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  1. Daelin

    StarCraft II Basic Guide to Abilities (Part 1)

    Part I – Generalities 1. Introduction – purpose and aim of the tutorial 2. Prerequisites – before we can get started 3. Getting to know the Data Editor – brief description of the editor's menus 4. Object Categories – brief explanations of some StarCraft II classes Part II – Ability...
  2. Daelin

    StarCraft II Basic Guide to Abilities (Part II)

    1. Introduction 2. Boolean algebra and validators 3. Selective Target Ability – Psionic Shock (Selective Single-Effect) 4. Channeling Single Target Ability – Akasha Drain (Simple Composite) 5. Channeling Area Ability – Gravity Hurricane (Multi-Stage Effect) 6. Channeling Aura – Blissful...
  3. Daelin

    Triggers and Scripting Mechanics in Starcraft II

    1. Introduction 2. Triggers – what’s up with that? 3. The Structure of a Trigger 4. Contexts 5. Resources 6. Local and global variables 7. Parallelism and scheduling 8. Races & Locks 9. Conclusions Frequently Asked Questions 11. Introduction Blizzard’s game mechanics are extremely powerful, and...
  4. Oninuva

    Raw Data Tutorial

    Raw Data TutorialWritten By: Oninuva Raw Data is used in Tool tips and Jass (AbilityID). Raw Data pulls information from a specific object and puts it into writing for Jass(AbiID) coding and tooltips. This tutorial will teach you how to use Raw Data in tool tips and also explain what they...
  5. wyrmlord

    Beginning JASS Tutorial Series

    Contents Overview Introduction to JASS Lesson 1: A Simple Function Lesson 2: Variables Lesson 3: Functions Lesson 4: If/Then/Else and loop structures Lesson 5: Triggers in JASS Lesson 6: Memory Leaks Lesson 7: Starting a Spell in JASS Lesson 8: Continuing the Spell This tutorial...
  6. Daelin

    Variables in detail

    Variables in detail 1. Introduction It is a known fact that variables are used to “store” data into them, for a later use. But how do they do this and what does this storing exactly mean? You will find out more by reading this tutorial. You should have basic knowledge in either GUI or JASS...
  7. Daelin

    Chapter 1 - Static shapes (GUI)

    Graphics Tutorials - Chapter 1 ‘Static shapes’ (GUI) Table of Contents 1. Introduction 2. Basic Functions 3. First graphic - a circle 4. Creating a line 5. More advanced geometrical shapes: wheels and spirals. 6. Some tips & tricks 7. Working with coordinates (new) 8. Going further...
  8. Daelin

    Chapter 2 - Dynamic Effects (GUI)

    Table of Contents 1. Introduction 2. Timers 3. First dynamic effect – orbiting 4. Knockbacking 5. Turn static shapes to dynamic effects 6. Tips and tricks 1. Introduction This tutorial is part of a sequel. Before going on with reading this tutorial I suggest you first read chapter 1. I...
  9. Daelin

    Spells Importing Tutorial

    Spells - Importing Tutorial: Introduction This tutorial is for those who make spells and those who want to import them. Why for spellmakers? Because if they make importing efficient, their spells will be more appreciated. 1. Main issues What exactly is to be known about importing spells...
  10. Daelin

    Basics of Trigger Enhancing Spells

    Bookmark I.Introduction II. Tools and knowledge needed III. Working with the Object Editor IV. Triggers. What are they and how do they work? V. Variables VI. Arrays VII. Basic Actions VIII. Basic Events and Conditions IX. Event – Response Variables in Detail X. Manipulating Triggers...
  11. Daelin

    Classical Ribbons vs Particles Ribbons

    Classical ribbons vs particles ribbons 1. Introduction Even though blizzard’s classical ribbons have become extremely popular and they are being used by many modelers, in some cases, regardless the low number of polies, their quality can be really poor, and simply not serve the purpose you...
  12. Daelin

    Basics of Special Effects (SFX)

    Modeling - Basics of Special Effects (SFX) 1. Introduction At the time I am writing the tutorial, special effects are growing extremely popular in modeling. However, special effects have been an important part of unique projects ever since Warcraft 3 modding (and not only) has even existed...
  13. Daelin

    JASS Tutorial

    Jass Tutorial 1.Introduction Most of you probably heard of JASS and that it is an efficient way to develop spells. But the real question is probably, what exactly is jass and how can you learn it? Like many other programming languages, JASS is a language developed by Blizzard. If you have...
  14. Daelin

    How to make a Chain spell (GUI Version)

    Bookmark 1. Introduction 2. Basic Concept 3. Object Editor Notions 4. Trigger Editor Notions 5. Fixing memory leaks 6. Final Note b11. Introduction Ever wondered how to make a Chain/Bouncing spell in Gui, but no matter how hard you tried, you simply couldn’t find an easy way to do it...
  15. Daelin

    Basic JASS Tips

    Basic JASS Tips After making some research among people who had recently learnt JASS, I realized that many of them have made some common mistakes. This tutorial is meant to help all of you who do not know much about JASS, learn some new useful things. 1) Using Natives and usefulness of...
  16. Daelin

    Advanced JASS tips

    Advanced JASS Tips This “tutorial” is meant for those people who already know how to make JASS codes and got the hang of them. It should help you improve your code, and make it more advanced and efficient than it is. It contains a couple of tips, and it’s not really a tutorial. 1. Use...
  17. Daelin

    Spells - Importing Tutorial

    Introduction This tutorial is for both those who are making spells and those who want to import them. Why for spellmakers too? Because if they make importing efficient, their spells will be more appreciated and of course, implemented in custom maps. 1. Main issues What exactly do you have...
  18. Daelin

    Creating Ghosts

    Time for an interesting MDL tutorial, which some of you might enjoy. The subject is of course, ghosts. Didn’t you ever wonder how was Antonidas ghostly model made, or even want to do your own ghostly model? Then here’s your chance to find out how. Moreover, this tutorial doesn’t cover only this...
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