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  1. Freyky

    [General] Lag Spikes in Map

    There are some specific languages or at least one in scripting I know good too, and I know it sounds logically for someone who is experienced in such stuff, but when u're a newb to it and there's a whole mess of functions u don't know and not quite understand, you'll just get lost. So learning...
  2. Freyky

    Site keeps crashing

    Some quite average one I guess, it's a little old but I keep buying a newer video card, CPU, motherboard, etc. I don't think that it's my PC tho, disk should be fine too since it's new / wiped & cleared. B85M-G Asus Motherboard 16 GB Ram i5 3.30 GHz Dual Core Nvidia Geforce GTX 750
  3. Freyky

    Reputation (+1): (Post) Thanks for helping & explaining

    Reputation (+1): (Post) Thanks for helping & explaining
  4. Freyky

    [General] Lag Spikes in Map

    Thanks Dehua_Darbuya I'll try that out :P And how exactly would that look like, the way I'd do it, it'd prolly leak a lot as well xD Are there actually advanced tutorials for spell triggering? Only ones I found on google are the average ones adding special effects to a cast spell or hero...
  5. Freyky

    Site keeps crashing

    I don't think it's the browser, nor my PC. I've had theese "lags" for a longer time on hiveworkshop even on my old disk, but not the crashes tho. Never had lags on the old hiveworkshop design tho. Can't be mozilla either because I've wiped my disk and got a new one about a week ago and had a...
  6. Freyky

    Site keeps crashing

    Hey, is this site style ever gonna change? Idk why but it keeps crashing my mozilla browser. Each time I leave this page open the tab is either crashing or the whole browser, someone knows a fix? Someone else has experienced this problem? Also this site is quite "laggy"
  7. Freyky

    [General] Lag Spikes in Map

    Wait: Is there a better solution for the wait then? Because it looks quite weird if you cast a spell with the projectile animation taking 1 second to arrive but damage is already dealt upon casting the spell. AI: Yeah haven't removed AI init yet due to testing stuff, thanks :p I'll check it.
  8. Freyky

    [General] Lag Spikes in Map

    But there's no perfect solution for this, so it's quite a good solution I guess :p, right? :p Edit: Oh and I've tested it from like ~70 units distance and 700 unit projectile speed, the timing with the projectile & damage was almost perfect.
  9. Freyky

    [General] Lag Spikes in Map

    sec check Events Time - Every 1.00 seconds of game time Conditions Actions Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions) Loop - Actions If (All Conditions are True) then do (Then Actions) else do (Else...
  10. Freyky

    [General] Lag Spikes in Map

    Why do maps have lag spikes and how do they get them? For example, In Fortress Survival I have almost no lag spikes, now in my map (228 x 228 or w/e) I get quite some lag spikes every 2 secs and it's a little bit annoying. How can I avoid them? Why do they appear anyways? Haven't got that much...
  11. Freyky

    Warcraft III - Patch 1.27b

    When you would've read it properly you would've seen that he only mentioned to keep the DL speed in mind and not making it unnecessary big. No1 said that you should keep it at or below 8MB
  12. Freyky

    Warcraft III - Patch 1.27b

    I remember when ppl already used to download for 15mins with the old map limit, wtf happens when it's 128 now. Lol Like me, I should have a DL speed of 10 MB/s but in Wc3 I've only got max. 700 KB/s
  13. Freyky

    Ladik's MPQ Editor

    Not sure but I've seen and used MPQs with 3GB+
  14. Freyky

    Warcraft III - Patch 1.27b

    The time I had to run it as an admin I installed it via a disc, but now I got it from battle.net. I think the way of installation has no influence on the permissions.
  15. Freyky

    Warcraft III - Patch 1.27b

    It worked for me when installing it on D:/Games (my 2nd partition of my disk) To mention I only put it there because I'm waiting for a new disk to arrive from amazon.
  16. Freyky

    Reputation (+1): (Post) helpful

    Reputation (+1): (Post) helpful
  17. Freyky

    NewGen can't start Wc3 Test via World Editor

    This one works, thank you a lot, I've used some "v5d" from wc3c You made my world editing a lot more easier :p But my Windows Defender keeps fucking up, since I can't permanently turn it off (cuz it turns itself after 15mins on) is there a way to save it from WD?
  18. Freyky

    Warcraft III - Patch 1.27b

    Idk about u but I had to do that to make it work and also a lot other ppl told me they had to as well, honestly everyone who told me / asked me said that they had to start it as an admin too.
  19. Freyky

    Warcraft III - Patch 1.27b

    Tried starting Wc3 as Administrator? You have to since Win7+ to connect to Battle.net InGame. Or at least you had to, Idk if patch fixed it. But if you still haven't finished the installation, then Idk
  20. Freyky

    Thanks for helping out

    Thanks for helping out
  21. Freyky

    Reputation (+1): (Post) thanks for explaining

    Reputation (+1): (Post) thanks for explaining
  22. Freyky

    Warcraft III - Patch 1.27b

    What does the 8MB Multiplayer limit mean? Never heard of it
  23. Freyky

    NewGen can't start Wc3 Test via World Editor

    Doesn't work Same error
  24. Freyky

    NewGen can't start Wc3 Test via World Editor

    Hey, I've used NewGen quite some time, after I had to reinstall Windows and wipe my disk I've installed Wc3 and NewGen again, but now i can't start the Wc3 Test Map via the World Editor anymore, known information: - When Windows Defender turned off: Nothing happens (no Error report) - When...
  25. Freyky

    [General] (Trigger) Getting Distances between Target A and B

    OK thx 4 the info And @Dr Super Good, oh well I'm quite good in maths and understand it yeah but I've looked for the function because I haven't really found one, now I found it thanks to you :p Have a great day and happy new year in 4 days to both of you.
  26. Freyky

    How to do Arithmetic operators

    Do u still need help? PM me I can explain further and may be able to help you a lot faster if we communicate via Skype / Discord / Battle.net.
  27. Freyky

    [General] (Trigger) Getting Distances between Target A and B

    Hey I was wondering if there's a way to gather the distance between target A and B. My plan is to do a spell which deals extra damage for the distance traveled or at least the distance when it was cast between the caster and the target, how should I do that? Also: Is it possible to get if sum1...
  28. Freyky

    Gate

    It works the same... Lol. (Except the Tile thing but u can still search for nearby gates at the constructed building and abort) And you don't need to pre-define anything. My actual trigger: gate system Events Unit - A unit Begins casting an ability Conditions Actions If (All...
  29. Freyky

    Gate

    Gate Closed: Pathing Map: Magic Pen Wall <base> (fits it perfectly) Collision size: 14 Gate open: Pathing map: None (Best way would be to add a pathing map with building block or add un-buildable terrain below the gate so there won't be built buildings inside of it.) Collision size: 0 Spell...
  30. Freyky

    Walls

    IF I'M NOT RIGHT ABOUT THE SHADOWS: Calm your tits I'm quite new to models and turned off all shadows so I guess it's the wall. The models are awesome but I've got one single negative point on both stone walls of them. For example: The shadow of the wall on the right corner (I turned shadows...
  31. Freyky

    [Import] Why do some models not work || Model editing help

    Well this model is different tho, it's completly invisible, not just "Could not load model" error. I guess it's the model in this case? Still unanswered: Is it simple to change an angle of a building in a model editor? Example: I got a vertical wall, but I need it horizontal, is that simple or...
  32. Freyky

    [Import] Why do some models not work || Model editing help

    Is it just my stupidity at importing casual models or why don't some work, and another question: Why do some only work after a WE restart? Example one: Wooden Wall And inb4 I start a new topic for this question: Is it simple to change an angle of a building in a model editor? Example: I got a...
  33. Freyky

    [General] Tooltips bugged all over the screen

    Well it bugged out I was in Wc3 and then I had autosave activated and it wanted to autosave but it didnt work cuz I used the map and switched between maps and.. Yeah fuck that, autosave is off. THanks Edit: It seems like it still isn't fixed Edit 2.0: Nvm it works now, had to reset interface...
  34. Freyky

    [General] Tooltips bugged all over the screen

    Edits: - Agility Armor scale 0.3> 0.1 - XP Rate of Heros: 100 > 50 Trigger: VIP Events Player - Player 12 (Brown) types a chat message containing -vip model as An exact match Conditions Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If -...
  35. Freyky

    [General] Tooltips bugged all over the screen

    Well, my map fucked up and idk how. First it worked fine and 2mins later it totally started fucking up. I remember no changes which could`ve affected that: - Copy/Pasty a hero unit, changed it. - Made a command trigger Infos: - I use no single custom models except: a Jaina from idk who, White...
  36. Freyky

    [Solved] Bugged Maths

    It's the same as before just with the unit indexer and boolean false/true check
  37. Freyky

    [Solved] Bugged Maths

    ive tried that before already and it didnt end up good, Ill keep it like it is now, seems to work like that. Thank you anyways
  38. Freyky

    [Solved] Bugged Maths

    Hmm I thought of doing the same, but not as good as the indexer from the dude ^^. Smth like an integer variable which adds +1 each time a unit gets created and then set the value of the variable to last created unit. Well thank you ^^
  39. Freyky

    [Solved] Bugged Maths

    And how do I do that ? I know how to make a boolean variable but Idk how to attach the variable to an unit.
  40. Freyky

    [Solved] Bugged Maths

    Tbh it does, I figured that out later yesterday. I've been building 5 lumbermills, 2 were finished, 3 canceled and after that I got 0 lumber per sec, which should be 2 at least. wood increase Events Unit - A unit Finishes construction Conditions Actions If (All Conditions are...
  41. Freyky

    [Solved] Bugged Maths

    I don't know how, but it seems like it's fixed now, I had the same problem on another map.. Works perfect now, 1 mill created = +1, 1 mill destroyed = -1
  42. Freyky

    [Solved] Bugged Maths

    I know that it isn't the issue because I've added that function like 2mins before I posted. It has bugged before already
  43. Freyky

    White Blood Mage Model

    Yeah, just edited my post :P. Thanks
  44. Freyky

    White Blood Mage Model

    Edit: Nvm had to restart WE and it worked, thanks :). Doesn't seem like it worked, hmm. What did I do wrong?
  45. Freyky

    [Solved] Bugged Maths

    I've got a problem with an income trigger, it should work like this: Lumber Mill created > add +1 to interger variable, every X sec give added X to player X. The creation/build works fine, but the remove when a unit of type Lumber Mill dies seems to be bugged. The problem with the decrease now...
  46. Freyky

    White Blood Mage Model

    Uhm well, how do I convert/use it as hero? It's a BLP tho.
  47. Freyky

    White Blood Mage Model

    Not exactly what I'm looking for, too many details I don't like, the blindfold, the circlet on his back, the cowl..
  48. Freyky

    [Trigger] Smart Unit Attacking System

    Technically players would be able to run through the wall with wind walk.. Doesn't seem so well at all.. I mean, that's just a good but kind of cheap fix for the problem. That dude who opened the thread was looking for a system as it is in Fortress Survival, and somehow they got it working, so...
  49. Freyky

    White Blood Mage Model

    Hey, I'm looking for a/the white Blood Mage model from Dota since I'm gonna make a "fire wizard" and think this white Blood Mage would fit good into it. If someone doesn't know it, simply the player-based colors are removed and the replaced with white color. Not sure anymore if also boots, legs...
  50. Freyky

    [Trigger] Smart Unit Attacking System

    blancfaye7 I don't really understand what you mean, and I can't use Neutral Hostile, it's already in use. What just exactly happens: They attack move to the unit > If the path to the unit is blocked, they just get on stuck on a natural cliff somewhere, if hes near that spot ofc, and don't...
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