Search results

  1. GenoHacker

    The Remaster Disaster - Behind the Scenes of WarCraft III Reforged

    Im still pissed off that they somehow managed to remove the Orc Firebat and replace it with the same Space Marine unit thats still in the game.
  2. GenoHacker

    Green TD Evolution v2.05

    The freezing issue affects everyone in the game, even happens in singleplayer, dont know what the cause is but it never happened before reforged, was hoping v2.05 would fix the issues as that version was generated using the reforged editor, but alas it didnt. Thankfully this issue doesnt seem...
  3. GenoHacker

    Old World Editor client doesn't open?

    Asset mode SD for classic, HD for reforged
  4. GenoHacker

    Issue with Custom Minimap

    This seems to be a cause of it, locking the camera to a region changes them and so does moving the camera bounds in the editor. This seems to be the primary reason though, the playable area is 94x118, extending the playable area to 128x128 makes it so they dont appear at all. Seems like the...
  5. GenoHacker

    Issue with Custom Minimap

    Im trying to figure out why the 2 purpleish bars on the sides of the minimap keep appearing, its not part of the image file itself, ive done just about everything i can do to get rid of them but to no success. Anyone know what they are and how i can get rid of them?
  6. GenoHacker

    Green Circle TD Angle 2.00

    - Map Description is still lackluster and you can update the currently uploaded map instead of uploading the new map as something separate by clicking edit on the currently uploaded map then either drag n drop a new version or clicking on the tick image and then selecting the map - Siege Tower...
  7. GenoHacker

    Green TD Evolution v2.05

    Thanks for the review Ive never wanted to drastically change the layout of the map as i still want people to recognize the map as Green TD as soon as they see it, ive simply refined the layout making the overall map smaller and more compact, but this also removed a lot of area that could have...
  8. GenoHacker

    Green Circle TD Angle 2.00

    - Your gonna need to make the description better that what it currently is - Air Tower 5 Max has an extra unit on it that cost gold lumber and food and has the infernal icon - Replace the Sell unit with an ability and move it to slot 0,0, this will remove the rally flag from the unit as well -...
  9. GenoHacker

    Spawn trigger

    Integer Comparison > Player Property > change Current Gold to Food Used Comparisons that use number are generally found under Integer Comparison or Real Comparison.
  10. GenoHacker

    Spawn trigger

    Unit Dies If Total Food Used by Owner of Dying Unit Equal to 0 then do whatever Edit: Wrda' example is basically the same as this just more detailed and just to expand on what he said about using the editor a good way to learn is to open other maps that inspired you and see how they do things...
  11. GenoHacker

    Spawn trigger

    One way of triggering a new wave is too make spawned units use food, each time a unit dies run a check to see if the currently used food is 0, if it is 0 then proceed to the next wave.
  12. GenoHacker

    Spawn trigger

    You could have the barracks fill its unit queue automatically using this action Unit - Order Barracks to train/upgrade to a Footman This avoids location leaks for training units as well
  13. GenoHacker

    [Tower Defense] Warcraft Maul NG in 2020?

    Mauls are certainly still played quite a bit, although ive only played WCMNG a few times so i cant really comment on the map itself. As one of the developers of Warcraft Maul Reimagined id love to see someone elses version be in active development again as i do enjoy playing different varients...
  14. GenoHacker

    Green TD Pro Deathmatch

    Map doesnt show up in game for me when using 1.31, had to use 1.30.4 to see it. As deepstrasz already noted the map is presumably in russian so just about everything is unreadable for non-russians As far as i can tell the map is effectively the same as the vast majority of non-circle Green TD...
  15. GenoHacker

    Somewhere between 100% Inactive and 100% Active

    Somewhere between 100% Inactive and 100% Active
  16. GenoHacker

    [Trigger] Anyway to make these triggers work for 8 regions instead of 1

    Because their are 8 regions, so instead of 8 separate integer variables im using an array
  17. GenoHacker

    [Trigger] Anyway to make these triggers work for 8 regions instead of 1

    I have these 2 triggers working for the region Creep Spawn One, but there are 7 more regions that need to have the same actions happen, the only difference would be the array number of ConquestPointsTick1 and ConquestPointsTick2, array 1 being Creep Spawn One and so on. Now i could make 16...
  18. GenoHacker

    Why don't custom maps let you choose your own team color?

    Most maps that use custom forces most likely also have Fixed Player Settings
  19. GenoHacker

    Green TD Evolution v2.05

    Either the level 1 armour aura was never broken or i fixed it sometime whilst working on 1.16, either way the armour aura will be fixed when v1.16 releases In v1.16 i completely overhauled the unit debugging system so whilst units may still get stuck it will be far easier and quicker to fix them
  20. GenoHacker

    100% Active :O

    100% Active :O
  21. GenoHacker

    [Tower Defense] Green TD Evolution - [Indev]

    I have updated the map in the map post to 1.15 [Indev1] also deleted indev versions of 1.14, the main post has also been edited to reflect this.
  22. GenoHacker

    Green TD Evolution v2.05

    I just downloaded the map and it works fine, its been running on Maulbot without any issues as well. The map requires you to have 1.29, so make sure you have updated war3. Other than that i dont know why it woudlnt work for you.
  23. G

    Green TD Evo v2.05 (Warcraft 3 Map)

  24. Tobaho

    Tobaho

  25. Sloth

    Sloth

  26. GenoHacker

    Green TD Evolution v2.05

    Plans for v1.15 Copying a discord post i made here. The first thing planned for v1.15 is a complete overhaul of the the gamemode triggers. When i initially created the trigger i went with my own approach to it, so whilst it was easy for me to create it also has a alot of unnecessary actions, i...
  27. GenoHacker

    [Tower Defense] Green TD Evolution - [Indev]

    Ive updated the map in the main post to Indev10, changelog is also in there. This will likely be the last Indev version, ive done alot of work the past couple of days since the people over at MaulBot asked to host the map, enough that i will consider the next release to be the completion of...
  28. GenoHacker

    [Tower Defense] Green TD Evolution - [Indev]

    Ive updated the map in the main post to Indev9, changelog is also in there.
  29. GenoHacker

    [Tower Defense] Green TD Evolution - [Indev]

    Ive updated the map in the main post to Indev8, changelog is also in there. This version ended up not focusing on Game Mode triggers as indev 7 had some leftover testing stuff i forgot to delete, i also changed a number of things and added a custom minimap
  30. GenoHacker

    [Tower Defense] Green TD Evolution - [Indev]

    Ive updated the map in the main post to Indev7, changelog is also in there. Indev7 fixes several bugs present in indev6 and adds some new stuff. Indev 8 will focus on completely redoing the Game Mode triggers, how i will do that though is still undecided.
  31. GenoHacker

    [Tower Defense] Green TD Evolution - [Indev]

    Ive updated the map in the main post to Indev6, changelog is also in there. Sorry about the long wait between Indev5 and Indev6, i started playing The Witcher 3 and then got lazy. On another note the map is now Auto-Hosted by the people over at MaulBot
  32. GenoHacker

    [Tower Defense] Green TD Evolution - [Indev]

    Wanted to post an small update on how Indev6 is coming along. I decided to do something different in regards to upgrading towers when it came to traps, since i didnt want to bloat the object editor with what would have been 80 different units i decided to make use of some of the new natives...
  33. GenoHacker

    [Tower Defense] Green TD Evolution - [Indev]

    Ive updated the map in the main post to Indev5, changelog is also in there. Decided to delay this update abit to see what 1.29 did to everything. This update doesnt include the changes to the Fire Trap i said i would include. It does however include the changes to the siege tower, the total...
  34. GenoHacker

    [Tower Defense] Green TD Evolution - [Indev]

    1.29 is here and thankfully the map still works, their are some minor issues such as the multiboard being thinner, health not showing up properly, floating text seems to go to a new line now not sure if thats caused by the patch though. The only thing i found that was actually broken is the...
  35. GenoHacker

    [Tower Defense] Green TD Evolution - [Indev]

    Ive updated the map in the main post to Indev4, changelog is also in there. This update focuses on balancing waves, because of the decrease in gold many waves were too strong even on normal difficulty, some waves also had some stats that were higher than they ought to be. Movement speed for...
  36. GenoHacker

    League of Heroes Arena v.2.4.1 - (Single player, Multiplayer)

    I played this map with the creator earlier today and as someone who doesn't really enjoy dota style maps i actually quite enjoyed it, was just unfortunate that we had a leaver on our team. Some quick suggestions, give the circle of power each player has near the shops an inventory and make it...
  37. GenoHacker

    [Tower Defense] Green TD Evolution - [Indev]

    Made a video for Indev 3
  38. GenoHacker

    [Tower Defense] Green TD Evolution - [Indev]

    Ive updated the map in the main post to Indev3, changelog is also in there. Since indev2 was rather lackluster i decided to get right onto indev3. The early towers for siege and air were pretty much irrelevent as a player would build the tower and then upgrade it a number of times since they...
  39. GenoHacker

    [Tower Defense] Green TD Evolution - [Indev]

    Ive updated the map in the main post to Indev2, changelog is also in there. This post is about some of the features im thinking of adding along with changes to the Fire Trap building im also thinking of adding. Currently the fire trap is just a tower than can be placed on the path and it has...
  40. GenoHacker

    0% Inactive :D

    0% Inactive :D
  41. GenoHacker

    [Tower Defense] Green TD Evolution - [Indev]

    Creator: GenoHacker Objective: Survive 60 waves by Building Towers to kill creeps and earn gold to build and upgrade towers or even gamble. Features-- Multiple Gamemode options, along with a full text system to choose them at the start of the game. -- Fully Featured tool-tips and hotkeys for...
  42. GenoHacker

    Giving gold to player with lowest amount of kills

    I created your trigger in GUI form and then added to it to give gold to the player with the lowest kills. I tested it with 3 players me and 2 ai, i was getting most kills player 2 was getting some kills and player 3 no kills, trigger worked for 3 waves. i then let player 3 get a kill and the...
  43. GenoHacker

    Giving gold to player with lowest amount of kills

    I have a trigger that gives gold to players at the end of a wave, i am trying to give extra gold to the player with the lowest kills. I have managed to make it so Player 1 gets extra gold but the method i used to do this would mean i have to create a lot of extra actions that i dont think i...
  44. GenoHacker

    50% Inactive :)

    50% Inactive :)
  45. GenoHacker

    99% Inactive

    99% Inactive
  46. GenoHacker

    [Trigger] Forked Lightning, Lightning Bolt not appearing.

    yeh its working correctly now.
  47. GenoHacker

    [Trigger] Forked Lightning, Lightning Bolt not appearing.

    To stop conflicts with multiple heroes using the same items, not done something like this before so ive probably gone overboard with making every variable an array. Was typing something here about the conditions but i found the problem causing the bolt to not appear, i had set the duration on...
  48. GenoHacker

    [Trigger] Forked Lightning, Lightning Bolt not appearing.

    Made an item that has a 20% chance to cast Forked Lightning when the hero damages a unit. Only problem is the bolt of lightning doesnt appear. Here is the trigger. I orginally used remove (last created unit) and i assumed that was causing the problem but after replacing it with an expiration...
  49. GenoHacker

    What is the correct script for destroying these points?

    What is the correct script for destroying these points? Set OrbSword_Points[(Player number of (Owner of DamageEventSource))] = (Position of DamageEventSource) Set OrbFire_Point[(Player number of (Owner of DamageEventSource))] = (Position of DamageEventTarget)
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