinkedListModule

    library LinkedListModule /* v2.3.1 Easy implementation of linked lists into structs. *********************************************************************** * * module LinkedList * * - Implement at the top of your struct, must extend array * * thistype next * thistype...
  9. Bribe

    [System] MissileRecycler

    Recycles missile dummy units while considering their facing angle. Warning: this uses an ObjectMerger statement to create a dummy unit with the rawcode 'dumi'. I have saved over my original test map data so I will have to rebuild the original tests I was using with this resource one day. Until...
  10. PurgeandFire

    [System] Track

    Track Yes, another remake of an old system. :jd: Although, I believe this one is a bit warranted. It is basically Trackable2 but improved to be more efficient in terms of handles (only creates for active players) and to allow for mass-generation without freezing. (because Trackable2 would...
  11. Bribe

    [Snippet] IPool

    Updated! Script: library IPool requires Table, Alloc /* IPool 3.0.0.0 by Bribe Special thanks to Pyrogasm on wc3c.net for the original Pools resource, and to Rising_Dusk for popularizing it. Quick Intro of IPool: Do you want a random integer from a multiple-choice list instead of a number...
  12. MapperMalte

    [System] Automatic Memory Leak Destroyer

    Well, this is a system I wrote mainly for GUI users. It is not very useful for JASS, but it makes coding in GUI so much easier. And when you make maps, you dan't do everything in JASS. You shold write the systems in vJass, but not everything. This is a tool that automatically detects and kills...
  13. Magtheridon96

    [System] SoundTools

    This system allows you to play a sound immediately after creating it (Which is impossible inside Warcraft III) Basically, all what it does is start a timer and play the sound. It also recycles these sounds to decrease the amount of RAM used up. /***********************************************...
  14. Bannar

    [Snippet] ClickCouple

    Script is pretty self explanatory. This snippet provides an easy way to detect double click event. Credits to Azlier for orginal DoubleClick. /***************************************************************************** * * ClickCouple v1.4.0.3 * by Bannar * * Detects unit double...
  15. Bribe

    [Snippet] SpellEffectEvent

    A handy approach to using spell effect responses. You can assign an event to fire for only a specific ability code, or when any ability is cast. API is intuitive and avoids creating tons and tons of handles to get the job done. This kind of thing has similar approaches by other people but this...
  16. Bribe

    [Snippet] Order Event

    Like SpellEffectEvent, but this one is for catching orders. Also like SpellEffectEvent, this is pretty much as lightweight as it gets. Update to version 3.0.0.0 - now requires Table due to some orders having very high indices. Thanks to Spellbound for pointing this out. Also, I improved the...
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