Ok since nobody wants to explain ....
A high poly count means a lot of details. To lower the polys just remove some of the details because high details on warcraft 3 its not a very good ideea.
Get vertex modifier by oinkerwinkle and u will understand.
Why all the ppl get scared when they see high poly? ... you want a good looking model but in the same time to be a low poly sized ?? i doesen't exist , more polys means more details
Since Mephisto is a boss and in major cases he will be just 1 model of mephisto per map i dont see a problem...
Whell all what was wrong was is the FPS it was set to 960 :shock: pretty fast heh , but what is the correct number that i should change , i mean for an animation what FPS number i should put?
Anyway ty for the hint Pike :wink:
I goth 3dsmax5 and i begin using it ... and when i goth to animating part i noticed something wrong .
All anims that i maded are moving super fast, i know for sure that is something wrong with the TimeConfiguration but dunno for sure ... any help?
And stop saying that .... "hes walk anim its crappy , fix the spin rotating . make better walk anim" stop it
Animating its not easy how you think :evil: It take time to make new anims ....so stop judging the anims!
And yeah i like this one then Olof model ...
I had the same problem , its from the patch ... thats why i have 2 warcraftIII games :)
One game i installed the one that i am using , and the other warcraft game i taked from someone else that was allready installed .