Search results

  1. Lode

    [General] Waygate Active Trigger

    Oh sheet, thanks. That's amazing <3 +rep again.
  2. Lode

    Reputation (+1): (Post) Appreciate the help

    Reputation (+1): (Post) Appreciate the help
  3. Lode

    [General] Waygate Active Trigger

    Just got back into this project, I've forgotten about custom scripts lol...and jass...guess I need to relearn lol. Thanks a bunch. +rep
  4. Lode

    [General] Waygate Active Trigger

    Looking for a way to make a waygate active through triggers. Want to start the map out with it inactive, and at a certain amount of time, make it active. I already have a timer that expires, but I am drawing a blank on how to trigger in the Way Gate Active function and also set the region to...
  5. Lode

    [Strategy / Risk] Battle for Middle Earth / 4th age / 2nd age / etc.

    I have dug up an old folder with all of these maps I have edited within the last two years. Wondering if anyone was working on one of these or if this community is even still alive. I don't want to waste my spare time making something that won't be appreciated or played. If you were in this...
  6. Lode

    Water Problem....

    Nevermind, fixed.
  7. Lode

    Water Problem....

    Certain areas of my map can't have water...these waterways can't be cliffed, just low heighted. How do you fix this water glitch?
  8. Lode

    How would I get rid of wait here?

    Killing Spree Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Killing Spree Actions -------- Setting Variables -------- Set KSUnit = (Triggering unit) Set KSPoint = (Position of KSUnit)...
  9. Lode

    1.24 Conversion Problem...

    Still can't quite figure it out...two straight days...
  10. Lode

    1.24 Conversion Problem...

    The two versions I have are nearly the same, the the newer version (the one posted) has 5279ish syntax and invalid/missing name functions. And an assload of missing unit data
  11. Lode

    A few ORIGINAL RoC UNPROT maps?

    I did not ask for deprotected maps, I asked for maps that are unprotected with units on the map originally (IE , NOT Deprotected, because deprotecting removes units and other stuff from map in world editor)
  12. Lode

    1.24 Conversion Problem...

    Anybody? I'm at a standstill and I'm not sure what to do.
  13. Lode

    1.24 Conversion Problem...

    I can't figure this out for the life of me. JassCraft helps a lot, but pjass and jassnewgen aren't helping. I've followed the tutorials, and I just ended messing everything up to the point the map won't open anymore lol... Can anyone tell me what the problem is with this and/or help me out...
  14. Lode

    PrePatch 1.24 WE Problems

    How do I check whether the jass scripting is affecting wacraft functionality?
  15. Lode

    PrePatch 1.24 WE Problems

    Okay, I have this map...It's called Skull09 Colosseum. This map was created around 4 years ago when patch 1.24x was not released. Since patch 1.24x was released, this map CAN be viewed in the World Editor, but CANNOT be played online or offline in Warcraft. I'd rather not provide a copy of the...
  16. Lode

    A few ORIGINAL RoC UNPROT maps?

    Here's what I have... 2nd Age 8.0 4th Age Revamp V4 Here's what I need: BFME 6.4 G SE War Of The Jewels 8.0 Quenta Silmarillion v3.0 These maps need to be original and unprotected. That means I need them with units on the map, GUI/MUI and JASS (if used), and no missing unit data...
  17. Lode

    Reputation (+1): (Post) Amazing help! <3!

    Reputation (+1): (Post) Amazing help! <3!
  18. Lode

    Multiple questions [Waygates&units]

    This...Totally and completely makes sense, and I love you for the reply!! +rep to you and to others who tried to help along the way ^^
  19. Lode

    Wc3 terraining questions.

    Wow, thank you so much, I would +rep you multiple times for a while, but you have no rep enabled :P Regarding #2... Yes this makes all water buildable, but to make some buildable and some NOT... would this require a trigger that I am unaware of?
  20. Lode

    Wc3 TFT units to roc?

    But how?
  21. Lode

    Multiple questions [Waygates&units]

    But what I am talking about, is when...lets make this an even better explanation. You are in an enclosed area. Waygate is in the bottom right corner that teleports to top left corner. When I click on the top left corner area, I need the unit to use the bottom right waygate by himself, without...
  22. Lode

    Multiple questions [Waygates&units]

    How do you do this... it won't let me select a unit on the waygate, just a region...
  23. Lode

    Wc3 terraining questions.

    All right, I cant find where you click to make your tileset 16 in JNGP, terrain tiles can be modified using JNGP's Grimoier's Tile Customizer, and here is an example of some shallow water being buildable, and some not...if anyone can figure that out because I can't find it, I would be very...
  24. Lode

    Multiple questions [Waygates&units]

    Do I need to show examples? I still cant figure it out..
  25. Lode

    Wc3 TFT units to roc?

    I've always wondered how to do this and I finally got around to asking... For example, if I wanted the Blood Mage to be shown in ROC to roc only users, what slk data would I have to exit? Would this require exporting/importing the raw model? If so, how?
  26. Lode

    World Editor in the Future

    No patches will be added most likely, because blizzard hates wc3 because all it does is take time away from their precious editing and fixing WoW and SCII What do you mean? Most likely no. SCII Will be edited to fit bnet features...basically integrating bnet into bnet 2.0.
  27. Lode

    Hero with an alternate form

    Why don't you just use Bear Form as a hero ability...
  28. Lode

    Reputation (+1): (Post) Much appreciated

    Reputation (+1): (Post) Much appreciated
  29. Lode

    Multiple questions [Waygates&units]

    Thanks a bunch, +repped. Still need an answer to these: Do waygates use regions for teleporting upon unit movement? For example, if I click on a different part of the map and not the waygate, how do I get it to make the unit use the waygate without me clicking on it? Unit attack speed...
  30. Lode

    Multiple questions [Waygates&units]

    Do waygates use regions for teleporting upon unit movement? For example, if I click on a different part of the map and not the waygate, how do I get it to make the unit use the waygate without me clicking on it? Visibility across the map: How? Do I make the map a region/rect and emit a...
  31. Lode

    Wc3 terraining questions.

    a few questions on Warcraft III terraining.... 1) Can you make unbuildable textures buildable? If so, how? 2) Regarding Shallow Water, how do you make this buildable? All of my shallow water is unbuildable and I can't figure out how to make some of it buildable and some of it not. 3)...
  32. Lode

    Hex editing.

    Hey all, wondering about Header editing. According to 3ice, to do this, you change byte 512 from {0x20 00 00 00} to {0x33 49 43 45} But by doing this, you change corresponding text from {(space) (box) (box) (box)} to {3 I C E} Since this is kinda ironic since he did it, I was...
  33. Lode

    Conversion not fully working...?

    Hey guys, I converted a map from w3x to w3m and everything runs fine, except the map name is "Just another Warcraft III map." In the dummy map, I have made the player properties the name, and made the map name the same as the original...why isn't this working?
  34. Lode

    Why isn't my map working??

    Ok, before I did the following events... (Using WEU imported JNG) Before hand: Conversion to roc worked. Map openable. Map hostable. Events in between: Imported custom AbilityData.slk Added JASS function: Trigger - Take Peasent Defeat <gen> and remove the action (CustomDefeatBJ(...
  35. Lode

    [JASS] custom script in remove action not working...

    WEU integrated in NewGen... What I want to do, is when a player types something and moves forces, it removes them from their previous force's victory trigger.
  36. Lode

    [JASS] custom script in remove action not working...

    So i have this: Peasent Defeat_triggeraction(CustomDefeatBJ( Player(0), "TRIGSTR_436" )) and this wont work... Trigger - Take Peasent Defeat <gen> and remove the action (Peasent Defeat_triggeraction(CustomDefeatBJ( Player(0), "TRIGSTR_436" ))) function...
  37. Lode

    Triggering a spell?

    /facepalm I feel stupid D: +rep
  38. Lode

    Triggering a spell?

    Hi all, i'm using the Sleep spell as a base spell, and I want to make the sleep spell like the Silence spell...but not AoE. How would I do that? I don't need it to stun/sleep the person, I just want it to Mute him, or make all of his spells unable to be used for a certain amount of time.
  39. Lode

    Protect Maps

    1) 3ice.hu - look for it. 2) Yes
  40. Lode

    Command Transferring?

    OK i'm trying to make it so that when Player One(red) leaves, his commands transfer to another playing player... I dont know how to make these smaller so im sorry for epic space. Here is what I have... Ok so I have these: Bonus Trigger Events Player - Player 1 (Red) types a...
  41. Lode

    Multiple problems [Details Inside]

    It was the trigger data... The game for some reason didn't recognize "Game - Pause Game" or "Game - Unpause Game"
  42. Lode

    Multiple problems [Details Inside]

    All paths are fine. I've been trying to work through this on a new map, copy and pasting/importing data one at a time... It's not the terrain, doodads, units, or imported data...
  43. Lode

    Multiple problems [Details Inside]

    I have imported: All object data. From the deprotected map, I exported all custom imports from the import manager, and reimported them into the new map.
  44. Lode

    Multiple problems [Details Inside]

    [SOLVED] Multiple problems [Details Inside] Ok so! Here are my problems for my new Vampirism map: After deprotecting my own map because I had deleted my unprotected one, I had copy and pasted the terrain, doodads, and all object data to a new map. I started the triggers from scratch. Well...
  45. Lode

    [RoC] Vampirism Archangel 12.0 ideas?

    Hey all, Nathan Z here, looking for some feedback on Vampirism Archangel 11.8! What do you like about it? What don't you like about it? What would you like to see in a future production? I'd love your criticism and feedback! Who knows, maybe your idea or thought will come out in the new maps...
  46. Lode

    Reputation (+1): (Post) Replying :)

    Reputation (+1): (Post) Replying :)
  47. Lode

    Making a unit STOP

    Unit - Order (Triggering Unit) to stop Make this jass, dunno how so you do it XD
  48. Lode

    Need a minimap preview? Your troubles are over!

    Bumpedy bump bump bumper...?
  49. Lode

    Crazy's Vampirism Map

    If what you mean by this is 1.24c patch update, and when you try to host the map it says "Game cannot be found", then the JASS scripting has been tampered with, usually by importing cheatpacks into it, one possible way to figure if this is the case is to open the map's war3map.j and use...
  50. Lode

    Need a minimap preview? Your troubles are over!

    Thank you for the compliment :) I just want to help, that's all :)
Top