...AND MAG96 SAYS :d
+ Requires: GUI's UNIT INDEXER by Bribe SPECIAL TKS TO BRIBE...........
+ ADD A SPELL CALLED SPLIT BOOM LIKE A EXAMPLE OF JUMP SYSTEM
Set DUMMY = DUMMY
this is a simple jumping system which allows the user to let units jump with variable angle, speed and to a certain point.
Special thanks goes to peq who analysed the system and gave me tips on how to improve the parabel function.
Note this system requires:
...count lowered from 644 to 244.
-"Spell" animation added so now the unit inside which is attached to point "origin" as a special effect can jump out cart.
-Trigger First: Create a special effect attached to "origin" attacment point using Peon.mdx
-Trigger second:If player 1...
Here is a jumping system that
Does not pause units, pausing is bad
Allows the unit to jump in place, unlike other jump systems
Supports collision with units and destructables, can be turned off
Uses real life physics equation
Allows the user to define the maximum jump height, jump...
The caster Jumps In the air by using his MIND power with a distance of 129/465/1024 and when the unit lands it deals strengh of unit x level of ability for unit damage.
-hopefully easy to modify
-documentation in actual triggering
Fight in this hero arena from the Ever-so popular JUMP! series, enjoy a new system of skills and stats, which adds a little more fun into the gameplay
Map Progress V1.2:
...to go either under or over and not both.
With this you are able to do both at the same time while also falling
onto and off and also jump to and from them smoothly.
Check the Manual tab to find out what
you can do with this system.
Instructions on how to...