There are some specific languages or at least one in scripting I know good too, and I know it sounds logically for someone who is experienced in such stuff, but when u're a newb to it and there's a whole mess of functions u don't know and not quite understand, you'll just get lost. So learning...
Some quite average one I guess, it's a little old but I keep buying a newer video card, CPU, motherboard, etc.
I don't think that it's my PC tho, disk should be fine too since it's new / wiped & cleared.
B85M-G Asus Motherboard
16 GB Ram
i5 3.30 GHz Dual Core
Nvidia Geforce GTX 750
Thanks Dehua_Darbuya I'll try that out :P
And how exactly would that look like, the way I'd do it, it'd prolly leak a lot as well xD
Are there actually advanced tutorials for spell triggering? Only ones I found on google are the average ones adding special effects to a cast spell or hero...
I don't think it's the browser, nor my PC.
I've had theese "lags" for a longer time on hiveworkshop even on my old disk, but not the crashes tho.
Never had lags on the old hiveworkshop design tho.
Can't be mozilla either because I've wiped my disk and got a new one about a week ago and had a...
Hey, is this site style ever gonna change?
Idk why but it keeps crashing my mozilla browser.
Each time I leave this page open the tab is either crashing or the whole browser, someone knows a fix?
Someone else has experienced this problem?
Also this site is quite "laggy"
Is there a better solution for the wait then? Because it looks quite weird if you cast a spell with the projectile animation taking 1 second to arrive but damage is already dealt upon casting the spell.
Yeah haven't removed AI init yet due to testing stuff, thanks :p I'll check it.
But there's no perfect solution for this, so it's quite a good solution I guess :p, right? :p
Edit: Oh and I've tested it from like ~70 units distance and 700 unit projectile speed, the timing with the projectile & damage was almost perfect.
Time - Every 1.00 seconds of game time
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else...
Why do maps have lag spikes and how do they get them?
For example, In Fortress Survival I have almost no lag spikes, now in my map (228 x 228 or w/e) I get quite some lag spikes every 2 secs and it's a little bit annoying. How can I avoid them? Why do they appear anyways?
Haven't got that much...
This one works, thank you a lot, I've used some "v5d" from wc3c
You made my world editing a lot more easier :p
But my Windows Defender keeps fucking up, since I can't permanently turn it off (cuz it turns itself after 15mins on) is there a way to save it from WD?
Tried starting Wc3 as Administrator? You have to since Win7+ to connect to Battle.net InGame.
Or at least you had to, Idk if patch fixed it.
But if you still haven't finished the installation, then Idk
Hey, I've used NewGen quite some time, after I had to reinstall Windows and wipe my disk I've installed Wc3 and NewGen again, but now i can't start the Wc3 Test Map via the World Editor anymore, known information:
- When Windows Defender turned off: Nothing happens (no Error report)
OK thx 4 the info
And @Dr Super Good, oh well I'm quite good in maths and understand it yeah but I've looked for the function because I haven't really found one, now I found it thanks to you :p
Have a great day and happy new year in 4 days to both of you.
Hey I was wondering if there's a way to gather the distance between target A and B. My plan is to do a spell which deals extra damage for the distance traveled or at least the distance when it was cast between the caster and the target, how should I do that?
Also: Is it possible to get if sum1...
It works the same... Lol. (Except the Tile thing but u can still search for nearby gates at the constructed building and abort)
And you don't need to pre-define anything.
My actual trigger:
Unit - A unit Begins casting an ability
Pathing Map: Magic Pen Wall <base> (fits it perfectly)
Collision size: 14
Pathing map: None (Best way would be to add a pathing map with building block or add un-buildable terrain below the gate so there won't be built buildings inside of it.)
Collision size: 0
IF I'M NOT RIGHT ABOUT THE SHADOWS: Calm your tits I'm quite new to models and turned off all shadows so I guess it's the wall.
The models are awesome but I've got one single negative point on both stone walls of them. For example: The shadow of the wall on the right corner (I turned shadows...
Well this model is different tho, it's completly invisible, not just "Could not load model" error. I guess it's the model in this case?
Is it simple to change an angle of a building in a model editor?
Example: I got a vertical wall, but I need it horizontal, is that simple or...
Is it just my stupidity at importing casual models or why don't some work, and another question: Why do some only work after a WE restart?
Example one: Wooden Wall
And inb4 I start a new topic for this question: Is it simple to change an angle of a building in a model editor?
Example: I got a...
Well it bugged out I was in Wc3 and then I had autosave activated and it wanted to autosave but it didnt work cuz I used the map and switched between maps and.. Yeah fuck that, autosave is off. THanks
Edit: It seems like it still isn't fixed
Edit 2.0: Nvm it works now, had to reset interface...
- Agility Armor scale 0.3> 0.1
- XP Rate of Heros: 100 > 50
Player - Player 12 (Brown) types a chat message containing -vip model as An exact match
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
Well, my map fucked up and idk how. First it worked fine and 2mins later it totally started fucking up.
I remember no changes which could`ve affected that:
- Copy/Pasty a hero unit, changed it.
- Made a command trigger
- I use no single custom models except: a Jaina from idk who, White...
Hmm I thought of doing the same, but not as good as the indexer from the dude ^^.
Smth like an integer variable which adds +1 each time a unit gets created and then set the value of the variable to last created unit.
Well thank you ^^
Tbh it does, I figured that out later yesterday.
I've been building 5 lumbermills, 2 were finished, 3 canceled and after that I got 0 lumber per sec, which should be 2 at least.
Unit - A unit Finishes construction
If (All Conditions are...
I've got a problem with an income trigger, it should work like this: Lumber Mill created > add +1 to interger variable, every X sec give added X to player X.
The creation/build works fine, but the remove when a unit of type Lumber Mill dies seems to be bugged.
The problem with the decrease now...
Technically players would be able to run through the wall with wind walk.. Doesn't seem so well at all.. I mean, that's just a good but kind of cheap fix for the problem. That dude who opened the thread was looking for a system as it is in Fortress Survival, and somehow they got it working, so...
Hey, I'm looking for a/the white Blood Mage model from Dota since I'm gonna make a "fire wizard" and think this white Blood Mage would fit good into it.
If someone doesn't know it, simply the player-based colors are removed and the replaced with white color.
Not sure anymore if also boots, legs...
blancfaye7 I don't really understand what you mean, and I can't use Neutral Hostile, it's already in use.
What just exactly happens:
They attack move to the unit > If the path to the unit is blocked, they just get on stuck on a natural cliff somewhere, if hes near that spot ofc, and don't...